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		<id>https://wiki.curiouspastimes.co.uk/index.php?title=Calls&amp;diff=5821</id>
		<title>Calls</title>
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		<updated>2026-04-17T17:50:50Z</updated>

		<summary type="html">&lt;p&gt;Administrator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some characters and monsters have abilities with in-game effects (inflicting damage, disorienting or incapacitating the target, etc.) that need to be immediately and clearly conveyed to the target in combat. These effects are usually communicated through a &#039;&#039;&#039;call&#039;&#039;&#039;, a short (generally one- or two-word) phrase with a specific mechanical effect. The following general rules apply to calls:&lt;br /&gt;
&lt;br /&gt;
:* Calls should be loud and clear, and easy to distinguish from in-character dialogue. Where necessary, the speaker should also indicate the intended target, by pointing and if necessary description (e.g. “The person in the red tabard!”).&lt;br /&gt;
:* Attacks may have multiple calls, which should be given in the order &#039;&#039;&#039;&#039;&#039;Strength&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;damage type, damage indicator, effect, poison or disease&#039;&#039;&#039; (but see &#039;&#039;Stacking Calls&#039;&#039;, below).&lt;br /&gt;
:* In general, participants should avoid using more than &#039;&#039;&#039;three calls&#039;&#039;&#039; on any one attack, even if they are entitled to using more, and may never use more than one [[#Damage Indicator|damage indicator]] – try and judge which call or calls are best applied to a given attack.&lt;br /&gt;
:* Arrows and crossbow bolts automatically bypass armour – the attacker does not need to call &#039;&#039;Through&#039;&#039;. Aside from this, these weapons cannot be accompanied by any calls.&lt;br /&gt;
:* Calls are an &#039;&#039;&#039;out of character&#039;&#039;&#039; mechanic. With the exception of spellcasting, listeners should assume the call was not spoken in character.&lt;br /&gt;
:* Players must &#039;&#039;never&#039;&#039; use a call that they have not been specifically authorised to use (e.g. because they have a relevant skill), or say anything in character that could be misconstrued as a call. Calls are an integral part of the rules, and misusing them can disrupt play and impact other participants’ games.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; id=&amp;quot;Uses, Charges and Magic Points&amp;quot; style=&amp;quot;background-color: #ECE2FF&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Uses, Charges and Magic Points&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some calls expend a limited resource, e.g. skills such as [[Disarming]] can only be used twice per day, spells cost [[Magic#Magic Points|magic points]], and [[Gift of Fire]] allows the character to use a call twice in one minute.&lt;br /&gt;
&lt;br /&gt;
For the purposes of these abilities, the resource is used &#039;&#039;&#039;when the character says the call&#039;&#039;&#039;, generally accompanied by indicating a target, attempting a touch attack, swinging a weapon etc. If the call is [[Combat#Resistance|resisted]] or [[Combat#Countering|countered]], or the touch or blow misses or is prevented from hitting its target, the magic, use or charge is still expended.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strength==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Strength&#039;&#039; should be called first on any attack, before any damage, effect, poison or disease call.&lt;br /&gt;
&lt;br /&gt;
Any blow [[#Knockdown|knocks the target off their feet]], causing them to fall to the ground, unless the target is also capable of continuously calling &#039;&#039;Strength&#039;&#039;. The knockdown effect (but not any damage) applies even if the attack is blocked or parried, or strikes their weapon or shield. &lt;br /&gt;
&lt;br /&gt;
This call does not have any special damaging effect. If it is not paired with a [[#Damage Indicator|&#039;&#039;&#039;damage indicator&#039;&#039;&#039;]], the target sustains a single point of mundane damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; id=&amp;quot;Knockdown&amp;quot; style=&amp;quot;background-color: #ECE2FF&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Knockdown&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Various effects, including the calls &#039;&#039;Strength&#039;&#039;, &#039;&#039;[[#Elemental Effects|Strike Down]]&#039;&#039; and the damage calls [[#Ranged Damage Indicator|&#039;&#039;Missile&#039;&#039; and &#039;&#039;Bolt&#039;&#039;]], knock the target over. These are called &#039;&#039;&#039;knockdown effects&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Knockdown causes the target to fall to the ground. If possible the target should fall completely off their feet (so that their hip or buttock touches the ground) before rising again.&lt;br /&gt;
&lt;br /&gt;
If the target’s mobility is impaired, if falling to the ground would be dangerous, or if repeatedly falling to the ground could be fatiguing, they may instead lower themselves to one knee, wait 3 seconds, and then rise. See &#039;&#039;[[Combat#Taking a Knee|Taking a Knee]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Some knockdown effects may be parried, resisted or countered. These defences are specified in the relevant sections.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Grappling With Strength====&lt;br /&gt;
&lt;br /&gt;
A character able to call &#039;&#039;Strength&#039;&#039; continuously (e.g. for one minute, or permanently, rather than a number of calls per day) can also use this call to &#039;&#039;&#039;[[Combat#Grappling|grapple]]&#039;&#039;&#039; a target on their own, without requiring three people. In turn, such a character may only themselves be grappled by three other characters with &#039;&#039;Strength&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The call may have other effects in play, e.g. a character capable of calling &#039;&#039;Strength&#039;&#039; may be able to lift and carry a heavy stone unassisted. Relevant phys reps will either have signs explaining any effects, or will be attended by a referee.&lt;br /&gt;
&lt;br /&gt;
====Attacking Weapons With Strength====&lt;br /&gt;
&lt;br /&gt;
Anyone using the &#039;&#039;Strength&#039;&#039; call is asked not to use the call when aiming for weapons; they must e.g. knock a defender’s weapon aside (carefully) &#039;&#039;without&#039;&#039; calling &#039;&#039;Strength&#039;&#039;, then follow up with a &#039;&#039;Strength&#039;&#039; attack aimed at the defender themselves.&lt;br /&gt;
&lt;br /&gt;
For ease of refereeing, however, the target must take the effect of any &#039;&#039;Strength&#039;&#039; attack that connects with their weapon or shield, regardless of the attacker’s intention.&lt;br /&gt;
&lt;br /&gt;
A player or monster found repeatedly treating this as a “loophole” – i.e. deliberately attacking weapons with the &#039;&#039;Strength&#039;&#039; call knowing the target has to take the effect – may have the privilege of using the call taken away.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; id=&amp;quot;Strike Down vs. Strength&amp;quot; style=&amp;quot;background-color: #ECE2FF&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Strike Down vs. Strength&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The calls &#039;&#039;Strike Down&#039;&#039; and &#039;&#039;Strength&#039;&#039; have about the same effect, but with some differences.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Any&#039;&#039; blow with the call &#039;&#039;Strength&#039;&#039; [[#Knockdown|knocks the target over]], even if parried or blocked, while a touch or weapon attack with the call &#039;&#039;Strike Down&#039;&#039; only knocks the target over if it lands on the target.&lt;br /&gt;
&lt;br /&gt;
A character able to continuously call &#039;&#039;Strength&#039;&#039; (e.g. for one minute, or permanently, rather than a number of calls per day) is themselves unaffected by &#039;&#039;Strength&#039;&#039; calls while their ability is active, but is not immune to &#039;&#039;Strike Down&#039;&#039; unless they have an ability that says they are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Strength&#039;&#039; always reflects that the attacker is either very large or very physically powerful, while &#039;&#039;Strike Down&#039;&#039; represents some magical force, and &#039;&#039;Mundane Strike Down&#039;&#039; usually represents special training in techniques to trip or overbear the opponent.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage Calls==&lt;br /&gt;
&lt;br /&gt;
An attack that bypasses defences or causes more damage than a normal blow uses a &#039;&#039;&#039;damage call&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
There are two types of damage calls: &#039;&#039;&#039;damage type&#039;&#039;&#039; and &#039;&#039;&#039;damage indicator&#039;&#039;&#039;. Many special attacks include at least one of each, e.g. a wraith’s enervating touch calls &#039;&#039;Spirit Through&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Damage calls apply to any successful weapon blow or touch attack. If the attack misses, or is parried or blocked, it has no effect.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; id=&amp;quot;Magical and Mundane Damage Calls&amp;quot; style=&amp;quot;background-color: #ECE2FF&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Magical and Mundane Damage Calls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Generally, if a damage call includes a magical damage type (i.e. &#039;&#039;Corporeal&#039;&#039;, &#039;&#039;Elemental&#039;&#039;, &#039;&#039;Spiritual&#039;&#039; or &#039;&#039;Artefact&#039;&#039;) and any damage indicator, the damaging effect is assumed to be magical in nature, e.g. an &#039;&#039;Elemental Crush&#039;&#039; axe might be wreathed in magical flame that burns as it cleaves, while a wraith touching for &#039;&#039;Spirit Through&#039;&#039; reaches through the target’s armour with its ethereal grasp. &lt;br /&gt;
&lt;br /&gt;
If a damage call does not include one of those types, then the damage is assumed to be mundane in nature, e.g. a rogue calls &#039;&#039;Through&#039;&#039; with a dagger by finding gaps in armour, while a great beast calls &#039;&#039;Strength Crush&#039;&#039; due to its sheer brute power.&lt;br /&gt;
&lt;br /&gt;
This has no particular mechanical effect, but can inform how to interpret any attack’s effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Damage Type====&lt;br /&gt;
&lt;br /&gt;
An attack’s &#039;&#039;&#039;damage type&#039;&#039;&#039; reflects the source of the damage, including the sphere(s) of magic powering it or the material from which the weapon is made. An attack might have multiple damage types, e.g. a spear invested with a bound demon might call &#039;&#039;Elemental Spirit&#039;&#039;, while a mace crafted from silver and enchanted to kill ghouls might call &#039;&#039;Silver Corporeal&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
These calls don’t affect how much damage the attack does – the target’s [[Combat#Damage Immunity|immunities or vulnerabilities]], if any, determine how they’re affected. A player character on the receiving end of one of these calls is unlikely to need to account for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Weapons with the magical damage calls &#039;&#039;Corporeal&#039;&#039;, &#039;&#039;Elemental&#039;&#039;, &#039;&#039;Spiritual&#039;&#039; and &#039;&#039;Artefact&#039;&#039; cannot carry [[#Poisons and Diseases|poisons]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Call !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Silver&#039;&#039; || The weapon is made from a silver alloy. These weapons are said to be effective against creatures whose nature is divided or changing, such as shapeshifters.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Cold Iron&#039;&#039; || Weapons fashioned from this rare, costly metal are believed to be effective against very strongly magical creatures, such as fae and magical beasts.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Corporeal&#039;&#039; || Attacks charged with corporeal magic are effective against supernatural creatures such as undead and constructs.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Elemental&#039;&#039; || Attacks charged with elemental magic are treasured by those who fight supernatural creatures such as demons and constructs.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Spirit&#039;&#039; || Attacks are charged with spiritual magic, and can injure even intangible spirits, like ghosts, oathbound and wraiths.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Artefact&#039;&#039; || The weapon is one of a handful of potent weapons of myth, charged with corporeal, elemental and spiritual magic all at once. It is said that even the gods themselves can be hurt by artefact weapons…&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; id=&amp;quot;Weapons Made of Other Materials&amp;quot; style=&amp;quot;background-color: #ECE2FF&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Weapons Made of Other Materials&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A handful of weapons exist in the game that are made of gold, or the exotic ore known as “star metal”; many, of course, are made of wood or bone. No standard monsters in the &#039;&#039;&#039;&#039;&#039;Renewal&#039;&#039;&#039;&#039;&#039; campaign have any specific vulnerability to these weapons, so there is generally no need to call, e.g. &#039;&#039;Gold&#039;&#039; or &#039;&#039;Bone&#039;&#039; in combat. Any encounter- or event-specific exceptions will be communicated to players ahead of time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Damage Indicator====&lt;br /&gt;
&lt;br /&gt;
An attack’s &#039;&#039;&#039;damage indicator&#039;&#039;&#039; reflects how harmful it is: depending on the call, an attack might bypass armour, devastate the location struck or merely stun the target without doing lasting hurt. Each has a default &#039;&#039;&#039;level&#039;&#039;&#039; (greater or exalted), indicating how hard they are to [[#Countering Damage Calls|&#039;&#039;&#039;counter&#039;&#039;&#039; or &#039;&#039;&#039;resist&#039;&#039;&#039;]]. No attack call can include more than &#039;&#039;one&#039;&#039; damage indicator.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Call !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Through&#039;&#039; || Greater || The attack bypasses any armour and inflicts one [[Combat#Physical Hits|&#039;&#039;&#039;physical hit&#039;&#039;&#039;]] to the location struck, leaving the armour undamaged. Arrows and bolts inflict &#039;&#039;Through&#039;&#039; damage by default, and there is no need to make the call when attacking with these weapons. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Crush&#039;&#039; || Greater || One blow to any armoured location with this attack instantly reduces it to zero [[Combat#Armour Hits|&#039;&#039;&#039;armour hits&#039;&#039;&#039;]]. One hit to any unarmoured location – or any location with no remaining armour hits – reduces the location to zero &#039;&#039;&#039;physical hits&#039;&#039;&#039;, [[Combat#Incapacitation and Death|incapacitating]] it.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Wounding&#039;&#039; || Greater || One blow with this attack bypasses any armour and reduces the location struck to zero &#039;&#039;&#039;physical hits&#039;&#039;&#039;, incapacitating it and leaving the armour undamaged.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Smite&#039;&#039; || Exalted || One blow with this attack reduces the location to zero &#039;&#039;&#039;armour hits&#039;&#039;&#039; &#039;&#039;and&#039;&#039; zero &#039;&#039;&#039;physical hits&#039;&#039;&#039;, incapacitating it.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Fatal&#039;&#039; || Exalted || One blow with this attack to any location bypasses any armour and reduces &#039;&#039;all&#039;&#039; locations to zero &#039;&#039;&#039;physical hits&#039;&#039;&#039;, incapacitating all locations and triggering the target’s [[Combat#Dying|&#039;&#039;&#039;death count&#039;&#039;&#039;]], and leaving the armour undamaged. This call may be accompanied by &#039;&#039;Smite&#039;&#039; (i.e. &#039;&#039;Fatal Smite&#039;&#039;) – most often for siege weapons or similarly overwhelming attacks – in which case the attack reduces all locations to zero &#039;&#039;&#039;armour hits&#039;&#039;&#039; &#039;&#039;and&#039;&#039; zero &#039;&#039;&#039;physical hits&#039;&#039;&#039;. The attending referee will explain any other effects.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Subdual&#039;&#039; || n/a || The target of this attack is dazed or stunned rather than injured; their armour is disarrayed rather than damaged. Effects are as per a normal attack, but all &#039;&#039;&#039;physical hits&#039;&#039;&#039; are recovered automatically after two minutes, and all &#039;&#039;&#039;armour hits&#039;&#039;&#039; may be restored by a few seconds’ roleplaying adjusting and retightening straps. A character whose head or torso location has been incapacitated by &#039;&#039;Subdual&#039;&#039; damage is unconscious rather than mortally wounded. Subdual damage can be healed with the &#039;&#039;[[Recovery]]&#039;&#039; spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; id=&amp;quot;Powerful Foes and Damage Calls&amp;quot; style=&amp;quot;background-color: #ECE2FF&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Powerful Foes and Damage Calls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a rule, most players, non-player characters and monsters in the &#039;&#039;&#039;&#039;&#039;Renewal&#039;&#039;&#039;&#039;&#039; campaign are reduced to zero physical hits by the calls &#039;&#039;Crush&#039;&#039;, &#039;&#039;Wounding&#039;&#039;, &#039;&#039;Smite&#039;&#039; and &#039;&#039;Fatal&#039;&#039; as described above, but some exceptionally strong or magically powerful creatures are so resilient that these calls injure them without incapacitating them outright. Staff members and volunteers will be briefed how to take such calls.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ranged Damage Indicator====&lt;br /&gt;
&lt;br /&gt;
These special damage indicators are used at range, to represent offensive spells (e.g. a necromancer’s withering hex) or equivalent magical attacks (e.g. a dragon’s vile breath). &lt;br /&gt;
&lt;br /&gt;
Like spells and other [[#Effect Calls|effect calls]], a ranged damage call invariably hits its target, as long as it is within range, and cannot be “dodged” or “parried” except by certain special abilities. It can be [[Combat#Resistance|resisted]] or [[Combat#Countering|countered]] as appropriate.&lt;br /&gt;
&lt;br /&gt;
Ranged damage calls may be given as [[#Mass Effects|area effects]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Call !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Missile&#039;&#039; || Greater || The attack bypasses any armour, inflicts two [[Combat#Physical Hits|&#039;&#039;&#039;physical hits&#039;&#039;&#039;]] to every location, and [[#Knockdown|knocks the target over]] per &#039;&#039;[[#Elemental Effects|Strike Down]]&#039;&#039;. It has a range of &#039;&#039;&#039;30ft/10m&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Bolt&#039;&#039; || Exalted || The attack bypasses any armour, inflicts five &#039;&#039;&#039;physical hits&#039;&#039;&#039; to every location, and knocks the target over per &#039;&#039;Strike Down&#039;&#039;. It has a range of &#039;&#039;&#039;60ft/20m&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ranged damage calls will usually be accompanied by a magical damage type (e.g. &#039;&#039;Spirit Missile&#039;&#039; or &#039;&#039;Elemental Bolt&#039;&#039;). Ranged, non-magical attacks are almost always represented by an actual physical projectile.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; id=&amp;quot;Stacking Calls&amp;quot; style=&amp;quot;background-color: #ECE2FF&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Stacking Calls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attacks may include multiple calls from one source – a mace may be enchanted with the call &#039;&#039;Elemental Crush&#039;&#039;, for example, while a wraith’s enervating touch could call &#039;&#039;Spirit Wounding&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
But a &#039;&#039;&#039;magical&#039;&#039;&#039; [[#Damage Calls|damage]] or [[#Effect Calls|effect]] call (or combination of calls) from any one source (e.g. ritual enchantment, spells like &#039;&#039;[[Elemental Weapon]]&#039;&#039; or potions like [[Verdant Lotion]]), may not be combined with any call from another source (other than &#039;&#039;Strength&#039;&#039;), including:&lt;br /&gt;
&lt;br /&gt;
:* Special martial training (such as the skills [[Disarming]] or [[Treacherous Blow]]), except for &#039;&#039;Strength&#039;&#039;&lt;br /&gt;
:* The material from which a weapon is made (such as the calls &#039;&#039;Silver&#039;&#039; or &#039;&#039;Cold Iron&#039;&#039;)&lt;br /&gt;
:* [[#Poisons and Diseases|Poisons]] (such as &#039;&#039;Bitter Kiss&#039;&#039;)&lt;br /&gt;
:* Another magical source&lt;br /&gt;
&lt;br /&gt;
Nonmagical calls may be combined freely, and the call &#039;&#039;[[#Strength|Strength]]&#039;&#039; may always be combined with other calls.&lt;br /&gt;
&lt;br /&gt;
Where an attacker has access to calls that cannot be combined, they may choose which call to use from one blow to the next, but cannot “stack” them (i.e. they cannot use them together on a single blow).&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example:&#039;&#039;&#039;&lt;br /&gt;
:Henri de Montford has a silver greatsword and the skill [[Crushing Blow]]. His friend Godfroie du Lac casts the spell &#039;&#039;[[Weapon of Power]]&#039;&#039; on the sword. Henri may now call &#039;&#039;Elemental Through&#039;&#039; (per the spell) or &#039;&#039;Silver Crush&#039;&#039;, but he may not call, e.g. &#039;&#039;Silver Elemental&#039;&#039; or &#039;&#039;Elemental Crush&#039;&#039;, since the magical call cannot be stacked.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Effect Calls==&lt;br /&gt;
&lt;br /&gt;
Ideally, all players should aim to familiarise themselves with all the spells in the &#039;&#039;&#039;&#039;&#039;Renewal&#039;&#039;&#039;&#039;&#039; campaign (see &#039;&#039;[[Spell List]]&#039;&#039;), but much of the time, the caster or an attending referee can explain any effects the target is unfamiliar with. The exceptions are &#039;&#039;&#039;[[Spell List#Combat and Information Spells|combat spells]]&#039;&#039;&#039;, which players should react to without referee intervention, and which use either standard [[#Damage Calls|&#039;&#039;&#039;damage calls&#039;&#039;&#039;]] or the following list of &#039;&#039;&#039;effect calls&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Effect calls may also be used to convey a special ability or supernatural power. &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Examples&#039;&#039;&#039;&lt;br /&gt;
:* A basilisk’s petrifying attack (&#039;&#039;Paralysis&#039;&#039;)&lt;br /&gt;
:* A vampire’s hypnotic gaze (&#039;&#039;Enthral&#039;&#039;)&lt;br /&gt;
:* A cloud of soporific spores (&#039;&#039;Poison Sleep&#039;&#039;)&lt;br /&gt;
:* A duellist’s canny disarming move (&#039;&#039;Mundane Fumble&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
These calls are grouped by sphere; effects are assumed to be magical unless accompanied by the call &#039;&#039;[[#Special Modifiers|Mundane]]&#039;&#039;, or the calls [[#Poisons and Diseases|&#039;&#039;Poison&#039;&#039; or &#039;&#039;Disease&#039;&#039;]]. Each has a default &#039;&#039;&#039;level&#039;&#039;&#039; (lesser, greater or exalted), indicating how hard they are to [[Combat#Countering|counter]] or [[Combat#Resistance|resist]]. &#039;&#039;&#039;All effects calls should obey the [[Spellcasting#Default Limitations|standard rules]]&#039;&#039;&#039; for range (unless applied with a weapon, see below), duration and maximum size of target. Any exceptions will be communicated along with the call or by an attending referee.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; id=&amp;quot;Effects as Weapon or Touch Calls&amp;quot; style=&amp;quot;background-color: #ECE2FF&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Effects as Weapon or Touch Calls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When calling an effect with a weapon blow or touch attack (e.g., calling &#039;&#039;Fumble&#039;&#039; with a sword blow), the effect’s usual [[Spellcasting#Default Limitations|&#039;&#039;&#039;range&#039;&#039;&#039;]] doesn’t apply.&lt;br /&gt;
&lt;br /&gt;
The effect call only works if the blow lands on its target. If the call normally targets a &#039;&#039;&#039;person&#039;&#039;&#039;, parrying the blow prevents the effect; if it normally targets an &#039;&#039;&#039;object&#039;&#039;&#039;, parrying the blow inflicts the effect on the parrying weapon. If the call fails, the uses, magic points etc. are [[#Uses, Charges and Magic Points|still spent]]. Effect calls work even if the damage is stopped by the target’s armour.&lt;br /&gt;
&lt;br /&gt;
An effect given with a touch or weapon attack only affects the target struck, even if the call would normally apply to multiple targets (e.g. &#039;&#039;[[#Elemental Effects|Flare]]&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Special rules apply to [[#Poisons and Diseases|poison calls]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Fundamental Effects====&lt;br /&gt;
&lt;br /&gt;
The following effect is always magical and fundamental in nature.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Call !! Level !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Disenchantment&#039;&#039; || Exalted|| The target magical item is temporarily disenchanted for one minute (unless accompanied by the call &#039;&#039;[[#Special Modifiers|Extension]]&#039;&#039;, below). This effect does not function on [[Equipment and Resources#Artefacts|artefacts]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Corporeal Effects====&lt;br /&gt;
&lt;br /&gt;
Unless accompanied by another sphere indicator or the &#039;&#039;[[#Special Modifiers|Mundane]]&#039;&#039;, [[#Poisons and Diseases|&#039;&#039;Poison&#039;&#039; or &#039;&#039;Disease&#039;&#039;]] calls, all the following effects are assumed to be magical and corporeal in nature.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Call !! Level !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Blinding&#039;&#039; || Greater || The target creature is blinded for &#039;&#039;&#039;30 seconds&#039;&#039;&#039;. Please exercise caution when taking this effect: if it is not safe to close your eyes, just roleplay being unable to see.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Fumble&#039;&#039; || Lesser || The target creature must immediately drop whatever they are holding.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Mute&#039;&#039; || Lesser || The target creature may not make any vocal sounds for &#039;&#039;&#039;30 seconds&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Paralysis&#039;&#039; || Greater || The target creature cannot move, act or make a noise for &#039;&#039;&#039;30 seconds&#039;&#039;&#039;, even if attacked.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Retribution&#039;&#039; || Lesser || The target of this spell receives one point of &#039;&#039;Corporeal Through&#039;&#039; damage on the equivalent location for every blow they strike upon another creature (even those stopped by armour) for &#039;&#039;&#039;30 seconds&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Elemental Effects====&lt;br /&gt;
&lt;br /&gt;
Unless accompanied by another sphere indicator or the &#039;&#039;[[#Special Modifiers|Mundane]]&#039;&#039;, [[#Poisons and Diseases|&#039;&#039;Poison&#039;&#039; or &#039;&#039;Disease&#039;&#039;]] calls, all the following effects are assumed to be magical and elemental in nature.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Call !! Level !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Disintegrate&#039;&#039; || Exalted || The target item is &#039;&#039;&#039;[[Equipment and Resources#Damaged and Broken Items|destroyed]]&#039;&#039;&#039; utterly beyond repair. This spell &#039;&#039;does&#039;&#039; function on magical items, but &#039;&#039;not&#039;&#039; on [[Equipment and Resources#Artefacts|artefacts]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Entangle&#039;&#039; || Lesser || The target creature is rooted to the spot for &#039;&#039;&#039;30 seconds&#039;&#039;&#039;. They may take any action that does not require moving their legs. Characters able to continuously call &#039;&#039;Strength&#039;&#039; are unaffected.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Flare&#039;&#039; || Greater || &#039;&#039;&#039;Three&#039;&#039;&#039; adjacent target creatures are temporarily blinded (per &#039;&#039;[[#Corporeal Effects|Blinding]]&#039;&#039;) for &#039;&#039;&#039;five seconds&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Heat Object&#039;&#039; || Greater || The target item becomes white hot for &#039;&#039;&#039;1 minute&#039;&#039;&#039;. Any location in contact with the object suffers two &#039;&#039;&#039;physical hits&#039;&#039;&#039;, bypassing armour, as though struck twice by the call &#039;&#039;Elemental Through&#039;&#039;, after every &#039;&#039;&#039;ten seconds&#039;&#039;&#039; they remain in contact. This spell does not function on magical items.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Magnetise&#039;&#039; || Greater || The target item is drawn immediately to the ground and cannot be moved for &#039;&#039;&#039;30 seconds&#039;&#039;&#039;. This spell does not function on magical items.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Repel&#039;&#039; || Lesser || The target creature or object is forced away from the caster in a straight line for 10ft/3m, stopping only if they come into contact with a solid obstacle.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shatter&#039;&#039; || Lesser || The target item is shattered into several pieces, leaving it [[Equipment and Resources#Damaged and Broken Items|&#039;&#039;&#039;damaged&#039;&#039;&#039;]]. The prop must be immediately dropped, or its mechanical effects ignored if not easily dropped. The item may not be used again until repaired. This call does not function on magical items.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Strike Down&#039;&#039; || Lesser || The target creature is [[#Knockdown|knocked off their feet]]. Note that creatures able to continuously call &#039;&#039;Strength&#039;&#039; are &#039;&#039;&#039;not&#039;&#039;&#039; automatically immune to this effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; id=&amp;quot;Replacing Damaged Items&amp;quot; style=&amp;quot;background-color: #ECE2FF&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Replacing Damaged Items&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On a battlefield, a player may replace a damaged, broken or destroyed item (e.g. by the spells &#039;&#039;[[Shatter]]&#039;&#039; or &#039;&#039;[[Disintegrate]]&#039;&#039;) by “looting a corpse.” This requires around 30 seconds’ roleplay, rummaging around the ground where the corpses of slain monsters are presumably lying, after which the player may resume using their own phys rep. The replacement item is always of [[Equipment and Resources#Equipment Quality|&#039;&#039;&#039;standard&#039;&#039;&#039; quality]] and materials, with no enchantment or other special properties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Spiritual Effects====&lt;br /&gt;
&lt;br /&gt;
Unless accompanied by another sphere indicator or the &#039;&#039;[[#Special Modifiers|Mundane]]&#039;&#039;, [[#Poisons and Diseases|&#039;&#039;Poison&#039;&#039; or &#039;&#039;Disease&#039;&#039;]] calls, all the following effects are assumed to be magical and spiritual in nature.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Call !! Level !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Command&#039;&#039; || Lesser || The target creature must obey the specified &#039;&#039;&#039;one-word&#039;&#039;&#039; command (which must be a verb, e.g. “run,” “dance,” “kneel”) to the best of their ability for &#039;&#039;&#039;30 seconds&#039;&#039;&#039;. The target is free to take any other action that doesn’t prevent them obeying the command. Any physical blow or magical attack breaks the spell immediately.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Confusion&#039;&#039; || Lesser || The target creature is disorientated and confused for &#039;&#039;&#039;30 seconds&#039;&#039;&#039;. They may parry or block attacks, but not attack, cast spells or use any abilities themselves.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Enthral&#039;&#039; || Lesser || The target creature remains enthralled by the caster for as long the caster speaks to the target in meaningful sentences. The target will follow the caster at a normal walk unless they are visibly leading them into danger. Any damage to the caster or target breaks the spell.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Fear&#039;&#039; || Lesser || The target creature must flee from the caster as fast as they can for &#039;&#039;&#039;30 seconds&#039;&#039;&#039;; if cornered or grappled, the target must cower on the spot.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Sleep&#039;&#039; || Greater || The target creature instantly falls into a deep sleep and remains in this state for &#039;&#039;&#039;30 seconds&#039;&#039;&#039;. If the target is deliberately awakened or takes any damage, the spell is broken.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Suggestion&#039;&#039; || Greater || As per &#039;&#039;Command&#039;&#039;, but the caster can give a command up to &#039;&#039;&#039;eight words&#039;&#039;&#039; in length.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Spirit Wrack&#039;&#039; || Exalted || The target creature’s spirit is attacked, causing them intense suffering for &#039;&#039;&#039;1 minute&#039;&#039;&#039;. The target may decide how to roleplay this effect – e.g. writhing in screaming agony on the floor, curling up in a silent ball, moaning in dread and horror – but they are unable to speak, act or defend themselves for the duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Possession====&lt;br /&gt;
&lt;br /&gt;
Some intangible spirits such as ghosts or familiars are able to step into another creature’s form and take over, supplanting the resident spirit. The staff member playing the spirit will indicate this by placing a hand on (or over) the target’s shoulder and calling &#039;&#039;Possession&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
This can be [[Combat#Resistance|&#039;&#039;&#039;resisted&#039;&#039;&#039;]] by the skill [[Iron Will]] or [[Combat#Countering|&#039;&#039;&#039;countered&#039;&#039;&#039;]] as if it were a &#039;&#039;&#039;greater&#039;&#039;&#039; spiritual spell; if resisted or countered, the spirit cannot attempt to possess the same target for at least &#039;&#039;&#039;10 minutes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
While the possessing spirit is in control, they can move the host’s body as if it were their own, but cannot cause it to take any action that will directly harm it – if they attempt to do so, the possession immediately ends. They can use any skill the spirit knows, but cannot access the &#039;&#039;host’s&#039;&#039; skills or memories unless the host is willing. The host is conscious throughout the possession and remembers what happened when the possession ends.&lt;br /&gt;
&lt;br /&gt;
While in possession, the spirit is not visible to the spell &#039;&#039;[[Detect Spirits]]&#039;&#039;, but can be detected by the spells &#039;&#039;[[Spirit Reading]]&#039;&#039; and &#039;&#039;[[Discern Spiritual Nature]]&#039;&#039;. They can be targeted by any relevant &#039;&#039;Banish&#039;&#039; spell (e.g. &#039;&#039;[[Banish Spirit]]&#039;&#039; or &#039;&#039;[[Banish Demon]]&#039;&#039;) or driven out via &#039;&#039;[[Exorcism]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Any attack calling [[#Damage Type|&#039;&#039;Artefact&#039;&#039; or &#039;&#039;Spirit&#039;&#039;]] injures the spirit as well as the host. If the host is [[Combat#Incapacitation and Death|&#039;&#039;&#039;incapacitated&#039;&#039;&#039;]], the possession immediately ends. By default, possession has no time limit; to end the effect, the spirit must be destroyed or driven out.&lt;br /&gt;
&lt;br /&gt;
Note that &#039;&#039;&#039;constructs&#039;&#039;&#039;, who are normally immune to all spiritual effects, can still be possessed (if anything, their lack of a spirit ensures there is no resistance).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; id=&amp;quot;Body Effects, Mind Effects and Fear&amp;quot; style=&amp;quot;background-color: #ECE2FF&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Body Effects, Mind Effects and Fear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These rules sometimes use the terms &#039;&#039;&#039;body effect&#039;&#039;&#039;, &#039;&#039;&#039;mind effect&#039;&#039;&#039; and &#039;&#039;&#039;fear effects&#039;&#039;&#039;. For clarification:&lt;br /&gt;
&lt;br /&gt;
:* &#039;&#039;&#039;Body effects&#039;&#039;&#039; are spells and calls that hinder the target’s limbs or senses but don’t cause damage, such as &#039;&#039;[[Blinding]]&#039;&#039;, &#039;&#039;[[Fumble]]&#039;&#039;, &#039;&#039;[[Mute]]&#039;&#039; and &#039;&#039;[[Paralysis]]&#039;&#039;. The skill [[Iron Body]] can be used to resist any of these effects, whether magical or mundane, unless caused by poison or disease.&lt;br /&gt;
:* &#039;&#039;&#039;Mind effects&#039;&#039;&#039; are spells and effects that influence the target’s thoughts or emotions but don’t cause damage, such as &#039;&#039;[[Befriend]]&#039;&#039;, &#039;&#039;[[Command]]&#039;&#039;, &#039;&#039;[[Confusion]]&#039;&#039;, &#039;&#039;[[Distract]]&#039;&#039;, &#039;&#039;[[Enthral]]&#039;&#039;, &#039;&#039;[[False Memory]]&#039;&#039;, &#039;&#039;[[Forget]]&#039;&#039;, &#039;&#039;[[#Possession|Possession]]&#039;&#039;, &#039;&#039;[[Sleep]]&#039;&#039; and &#039;&#039;[[Suggestion]]&#039;&#039;. The skill [[Iron Will]] can be used to resist any of these effects, whether magical or mundane, unless caused by poison or disease.&lt;br /&gt;
:* &#039;&#039;&#039;Fear&#039;&#039;&#039; is a special mind effect, which must be resisted with [[Fearlessness]] rather than [[Iron Will]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Touch Spells and Abilities ==&lt;br /&gt;
&lt;br /&gt;
Offensive touch spells or abilities which emulate spell effects, with a range of touch, such as Wounding and Paralysis, are a general exception to the rule that spells occur at the end of the vocals, as follows:&lt;br /&gt;
&lt;br /&gt;
=== Delivering the effect ===&lt;br /&gt;
&lt;br /&gt;
* Offensive touch effects must be delivered with a suitable physrep up to dagger length (e.g. a dagger or wand). The physrep must meet the same safety standards as any other melee weapon (see [[LARP_Weapon_Construction#Hand_Weapons|weapon construction]] for physrep requirements).&lt;br /&gt;
* The caster delivers the effect by reaching toward the target and making the call. No physical contact is required or expected.&lt;br /&gt;
* As with all weapon attacks, the effect occurs at the moment the caster makes the call. If the physrep misses or is blocked, the effect fails and any associated resources are spent.&lt;br /&gt;
&lt;br /&gt;
=== Holding the effect ===&lt;br /&gt;
&lt;br /&gt;
* Some spells or effects have a hold period. On completing the vocals, the caster may &amp;quot;hold&amp;quot; the effect for up to 15 seconds to get into position.&lt;br /&gt;
* If the caster does not deliver the effect within those 15 seconds, the effect is wasted (along with any associated resources).&lt;br /&gt;
* If the caster casts any other spell or uses any other skill during this time (e.g. to counter another spell), the held effect is immediately lost and any associated resources are spent.&lt;br /&gt;
&lt;br /&gt;
=== Countering and resisting ===&lt;br /&gt;
&lt;br /&gt;
* Touch spells may be countered at any point between the vocals and the call, as well as immediately after the call.&lt;br /&gt;
* Mundane touch effects cannot be countered magically, but may be resisted by appropriate defensive abilities (such as &#039;&#039;Iron Body&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
==Mass Calls==&lt;br /&gt;
&lt;br /&gt;
Some powerful attacks, accompanied by the call &#039;&#039;Mass&#039;&#039;, apply to groups of targets. &#039;&#039;Mass&#039;&#039; calls apply to everyone within a radius of the target. &lt;br /&gt;
&lt;br /&gt;
:* Mass versions of &#039;&#039;&#039;lesser&#039;&#039;&#039; calls (e.g. &#039;&#039;Mass Strike Down&#039;&#039;) affect everyone within 30ft/10m of the target.&lt;br /&gt;
:* Mass versions of &#039;&#039;&#039;greater&#039;&#039;&#039; calls (e.g. &#039;&#039;Mass Elemental Missile&#039;&#039;) affect everyone within 10ft/3m of the target.&lt;br /&gt;
&lt;br /&gt;
Each character targeted by a mass spell can [[Combat#Countering|counter]] or [[Combat#Resistance|resist]], for themselves only, at the original level of the effect.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
:A character in the area of a &#039;&#039;Mass Confusion&#039;&#039; effect can defend themselves with &#039;&#039;[[Countermagic]]&#039;&#039; or throw it off with the skill [[Iron Will]].&lt;br /&gt;
&lt;br /&gt;
It is not possible to counter the call for &#039;&#039;&#039;all&#039;&#039;&#039; targets, even with &#039;&#039;[[Nullify]]&#039;&#039; – this requires a special item or ability.&lt;br /&gt;
&lt;br /&gt;
==Special Modifiers==&lt;br /&gt;
&lt;br /&gt;
In general, aside from how the effect should be narrated or roleplayed, the rules for any effect call are exactly the same as the spell, including range, duration, resistance, or any limitations as above. Where it differs from the spell in any way, the person using the effect (or the attending referee) will explain at the time. Some common modifiers are listed below. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Call !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Mundane&#039;&#039; || The named effect may &#039;&#039;&#039;not&#039;&#039;&#039; be [[Combat#Countering|&#039;&#039;&#039;countered&#039;&#039;&#039;]] by a spellcaster, nor [[Combat#Resistance|&#039;&#039;&#039;resisted&#039;&#039;&#039;]] with the skills [[Resist Magic]] or [[Resist Exalted Magic]]. It can still be resisted with the skill [[Fearlessness]], [[Iron Body]] or [[Iron Will]] as relevant. Relevant [[Combat#Immunity|&#039;&#039;&#039;immunities&#039;&#039;&#039;]] work as normal against mundane attacks.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Irresistible&#039;&#039; || The named effect may &#039;&#039;&#039;not&#039;&#039;&#039; be &#039;&#039;&#039;resisted&#039;&#039;&#039; or &#039;&#039;&#039;countered&#039;&#039;&#039; by any means. &#039;&#039;&#039;Immunity&#039;&#039;&#039; works as normal against irresistible attacks.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Extended&#039;&#039; || The named spell or effect’s duration is increased to &#039;&#039;&#039;ten minutes&#039;&#039;&#039;, or longer as indicated (e.g. &#039;&#039;Extended Confusion, One Hour&#039;&#039;).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Permanent&#039;&#039; || The named spell or effect will continue until removed. This generally only applies to [[Poison and Disease|poisons and diseases]] that need [[Poison and Disease#Curing Diseases and Poisons|purging or curing]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; id=&amp;quot;Special Rules for Mundane Effects&amp;quot; style=&amp;quot;background-color: #ECE2FF&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Special Rules for Mundane Effects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The call &#039;&#039;Mundane&#039;&#039; indicates that the named effect is non-magical in origin, e.g. a duellist can disarm their opponent with a flick of their sword, calling &#039;&#039;Mundane Fumble&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Some mundane effects impose specific restrictions on the attacker, like [[Disarming|a &#039;&#039;Mundane Fumble&#039;&#039; attack that must be aimed at the arm]], or a &#039;&#039;Mundane Shatter&#039;&#039; ability that only works on shields. It is always up to the &#039;&#039;&#039;attacker&#039;&#039;&#039; to remember and apply these restrictions, never the &#039;&#039;&#039;target&#039;&#039;&#039;: if a character with a &#039;&#039;Mundane&#039;&#039; attack unintentionally fails to meet this restriction (e.g. they aim an attack at the target’s leg, but the target moves and takes the blow on their back), but has still struck the target, the call still takes effect.&lt;br /&gt;
&lt;br /&gt;
As with [[#Attacking Weapons With Strength|attacking weapons with &#039;&#039;Strength&#039;&#039;]], any fighter caught treating this as a “loophole” and persistently ignoring the restrictions on a &#039;&#039;Mundane&#039;&#039; ability may have it removed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Poisons and Diseases==&lt;br /&gt;
&lt;br /&gt;
The calls &#039;&#039;Poison&#039;&#039; and &#039;&#039;Disease&#039;&#039; may be used, generally with another [[#Damage Calls|damage]] or [[#Effect Calls|effect]] call, to convey an envenomed or infectious attack or the like, as follows:&lt;br /&gt;
&lt;br /&gt;
:* &#039;&#039;Poison&#039;&#039; and &#039;&#039;Disease&#039;&#039; calls apply to any successful blow to an &#039;&#039;&#039;unarmoured&#039;&#039;&#039; hit location, to any blow to a location with no remaining &#039;&#039;&#039;[[Combat#Armour Hits|armour hits]]&#039;&#039;&#039;, or to any blow that bypasses armour (e.g. with the [[#Damage Indicator|&#039;&#039;Through&#039;&#039;]] call).&lt;br /&gt;
:* Poison and disease calls that hit an &#039;&#039;&#039;armoured&#039;&#039;&#039; location (with the exception of &#039;&#039;Acid Kiss&#039;&#039;), or are blocked or parried, or miss altogether, have &#039;&#039;&#039;no effect&#039;&#039;&#039;.&lt;br /&gt;
:* All poisons can be [[Combat#Resistance|&#039;&#039;&#039;resisted&#039;&#039;&#039;]] with the skill [[Resist Poison]], and all diseases can be &#039;&#039;&#039;resisted&#039;&#039;&#039; with the skill [[Resist Disease]]. &lt;br /&gt;
&lt;br /&gt;
Once a blade is envenomed, the next blow with that weapon &#039;&#039;&#039;must&#039;&#039;&#039; be accompanied by the relevant &#039;&#039;Poison&#039;&#039; call (i.e. the attacker cannot normally choose when to call it). If it hits an &#039;&#039;&#039;armoured&#039;&#039;&#039; location, or is blocked or parried, the dose of poison is expended (per [[#Uses, Charges and Magic Points|&#039;&#039;Uses, Charges and Magic Points&#039;&#039;]]). However, if a poison attack misses altogether, the venom is &#039;&#039;&#039;not&#039;&#039;&#039; expended, and the attacker must call it again on the next blow.&lt;br /&gt;
&lt;br /&gt;
Poison calls cannot be [[#Stacking Calls|“stacked”]] with calls from any magical source.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Poison Name !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Acid Kiss&#039;&#039; || Poison || This poison inflicts &#039;&#039;&#039;one hit&#039;&#039;&#039; to the location struck every &#039;&#039;&#039;ten seconds&#039;&#039;&#039; for &#039;&#039;&#039;one minute&#039;&#039;&#039; (for a total of six hits), inflicting the first hit ten seconds after contact. Damage applies to any [[Combat#Armour Hits|&#039;&#039;&#039;armour hits&#039;&#039;&#039;]] first, until reduced to zero armour hits, and then to [[Combat#Physical Hits|&#039;&#039;&#039;physical hits&#039;&#039;&#039;]]. If the armour is removed before the acid burns through it, no damage is applied to physical hits. Damage can be healed and [[Combat#Healing and Armour Repair|repaired]] as normal. Acid Kiss can be [[#Curing Poisons and Diseases|cleaned or cured]] as per any poison; in addition, if the location is washed with a cupful of water, the venom stops working after &#039;&#039;&#039;thirty seconds&#039;&#039;&#039; (i.e. three hits).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Bitter Kiss&#039;&#039; || Poison || Reduces the location struck to zero &#039;&#039;&#039;physical hits&#039;&#039;&#039; instantly, [[Combat#Incapacitation and Death|&#039;&#039;&#039;incapacitating&#039;&#039;&#039;]] it. The wound can be healed as normal.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Corrupted Wound&#039;&#039; || Disease|| The attack inflicts damage as usual, but the wound is now tainted and cannot be healed until the wound is [[#Curing Poisons and Diseases|cleaned or cured]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Disease&#039;&#039; [Effect] || Disease || The attack inflicts a disease that causes the named effect. Diseases can only be [[Combat#Resistance|&#039;&#039;&#039;resisted&#039;&#039;&#039;]] by the skill [[Resist Disease]]. By default, diseases require [[#Curing Poisons and Diseases|curing]] to end the effects.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Poison&#039;&#039; [Effect] || Poison || The attack inflicts a poison that causes the named effect. Poisons can only be &#039;&#039;&#039;resisted&#039;&#039;&#039; by the skill [[Resist Poison]]. Unless accompanied by the call [[#Special Modifiers|&#039;&#039;Permanent&#039;&#039;]], the poison does &#039;&#039;not&#039;&#039; require purging, but elapses in the usual timescale for the effect call (although it may be [[#Curing Poisons and Diseases|purged]] to end the effects early). &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
More complex poisons do not use calls and will instead be conveyed by the poisoner or attending referee.&lt;br /&gt;
&lt;br /&gt;
====Curing Poisons and Diseases====&lt;br /&gt;
&lt;br /&gt;
Poisons accompanied by the call &#039;&#039;[[#Special Modifiers|Permanent]]&#039;&#039;, and all diseases, must first be [[Poison and Disease#Curing Diseases and Poisons|cured or cleaned]] before they can be healed. Rare [[Poison and Disease#Magical Diseases and Poisons|magical diseases and poisons]] cannot be cured unless certain special conditions are met. These afflictions can be [[Combat#Resistance|resisted]] normally; the restriction only applies to curing them if not resisted. A referee will generally be on hand to administer any effects.&lt;br /&gt;
&lt;br /&gt;
==Defence Calls==&lt;br /&gt;
&lt;br /&gt;
Certain spells, skills and other abilities allow characters to [[Combat#Countering|counter]] or [[Combat#Resistance|resist]] effects, or render them [[Combat#Immunity|immune]], indicated by one of the below calls.&lt;br /&gt;
&lt;br /&gt;
All defence calls must be given during or immediately after the spell or effect to be countered or resisted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name of Defence !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Countermagic&#039;&#039; || The indicated &#039;&#039;&#039;lesser&#039;&#039;&#039; spell (or equivalent magical effect) is [[Combat#Resistance|prevented from occurring]]. If called against a &#039;&#039;&#039;[[#Mass Calls|mass]]&#039;&#039;&#039; spell or effect, only the character calling this defence is protected.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Greater Countermagic&#039;&#039; || The indicated &#039;&#039;&#039;greater&#039;&#039;&#039; spell (or equivalent magical effect) is prevented from occurring. If called against a &#039;&#039;&#039;mass&#039;&#039;&#039; spell or effect, only the character calling this defence is protected.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Nullify&#039;&#039; || The indicated &#039;&#039;&#039;exalted&#039;&#039;&#039; spell (or equivalent magical effect) is prevented from occurring. If called against a &#039;&#039;&#039;mass&#039;&#039;&#039; spell or effect, only the character calling this defence is protected.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Resist&#039;&#039; || The character calling this defence [[Combat#Resistance|shrugs off]] the indicated spell or effect; the defence does not prevent the effect from occurring, but the character calling this defence is unaffected.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;No Effect&#039;&#039; || The character calling this defence is [[Combat#Immunity|wholly unaffected]] by the indicated spell or effect; the defence does not prevent the effect from occurring, but the character calling this defence is unaffected. Against a melee attack, this usually indicates that the attack caused no visible injury.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Non-Standard Defence Calls====&lt;br /&gt;
&lt;br /&gt;
Some spells and abilities, e.g. the skills [[Diamond Body]] or [[Defend Others]], have slightly different effects and require characters to call the names of the abilities they are using as an aid to referees. Most are not listed here as they do not require anyone &#039;&#039;else&#039;&#039; on the field to react any differently, but the following two are noted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name of Defence !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Defend Others&#039;&#039; || The character calling this defence, who must be within 5 ft (1.5 m) of the target of the effect, becomes the target in their place. The new target may &#039;&#039;&#039;not&#039;&#039;&#039; [[Combat#Countering|counter]] or [[Combat#Resistance|resist]] the effect at all, even if they have the ability to do so.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Reflect&#039;&#039; || The indicated &#039;&#039;&#039;lesser&#039;&#039;&#039; or &#039;&#039;&#039;greater&#039;&#039;&#039; spell (or equivalent magical effect) affects the source (i.e. the caster) instead of the character calling this defence. If called against a [[#Mass Calls|&#039;&#039;&#039;mass&#039;&#039;&#039;]] spell or effect, only the effect on the character calling this defence is reflected.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Effects Without Calls==&lt;br /&gt;
&lt;br /&gt;
Not all effects use calls. Many [[Spellcasting|spells]], potions, [[Poison and Disease|poisons]] and crafted items have more complex effects that need to be explained to the subject, and event- or plot-specific effects may only appear in the game for a short term, making it impractical to introduce a specific call.&lt;br /&gt;
&lt;br /&gt;
Non-standard effects are described by a referee at the time they are used. Note that while these effects may be phrased in general or descriptive terms, they should still be followed just as you would a standard call.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Examples&#039;&#039;&#039;&lt;br /&gt;
:“You feel apprehensive and twitchy as long as you are in this shrine.”&lt;br /&gt;
:“For ten minutes after touching the tree you feel weak and achy; you can’t run, and can only block or parry in battle.”&lt;br /&gt;
&lt;br /&gt;
Some effects without calls can still be [[Combat#Resistance|&#039;&#039;&#039;resisted&#039;&#039;&#039;]] or [[Combat#Countering|&#039;&#039;&#039;countered&#039;&#039;&#039;]]; in the first example above, for instance, [[Iron Will]] may protect you, while the second example may be resistible with [[Iron Body]]. Please ask the attending referee if you think a particular skill or effect my apply.&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://wiki.curiouspastimes.co.uk/index.php?title=Calls_List&amp;diff=5820</id>
		<title>Calls List</title>
		<link rel="alternate" type="text/html" href="https://wiki.curiouspastimes.co.uk/index.php?title=Calls_List&amp;diff=5820"/>
		<updated>2026-04-17T17:50:15Z</updated>

		<summary type="html">&lt;p&gt;Administrator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Calls=&lt;br /&gt;
&lt;br /&gt;
Some characters and monsters have abilities with in-game effects (inflicting damage, disorienting or incapacitating the target, etc.) that need to be immediately and clearly conveyed to the target in combat. These effects are usually communicated through a &#039;&#039;&#039;call&#039;&#039;&#039;, a short (generally one- or two-word) phrase with a specific mechanical effect. The following general rules apply to calls:&lt;br /&gt;
&lt;br /&gt;
:* Calls should be loud and clear, and easy to distinguish from in-character dialogue. Where necessary, the speaker should also indicate the intended target, by pointing and if necessary description (e.g. &amp;quot;The person in the red tabard!&amp;quot;).&lt;br /&gt;
:* Attacks may have multiple calls, which should be given in the order &#039;&#039;&#039;&#039;&#039;Strength&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;damage type, damage indicator, effect, poison or disease&#039;&#039;&#039; (but see &#039;&#039;Stacking Calls&#039;&#039;, below).&lt;br /&gt;
:* In general, participants should avoid using more than &#039;&#039;&#039;three calls&#039;&#039;&#039; on any one attack, even if they are entitled to using more, and may never use more than one [[#Damage Indicator|damage indicator]] – try and judge which call or calls are best applied to a given attack.&lt;br /&gt;
:* Arrows and crossbow bolts automatically bypass armour – the attacker does not need to call &#039;&#039;Through&#039;&#039;. Aside from this, these weapons cannot be accompanied by any calls.&lt;br /&gt;
:* Calls are an &#039;&#039;&#039;out of character&#039;&#039;&#039; mechanic. With the exception of spellcasting, listeners should assume the call was not spoken in character.&lt;br /&gt;
:* Players must &#039;&#039;never&#039;&#039; use a call that they have not been specifically authorised to use (e.g. because they have a relevant skill), or say anything in character that could be misconstrued as a call. Calls are an integral part of the rules, and misusing them can disrupt play and impact other participants&#039; games.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; id=&amp;quot;Uses, Charges and Magic Points&amp;quot; style=&amp;quot;background-color: #ECE2FF&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Uses, Charges and Magic Points&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some calls expend a limited resource, e.g. skills such as [[Disarming]] can only be used twice per day, spells cost [[Magic#Magic Points|magic points]], and [[Gift of Fire]] allows the character to use a call twice in one minute.&lt;br /&gt;
&lt;br /&gt;
For the purposes of these abilities, the resource is used &#039;&#039;&#039;when the character says the call&#039;&#039;&#039;, generally accompanied by indicating a target, attempting a touch attack, swinging a weapon etc. If the call is [[Combat#Resistance|resisted]] or [[Combat#Countering|countered]], or the touch or blow misses or is prevented from hitting its target, the magic, use or charge is still expended.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strength==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Strength&#039;&#039; should be called first on any attack, before any damage, effect, poison or disease call.&lt;br /&gt;
&lt;br /&gt;
Any blow [[#Knockdown|knocks the target off their feet]], causing them to fall to the ground, unless the target is also capable of continuously calling &#039;&#039;Strength&#039;&#039;. The knockdown effect (but not any damage) applies even if the attack is blocked or parried, or strikes their weapon or shield. &lt;br /&gt;
&lt;br /&gt;
This call does not have any special damaging effect. If it is not paired with a [[#Damage Indicator|&#039;&#039;&#039;damage indicator&#039;&#039;&#039;]], the target sustains a single point of mundane damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; id=&amp;quot;Knockdown&amp;quot; style=&amp;quot;background-color: #ECE2FF&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Knockdown&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Various effects, including the calls &#039;&#039;Strength&#039;&#039;, &#039;&#039;[[#Elemental Effects|Strike Down]]&#039;&#039; and the damage calls [[#Ranged Damage Indicator|&#039;&#039;Missile&#039;&#039; and &#039;&#039;Bolt&#039;&#039;]], knock the target over. These are called &#039;&#039;&#039;knockdown effects&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Knockdown causes the target to fall to the ground. If possible the target should fall completely off their feet (so that their hip or buttock touches the ground) before rising again.&lt;br /&gt;
&lt;br /&gt;
If the target&#039;s mobility is impaired, if falling to the ground would be dangerous, or if repeatedly falling to the ground could be fatiguing, they may instead lower themselves to one knee, wait 3 seconds, and then rise. See &#039;&#039;[[Combat#Taking a Knee|Taking a Knee]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Some knockdown effects may be parried, resisted or countered. These defences are specified in the relevant sections.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Grappling With Strength====&lt;br /&gt;
&lt;br /&gt;
A character able to call &#039;&#039;Strength&#039;&#039; continuously (e.g. for one minute, or permanently, rather than a number of calls per day) can also use this call to &#039;&#039;&#039;[[Combat#Grappling|grapple]]&#039;&#039;&#039; a target on their own, without requiring three people. In turn, such a character may only themselves be grappled by three other characters with &#039;&#039;Strength&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The call may have other effects in play, e.g. a character capable of calling &#039;&#039;Strength&#039;&#039; may be able to lift and carry a heavy stone unassisted. Relevant phys reps will either have signs explaining any effects, or will be attended by a referee.&lt;br /&gt;
&lt;br /&gt;
====Attacking Weapons With Strength====&lt;br /&gt;
&lt;br /&gt;
Anyone using the &#039;&#039;Strength&#039;&#039; call is asked not to use the call when aiming for weapons; they must e.g. knock a defender&#039;s weapon aside (carefully) &#039;&#039;without&#039;&#039; calling &#039;&#039;Strength&#039;&#039;, then follow up with a &#039;&#039;Strength&#039;&#039; attack aimed at the defender themselves.&lt;br /&gt;
&lt;br /&gt;
For ease of refereeing, however, the target must take the effect of any &#039;&#039;Strength&#039;&#039; attack that connects with their weapon or shield, regardless of the attacker&#039;s intention.&lt;br /&gt;
&lt;br /&gt;
A player or monster found repeatedly treating this as a &amp;quot;loophole&amp;quot; – i.e. deliberately attacking weapons with the &#039;&#039;Strength&#039;&#039; call knowing the target has to take the effect – may have the privilege of using the call taken away.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; id=&amp;quot;Strike Down vs. Strength&amp;quot; style=&amp;quot;background-color: #ECE2FF&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Strike Down vs. Strength&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The calls &#039;&#039;Strike Down&#039;&#039; and &#039;&#039;Strength&#039;&#039; have about the same effect, but with some differences.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Any&#039;&#039; blow with the call &#039;&#039;Strength&#039;&#039; [[#Knockdown|knocks the target over]], even if parried or blocked, while a touch or weapon attack with the call &#039;&#039;Strike Down&#039;&#039; only knocks the target over if it lands on the target.&lt;br /&gt;
&lt;br /&gt;
A character able to continuously call &#039;&#039;Strength&#039;&#039; (e.g. for one minute, or permanently, rather than a number of calls per day) is themselves unaffected by &#039;&#039;Strength&#039;&#039; calls while their ability is active, but is not immune to &#039;&#039;Strike Down&#039;&#039; unless they have an ability that says they are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Strength&#039;&#039; always reflects that the attacker is either very large or very physically powerful, while &#039;&#039;Strike Down&#039;&#039; represents some magical force, and &#039;&#039;Mundane Strike Down&#039;&#039; usually represents special training in techniques to trip or overbear the opponent.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage Calls==&lt;br /&gt;
&lt;br /&gt;
An attack that bypasses defences or causes more damage than a normal blow uses a &#039;&#039;&#039;damage call&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
There are two types of damage calls: &#039;&#039;&#039;damage type&#039;&#039;&#039; and &#039;&#039;&#039;damage indicator&#039;&#039;&#039;. Many special attacks include at least one of each, e.g. a wraith&#039;s enervating touch calls &#039;&#039;Spirit Through&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Damage calls apply to any successful weapon blow or touch attack. If the attack misses, or is parried or blocked, it has no effect.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; id=&amp;quot;Magical and Mundane Damage Calls&amp;quot; style=&amp;quot;background-color: #ECE2FF&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Magical and Mundane Damage Calls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Generally, if a damage call includes a magical damage type (i.e. &#039;&#039;Corporeal&#039;&#039;, &#039;&#039;Elemental&#039;&#039;, &#039;&#039;Spiritual&#039;&#039; or &#039;&#039;Artefact&#039;&#039;) and any damage indicator, the damaging effect is assumed to be magical in nature, e.g. an &#039;&#039;Elemental Crush&#039;&#039; axe might be wreathed in magical flame that burns as it cleaves, while a wraith touching for &#039;&#039;Spirit Through&#039;&#039; reaches through the target&#039;s armour with its ethereal grasp. &lt;br /&gt;
&lt;br /&gt;
If a damage call does not include one of those types, then the damage is assumed to be mundane in nature, e.g. a rogue calls &#039;&#039;Through&#039;&#039; with a dagger by finding gaps in armour, while a great beast calls &#039;&#039;Strength Crush&#039;&#039; due to its sheer brute power.&lt;br /&gt;
&lt;br /&gt;
This has no particular mechanical effect, but can inform how to interpret any attack&#039;s effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Damage Type====&lt;br /&gt;
&lt;br /&gt;
An attack&#039;s &#039;&#039;&#039;damage type&#039;&#039;&#039; reflects the source of the damage, including the sphere(s) of magic powering it or the material from which the weapon is made. An attack might have multiple damage types, e.g. a spear invested with a bound demon might call &#039;&#039;Elemental Spirit&#039;&#039;, while a mace crafted from silver and enchanted to kill ghouls might call &#039;&#039;Silver Corporeal&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
These calls don&#039;t affect how much damage the attack does – the target&#039;s [[Combat#Damage Immunity|immunities or vulnerabilities]], if any, determine how they&#039;re affected. A player character on the receiving end of one of these calls is unlikely to need to account for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Weapons with the magical damage calls &#039;&#039;Corporeal&#039;&#039;, &#039;&#039;Elemental&#039;&#039;, &#039;&#039;Spiritual&#039;&#039; and &#039;&#039;Artefact&#039;&#039; cannot carry [[#Poisons and Diseases|poisons]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Call !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Silver&#039;&#039; || The weapon is made from a silver alloy. These weapons are said to be effective against creatures whose nature is divided or changing, such as shapeshifters.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Cold Iron&#039;&#039; || Weapons fashioned from this rare, costly metal are believed to be effective against very strongly magical creatures, such as fae and magical beasts.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Corporeal&#039;&#039; || Attacks charged with corporeal magic are effective against supernatural creatures such as undead and constructs.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Elemental&#039;&#039; || Attacks charged with elemental magic are treasured by those who fight supernatural creatures such as demons and constructs.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Spirit&#039;&#039; || Attacks are charged with spiritual magic, and can injure even intangible spirits, like ghosts, oathbound and wraiths.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Artefact&#039;&#039; || The weapon is one of a handful of potent weapons of myth, charged with corporeal, elemental and spiritual magic all at once. It is said that even the gods themselves can be hurt by artefact weapons…&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; id=&amp;quot;Weapons Made of Other Materials&amp;quot; style=&amp;quot;background-color: #ECE2FF&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Weapons Made of Other Materials&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A handful of weapons exist in the game that are made of gold, or the exotic ore known as &amp;quot;star metal&amp;quot;; many, of course, are made of wood or bone. No standard monsters in the &#039;&#039;&#039;&#039;&#039;Renewal&#039;&#039;&#039;&#039;&#039; campaign have any specific vulnerability to these weapons, so there is generally no need to call, e.g. &#039;&#039;Gold&#039;&#039; or &#039;&#039;Bone&#039;&#039; in combat. Any encounter- or event-specific exceptions will be communicated to players ahead of time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Damage Indicator====&lt;br /&gt;
&lt;br /&gt;
An attack&#039;s &#039;&#039;&#039;damage indicator&#039;&#039;&#039; reflects how harmful it is: depending on the call, an attack might bypass armour, devastate the location struck or merely stun the target without doing lasting hurt. Each has a default &#039;&#039;&#039;level&#039;&#039;&#039; (greater or exalted), indicating how hard they are to [[#Countering Damage Calls|&#039;&#039;&#039;counter&#039;&#039;&#039; or &#039;&#039;&#039;resist&#039;&#039;&#039;]]. No attack call can include more than &#039;&#039;one&#039;&#039; damage indicator.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Call !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Through&#039;&#039; || Greater || The attack bypasses any armour and inflicts one [[Combat#Physical Hits|&#039;&#039;&#039;physical hit&#039;&#039;&#039;]] to the location struck, leaving the armour undamaged. Arrows and bolts inflict &#039;&#039;Through&#039;&#039; damage by default, and there is no need to make the call when attacking with these weapons. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Crush&#039;&#039; || Greater || One blow to any armoured location with this attack instantly reduces it to zero [[Combat#Armour Hits|&#039;&#039;&#039;armour hits&#039;&#039;&#039;]]. One hit to any unarmoured location – or any location with no remaining armour hits – reduces the location to zero &#039;&#039;&#039;physical hits&#039;&#039;&#039;, [[Combat#Incapacitation and Death|incapacitating]] it.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Wounding&#039;&#039; || Greater || One blow with this attack bypasses any armour and reduces the location struck to zero &#039;&#039;&#039;physical hits&#039;&#039;&#039;, incapacitating it and leaving the armour undamaged.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Smite&#039;&#039; || Exalted || One blow with this attack reduces the location to zero &#039;&#039;&#039;armour hits&#039;&#039;&#039; &#039;&#039;and&#039;&#039; zero &#039;&#039;&#039;physical hits&#039;&#039;&#039;, incapacitating it.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Fatal&#039;&#039; || Exalted || One blow with this attack to any location bypasses any armour and reduces &#039;&#039;all&#039;&#039; locations to zero &#039;&#039;&#039;physical hits&#039;&#039;&#039;, incapacitating all locations and triggering the target&#039;s [[Combat#Dying|&#039;&#039;&#039;death count&#039;&#039;&#039;]], and leaving the armour undamaged. This call may be accompanied by &#039;&#039;Smite&#039;&#039; (i.e. &#039;&#039;Fatal Smite&#039;&#039;) – most often for siege weapons or similarly overwhelming attacks – in which case the attack reduces all locations to zero &#039;&#039;&#039;armour hits&#039;&#039;&#039; &#039;&#039;and&#039;&#039; zero &#039;&#039;&#039;physical hits&#039;&#039;&#039;. The attending referee will explain any other effects.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Subdual&#039;&#039; || n/a || The target of this attack is dazed or stunned rather than injured; their armour is disarrayed rather than damaged. Effects are as per a normal attack, but all &#039;&#039;&#039;physical hits&#039;&#039;&#039; are recovered automatically after two minutes, and all &#039;&#039;&#039;armour hits&#039;&#039;&#039; may be restored by a few seconds&#039; roleplaying adjusting and retightening straps. A character whose head or torso location has been incapacitated by &#039;&#039;Subdual&#039;&#039; damage is unconscious rather than mortally wounded. Subdual damage can be healed with the &#039;&#039;[[Recovery]]&#039;&#039; spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; id=&amp;quot;Powerful Foes and Damage Calls&amp;quot; style=&amp;quot;background-color: #ECE2FF&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Powerful Foes and Damage Calls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a rule, most players, non-player characters and monsters in the &#039;&#039;&#039;&#039;&#039;Renewal&#039;&#039;&#039;&#039;&#039; campaign are reduced to zero physical hits by the calls &#039;&#039;Crush&#039;&#039;, &#039;&#039;Wounding&#039;&#039;, &#039;&#039;Smite&#039;&#039; and &#039;&#039;Fatal&#039;&#039; as described above, but some exceptionally strong or magically powerful creatures are so resilient that these calls injure them without incapacitating them outright. Staff members and volunteers will be briefed how to take such calls.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ranged Damage Indicator====&lt;br /&gt;
&lt;br /&gt;
These special damage indicators are used at range, to represent offensive spells (e.g. a necromancer&#039;s withering hex) or equivalent magical attacks (e.g. a dragon&#039;s vile breath). &lt;br /&gt;
&lt;br /&gt;
Like spells and other [[#Effect Calls|effect calls]], a ranged damage call invariably hits its target, as long as it is within range, and cannot be &amp;quot;dodged&amp;quot; or &amp;quot;parried&amp;quot; except by certain special abilities. It can be [[Combat#Resistance|resisted]] or [[Combat#Countering|countered]] as appropriate.&lt;br /&gt;
&lt;br /&gt;
Ranged damage calls may be given as [[#Storms and Mass Effects|area effects]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Call !! Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Missile&#039;&#039; || Greater || The attack bypasses any armour, inflicts two [[Combat#Physical Hits|&#039;&#039;&#039;physical hits&#039;&#039;&#039;]] to every location, and [[#Knockdown|knocks the target over]] per &#039;&#039;[[#Elemental Effects|Strike Down]]&#039;&#039;. It has a range of &#039;&#039;&#039;30ft/10m&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Bolt&#039;&#039; || Exalted || The attack bypasses any armour, inflicts five &#039;&#039;&#039;physical hits&#039;&#039;&#039; to every location, and knocks the target over per &#039;&#039;Strike Down&#039;&#039;. It has a range of &#039;&#039;&#039;60ft/20m&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ranged damage calls will usually be accompanied by a magical damage type (e.g. &#039;&#039;Spirit Missile&#039;&#039; or &#039;&#039;Elemental Bolt&#039;&#039;). Ranged, non-magical attacks are almost always represented by an actual physical projectile.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; id=&amp;quot;Stacking Calls&amp;quot; style=&amp;quot;background-color: #ECE2FF&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Stacking Calls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attacks may include multiple calls from one source – a mace may be enchanted with the call &#039;&#039;Elemental Crush&#039;&#039;, for example, while a wraith&#039;s enervating touch could call &#039;&#039;Spirit Wounding&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
But a &#039;&#039;&#039;magical&#039;&#039;&#039; [[#Damage Calls|damage]] or [[#Effect Calls|effect]] call (or combination of calls) from any one source (e.g. ritual enchantment, spells like &#039;&#039;[[Elemental Weapon]]&#039;&#039; or potions like [[Verdant Lotion]]), may not be combined with any call from another source (other than &#039;&#039;Strength&#039;&#039;), including:&lt;br /&gt;
&lt;br /&gt;
:* Special martial training (such as the skills [[Disarming]] or [[Treacherous Blow]]), except for &#039;&#039;Strength&#039;&#039;&lt;br /&gt;
:* The material from which a weapon is made (such as the calls &#039;&#039;Silver&#039;&#039; or &#039;&#039;Cold Iron&#039;&#039;)&lt;br /&gt;
:* [[#Poisons and Diseases|Poisons]] (such as &#039;&#039;Bitter Kiss&#039;&#039;)&lt;br /&gt;
:* Another magical source&lt;br /&gt;
&lt;br /&gt;
Nonmagical calls may be combined freely, and the call &#039;&#039;[[#Strength|Strength]]&#039;&#039; may always be combined with other calls.&lt;br /&gt;
&lt;br /&gt;
Where an attacker has access to calls that cannot be combined, they may choose which call to use from one blow to the next, but cannot &amp;quot;stack&amp;quot; them (i.e. they cannot use them together on a single blow).&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example:&#039;&#039;&#039;&lt;br /&gt;
:Henri de Montford has a silver greatsword and the skill [[Crushing Blow]]. His friend Godfroie du Lac casts the spell &#039;&#039;[[Weapon of Power]]&#039;&#039; on the sword. Henri may now call &#039;&#039;Elemental Through&#039;&#039; (per the spell) or &#039;&#039;Silver Crush&#039;&#039;, but he may not call, e.g. &#039;&#039;Silver Elemental&#039;&#039; or &#039;&#039;Elemental Crush&#039;&#039;, since the magical call cannot be stacked.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Effect Calls==&lt;br /&gt;
&lt;br /&gt;
Ideally, all players should aim to familiarise themselves with all the spells in the &#039;&#039;&#039;&#039;&#039;Renewal&#039;&#039;&#039;&#039;&#039; campaign (see &#039;&#039;[[Spell List]]&#039;&#039;), but much of the time, the caster or an attending referee can explain any effects the target is unfamiliar with. The exceptions are &#039;&#039;&#039;[[Spell List#Combat and Information Spells|combat spells]]&#039;&#039;&#039;, which players should react to without referee intervention, and which use either standard [[#Damage Calls|&#039;&#039;&#039;damage calls&#039;&#039;&#039;]] or the following list of &#039;&#039;&#039;effect calls&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Effect calls may also be used to convey a special ability or supernatural power. &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Examples&#039;&#039;&#039;&lt;br /&gt;
:* A basilisk&#039;s petrifying attack (&#039;&#039;Paralysis&#039;&#039;)&lt;br /&gt;
:* A vampire&#039;s hypnotic gaze (&#039;&#039;Enthral&#039;&#039;)&lt;br /&gt;
:* A cloud of soporific spores (&#039;&#039;Poison Sleep&#039;&#039;)&lt;br /&gt;
:* A duellist&#039;s canny disarming move (&#039;&#039;Mundane Fumble&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
These calls are grouped by sphere; effects are assumed to be magical unless accompanied by the call &#039;&#039;[[#Special Modifiers|Mundane]]&#039;&#039;, or the calls [[#Poisons and Diseases|&#039;&#039;Poison&#039;&#039; or &#039;&#039;Disease&#039;&#039;]]. Each has a default &#039;&#039;&#039;level&#039;&#039;&#039; (lesser, greater or exalted), indicating how hard they are to [[Combat#Countering|counter]] or [[Combat#Resistance|resist]]. &#039;&#039;&#039;All effects calls should obey the [[Spellcasting#Default Limitations|standard rules]]&#039;&#039;&#039; for range (unless applied with a weapon, see below), duration and maximum size of target. Any exceptions will be communicated along with the call or by an attending referee.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; id=&amp;quot;Effects as Weapon or Touch Calls&amp;quot; style=&amp;quot;background-color: #ECE2FF&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Effects as Weapon or Touch Calls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When calling an effect with a weapon blow or touch attack (e.g., calling &#039;&#039;Fumble&#039;&#039; with a sword blow), the effect&#039;s usual [[Spellcasting#Default Limitations|&#039;&#039;&#039;range&#039;&#039;&#039;]] doesn&#039;t apply.&lt;br /&gt;
&lt;br /&gt;
The effect call only works if the blow lands on its target. If the call normally targets a &#039;&#039;&#039;person&#039;&#039;&#039;, parrying the blow prevents the effect; if it normally targets an &#039;&#039;&#039;object&#039;&#039;&#039;, parrying the blow inflicts the effect on the parrying weapon. If the call fails, the uses, magic points etc. are [[#Uses, Charges and Magic Points|still spent]]. Effect calls work even if the damage is stopped by the target&#039;s armour.&lt;br /&gt;
&lt;br /&gt;
An effect given with a touch or weapon attack only affects the target struck, even if the call would normally apply to multiple targets (e.g. &#039;&#039;[[#Elemental Effects|Flare]]&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Special rules apply to [[#Poisons and Diseases|poison calls]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Fundamental Effects====&lt;br /&gt;
&lt;br /&gt;
The following effect is always magical and fundamental in nature.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Call !! Level !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Disenchantment&#039;&#039; || Exalted|| The target magical item is temporarily disenchanted for one minute (unless accompanied by the call &#039;&#039;[[#Special Modifiers|Extension]]&#039;&#039;, below). This effect does not function on [[Equipment and Resources#Artefacts|artefacts]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Corporeal Effects====&lt;br /&gt;
&lt;br /&gt;
Unless accompanied by another sphere indicator or the &#039;&#039;[[#Special Modifiers|Mundane]]&#039;&#039;, [[#Poisons and Diseases|&#039;&#039;Poison&#039;&#039; or &#039;&#039;Disease&#039;&#039;]] calls, all the following effects are assumed to be magical and corporeal in nature.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Call !! Level !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Blinding&#039;&#039; || Greater || The target creature is blinded for &#039;&#039;&#039;30 seconds&#039;&#039;&#039;. Please exercise caution when taking this effect: if it is not safe to close your eyes, just roleplay being unable to see.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Fumble&#039;&#039; || Lesser || The named held item must be immediately dropped by the target creature and cannot be picked up by anyone for &#039;&#039;&#039;30 seconds&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Mute&#039;&#039; || Lesser || The target creature may not make any vocal sounds for &#039;&#039;&#039;30 seconds&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Paralysis&#039;&#039; || Greater || The target creature cannot move, act or make a noise for &#039;&#039;&#039;30 seconds&#039;&#039;&#039;, even if attacked.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Retribution&#039;&#039; || Lesser || The target of this spell receives one point of &#039;&#039;Corporeal Through&#039;&#039; damage on the equivalent location for every blow they strike upon another creature (even those stopped by armour) for &#039;&#039;&#039;30 seconds&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Elemental Effects====&lt;br /&gt;
&lt;br /&gt;
Unless accompanied by another sphere indicator or the &#039;&#039;[[#Special Modifiers|Mundane]]&#039;&#039;, [[#Poisons and Diseases|&#039;&#039;Poison&#039;&#039; or &#039;&#039;Disease&#039;&#039;]] calls, all the following effects are assumed to be magical and elemental in nature.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Call !! Level !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Disintegrate&#039;&#039; || Exalted || The target item is &#039;&#039;&#039;[[Equipment and Resources#Damaged and Broken Items|destroyed]]&#039;&#039;&#039; utterly beyond repair. This spell &#039;&#039;does&#039;&#039; function on magical items, but &#039;&#039;not&#039;&#039; on [[Equipment and Resources#Artefacts|artefacts]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Entangle&#039;&#039; || Lesser || The target creature is rooted to the spot for &#039;&#039;&#039;30 seconds&#039;&#039;&#039;. They may take any action that does not require moving their legs. Characters able to continuously call &#039;&#039;Strength&#039;&#039; are unaffected.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Flare&#039;&#039; || Greater || &#039;&#039;&#039;Three&#039;&#039;&#039; adjacent target creatures are temporarily blinded (per &#039;&#039;[[#Corporeal Effects|Blinding]]&#039;&#039;) for &#039;&#039;&#039;five seconds&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Heat Object&#039;&#039; || Greater || The target item becomes white hot for &#039;&#039;&#039;1 minute&#039;&#039;&#039;. Any location in contact with the object suffers two &#039;&#039;&#039;physical hits&#039;&#039;&#039;, bypassing armour, as though struck twice by the call &#039;&#039;Elemental Through&#039;&#039;, after every &#039;&#039;&#039;ten seconds&#039;&#039;&#039; they remain in contact. This spell does not function on magical items.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Magnetise&#039;&#039; || Greater || The target item is drawn immediately to the ground and cannot be moved for &#039;&#039;&#039;30 seconds&#039;&#039;&#039;. This spell does not function on magical items.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Repel&#039;&#039; || Lesser || The target creature or object is forced away from the caster in a straight line for 10ft/3m, stopping only if they come into contact with a solid obstacle.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shatter&#039;&#039; || Lesser || The target item is shattered into several pieces, leaving it [[Equipment and Resources#Damaged and Broken Items|&#039;&#039;&#039;damaged&#039;&#039;&#039;]]. The prop must be immediately dropped, or its mechanical effects ignored if not easily dropped. The item may not be used again until repaired. This call does not function on magical items.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Strike Down&#039;&#039; || Lesser || The target creature is [[#Knockdown|knocked off their feet]]. Note that creatures able to continuously call &#039;&#039;Strength&#039;&#039; are &#039;&#039;&#039;not&#039;&#039;&#039; automatically immune to this effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; id=&amp;quot;Replacing Damaged Items&amp;quot; style=&amp;quot;background-color: #ECE2FF&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Replacing Damaged Items&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On a battlefield, a player may replace a damaged, broken or destroyed item (e.g. by the spells &#039;&#039;[[Shatter]]&#039;&#039; or &#039;&#039;[[Disintegrate]]&#039;&#039;) by &amp;quot;looting a corpse.&amp;quot; This requires around 30 seconds&#039; roleplay, rummaging around the ground where the corpses of slain monsters are presumably lying, after which the player may resume using their own phys rep. The replacement item is always of [[Equipment and Resources#Equipment Quality|&#039;&#039;&#039;standard&#039;&#039;&#039; quality]] and materials, with no enchantment or other special properties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Spiritual Effects====&lt;br /&gt;
&lt;br /&gt;
Unless accompanied by another sphere indicator or the &#039;&#039;[[#Special Modifiers|Mundane]]&#039;&#039;, [[#Poisons and Diseases|&#039;&#039;Poison&#039;&#039; or &#039;&#039;Disease&#039;&#039;]] calls, all the following effects are assumed to be magical and spiritual in nature.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Call !! Level !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Command&#039;&#039; || Lesser || The target creature must obey the specified &#039;&#039;&#039;one-word&#039;&#039;&#039; command (which must be a verb, e.g. &amp;quot;run,&amp;quot; &amp;quot;dance,&amp;quot; &amp;quot;kneel&amp;quot;) to the best of their ability for &#039;&#039;&#039;30 seconds&#039;&#039;&#039;. The target is free to take any other action that doesn&#039;t prevent them obeying the command. Any physical blow or magical attack breaks the spell immediately.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Confusion&#039;&#039; || Lesser || The target creature is disorientated and confused for &#039;&#039;&#039;30 seconds&#039;&#039;&#039;. They may parry or block attacks, but not attack, cast spells or use any abilities themselves. Any physical blow or magical attack, from any source, breaks the spell immediately.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Enthral&#039;&#039; || Lesser || The target creature remains enthralled by the caster for as long the caster speaks to the target in meaningful sentences. The target will follow the caster at a normal walk unless they are visibly leading them into danger. Any damage to the caster or target breaks the spell.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Fear&#039;&#039; || Lesser || The target creature must flee from the caster as fast as they can for &#039;&#039;&#039;30 seconds&#039;&#039;&#039;; if cornered or grappled, the target must cower on the spot.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Sleep&#039;&#039; || Greater || The target creature instantly falls into a deep sleep and remains in this state for &#039;&#039;&#039;30 seconds&#039;&#039;&#039;. If the target is deliberately awakened or takes any damage, the spell is broken.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Suggestion&#039;&#039; || Greater || As per &#039;&#039;Command&#039;&#039;, but the caster can give a command up to &#039;&#039;&#039;eight words&#039;&#039;&#039; in length.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Spirit Wrack&#039;&#039; || Exalted || The target creature&#039;s spirit is attacked, causing them intense suffering for &#039;&#039;&#039;1 minute&#039;&#039;&#039;. The target may decide how to roleplay this effect – e.g. writhing in screaming agony on the floor, curling up in a silent ball, moaning in dread and horror – but they are unable to speak, act or defend themselves for the duration.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Terror&#039;&#039; || Exalted || The target creature must flee from the area as fast as possible for &#039;&#039;&#039;30 seconds&#039;&#039;&#039;. If it is physically impossible for the target to leave, they must cower and may only parry blows, not attack, for the duration. This can be resisted with the skill [[Resist Terror]]. &#039;&#039;Terror&#039;&#039; is often deployed as an area effect; when given as &#039;&#039;Mass Terror&#039;&#039;, it affects every character within &#039;&#039;&#039;10ft/3m&#039;&#039;&#039; of the designated target.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Possession====&lt;br /&gt;
&lt;br /&gt;
Some intangible spirits such as ghosts or familiars are able to step into another creature&#039;s form and take over, supplanting the resident spirit. The staff member playing the spirit will indicate this by placing a hand on (or over) the target&#039;s shoulder and calling &#039;&#039;Possession&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
This can be [[Combat#Resistance|&#039;&#039;&#039;resisted&#039;&#039;&#039;]] by the skill [[Iron Will]] or [[Combat#Countering|&#039;&#039;&#039;countered&#039;&#039;&#039;]] as if it were a &#039;&#039;&#039;greater&#039;&#039;&#039; spiritual spell; if resisted or countered, the spirit cannot attempt to possess the same target for at least &#039;&#039;&#039;10 minutes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
While the possessing spirit is in control, they can move the host&#039;s body as if it were their own, but cannot cause it to take any action that will directly harm it – if they attempt to do so, the possession immediately ends. They can use any skill the spirit knows, but cannot access the &#039;&#039;host&#039;s&#039;&#039; skills or memories unless the host is willing. The host is conscious throughout the possession and remembers what happened when the possession ends.&lt;br /&gt;
&lt;br /&gt;
While in possession, the spirit is not visible to the spell &#039;&#039;[[Detect Spirits]]&#039;&#039;, but can be detected by the spells &#039;&#039;[[Spirit Reading]]&#039;&#039; and &#039;&#039;[[Discern Spiritual Nature]]&#039;&#039;. They can be targeted by any relevant &#039;&#039;Banish&#039;&#039; spell (e.g. &#039;&#039;[[Banish Spirit]]&#039;&#039; or &#039;&#039;[[Banish Demon]]&#039;&#039;) or driven out via &#039;&#039;[[Exorcism]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Any attack calling [[#Damage Type|&#039;&#039;Artefact&#039;&#039; or &#039;&#039;Spirit&#039;&#039;]] injures the spirit as well as the host. If the host is [[Combat#Incapacitation and Death|&#039;&#039;&#039;incapacitated&#039;&#039;&#039;]], the possession immediately ends. By default, possession has no time limit; to end the effect, the spirit must be destroyed or driven out.&lt;br /&gt;
&lt;br /&gt;
Note that &#039;&#039;&#039;constructs&#039;&#039;&#039;, who are normally immune to all spiritual effects, can still be possessed (if anything, their lack of a spirit ensures there is no resistance).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; id=&amp;quot;Body Effects, Mind Effects and Fear&amp;quot; style=&amp;quot;background-color: #ECE2FF&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Body Effects, Mind Effects and Fear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These rules sometimes use the terms &#039;&#039;&#039;body effect&#039;&#039;&#039;, &#039;&#039;&#039;mind effect&#039;&#039;&#039; and &#039;&#039;&#039;fear effects&#039;&#039;&#039;. For clarification:&lt;br /&gt;
&lt;br /&gt;
:* &#039;&#039;&#039;Body effects&#039;&#039;&#039; are spells and calls that hinder the target&#039;s limbs or senses but don&#039;t cause damage, such as &#039;&#039;[[Blinding]]&#039;&#039;, &#039;&#039;[[Fumble]]&#039;&#039;, &#039;&#039;[[Mute]]&#039;&#039; and &#039;&#039;[[Paralysis]]&#039;&#039;. The skill [[Iron Body]] can be used to resist any of these effects, whether magical or mundane, unless caused by poison or disease.&lt;br /&gt;
:* &#039;&#039;&#039;Mind effects&#039;&#039;&#039; are spells and effects that influence the target&#039;s thoughts or emotions but don&#039;t cause damage, such as &#039;&#039;[[Befriend]]&#039;&#039;, &#039;&#039;[[Command]]&#039;&#039;, &#039;&#039;[[Confusion]]&#039;&#039;, &#039;&#039;[[Distract]]&#039;&#039;, &#039;&#039;[[Enthral]]&#039;&#039;, &#039;&#039;[[False Memory]]&#039;&#039;, &#039;&#039;[[Forget]]&#039;&#039;, &#039;&#039;[[#Possession|Possession]]&#039;&#039;, &#039;&#039;[[Sleep]]&#039;&#039; and &#039;&#039;[[Suggestion]]&#039;&#039;. The skill [[Iron Will]] can be used to resist any of these effects, whether magical or mundane, unless caused by poison or disease.&lt;br /&gt;
:* &#039;&#039;&#039;Fear&#039;&#039;&#039; is a special mind effect, which must be resisted with [[Fearlessness]] rather than [[Iron Will]].&lt;br /&gt;
:* &#039;&#039;&#039;Terror&#039;&#039;&#039; is a special exalted mind effect, which must be resisted with [[Resist Terror]] rather than [[Iron Will]] or [[Fearlessness]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Touch Spells and Abilities ==&lt;br /&gt;
&lt;br /&gt;
Offensive touch spells or abilities which emulate spell effects, with a range of touch, such as Wounding and Paralysis, are a general exception to the rule that spells occur at the end of the vocals, as follows:&lt;br /&gt;
&lt;br /&gt;
=== Delivering the effect ===&lt;br /&gt;
&lt;br /&gt;
* Offensive touch effects must be delivered with a suitable physrep up to dagger length (e.g. a dagger or wand). The physrep must meet the same safety standards as any other melee weapon (see [[LARP_Weapon_Construction#Hand_Weapons|weapon construction]] for physrep requirements).&lt;br /&gt;
* The caster delivers the effect by reaching toward the target and making the call. No physical contact is required or expected.&lt;br /&gt;
* As with all weapon attacks, the effect occurs at the moment the caster makes the call. If the physrep misses or is blocked, the effect fails and any associated resources are spent.&lt;br /&gt;
&lt;br /&gt;
=== Holding the effect ===&lt;br /&gt;
&lt;br /&gt;
* Some spells or effects have a hold period. On completing the vocals, the caster may &amp;quot;hold&amp;quot; the effect for up to 15 seconds to get into position.&lt;br /&gt;
* If the caster does not deliver the effect within those 15 seconds, the effect is wasted (along with any associated resources).&lt;br /&gt;
* If the caster casts any other spell or uses any other skill during this time (e.g. to counter another spell), the held effect is immediately lost and any associated resources are spent.&lt;br /&gt;
&lt;br /&gt;
=== Countering and resisting ===&lt;br /&gt;
&lt;br /&gt;
* Touch spells may be countered at any point between the vocals and the call, as well as immediately after the call.&lt;br /&gt;
* Mundane touch effects cannot be countered magically, but may be resisted by appropriate defensive abilities (such as &#039;&#039;Iron Body&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
==Storms and Mass Effects==&lt;br /&gt;
&lt;br /&gt;
There are two types of large-scale area effect in the game: &#039;&#039;&#039;mass spells&#039;&#039;&#039; and &#039;&#039;&#039;storms&#039;&#039;&#039;. While both affect multiple targets, they work differently and interact differently with defensive abilities.&lt;br /&gt;
&lt;br /&gt;
===Mass Spells===&lt;br /&gt;
&lt;br /&gt;
Mass spells (indicated by the call &#039;&#039;Mass&#039;&#039;) are multiple individual spell effects cast simultaneously. They always originate from the caster themselves.&lt;br /&gt;
&lt;br /&gt;
:* Mass versions of &#039;&#039;&#039;lesser&#039;&#039;&#039; calls affect everyone within &#039;&#039;&#039;30ft/10m&#039;&#039;&#039; of the caster.&lt;br /&gt;
:* Mass versions of &#039;&#039;&#039;greater&#039;&#039;&#039; calls affect everyone within &#039;&#039;&#039;10ft/3m&#039;&#039;&#039; of the caster.&lt;br /&gt;
&lt;br /&gt;
Each target can [[Combat#Countering|counter]] or [[Combat#Resistance|resist]] the effect individually, at the original level of the spell:&lt;br /&gt;
:* A &#039;&#039;&#039;lesser&#039;&#039;&#039; mass spell can be countered with &#039;&#039;[[Countermagic]]&#039;&#039;&lt;br /&gt;
:* A &#039;&#039;&#039;greater&#039;&#039;&#039; mass spell can be countered with &#039;&#039;[[Greater Countermagic]]&#039;&#039;&lt;br /&gt;
:* An &#039;&#039;&#039;exalted&#039;&#039;&#039; mass spell can be countered with &#039;&#039;[[Nullify]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
:A character in the area of a &#039;&#039;Mass Confusion&#039;&#039; effect can defend themselves with &#039;&#039;[[Countermagic]]&#039;&#039; or throw it off with the skill [[Iron Will]].&lt;br /&gt;
&lt;br /&gt;
It is not possible to counter the call for &#039;&#039;&#039;all&#039;&#039;&#039; targets, even with &#039;&#039;[[Nullify]]&#039;&#039; – this requires a special item or ability.&lt;br /&gt;
&lt;br /&gt;
===Storms===&lt;br /&gt;
&lt;br /&gt;
Storms are powerful battle-team deployed area effects, including &#039;&#039;[[Elemental Storm]]&#039;&#039; and &#039;&#039;[[Spirit Storm]]&#039;&#039;. A storm affects a &#039;&#039;&#039;10ft/3m radius&#039;&#039;&#039; centred on a target up to &#039;&#039;&#039;30ft/10m&#039;&#039;&#039; from the caster.&lt;br /&gt;
&lt;br /&gt;
Storms are &#039;&#039;&#039;beyond exalted level&#039;&#039;&#039; and interact with defences differently from mass spells:&lt;br /&gt;
&lt;br /&gt;
:* Storms &#039;&#039;&#039;cannot&#039;&#039;&#039; be nullified with &#039;&#039;[[Nullify]]&#039;&#039;&lt;br /&gt;
:* Storms &#039;&#039;&#039;cannot&#039;&#039;&#039; be individually countered with &#039;&#039;[[Countermagic]]&#039;&#039;, &#039;&#039;[[Greater Countermagic]]&#039;&#039; or &#039;&#039;[[Nullify]]&#039;&#039;&lt;br /&gt;
:* The effect of a storm on an individual target &#039;&#039;&#039;can&#039;&#039;&#039; be resisted with &#039;&#039;[[Resist Exalted Magic]]&#039;&#039;&lt;br /&gt;
:* Characters may research the ability to nullify a storm, but this is not available with starting skills&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #ECE2FF&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Why Can&#039;t Storms Be Countered?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A mass spell is multiple individual spells going off at once – &#039;&#039;[[Countermagic]]&#039;&#039; allows you to counter the individual spell targeting you within the mass.&lt;br /&gt;
&lt;br /&gt;
A storm is a single phenomenal effect, not a collection of individual spells. &#039;&#039;[[Resist Exalted Magic]]&#039;&#039; allows you to negate the damage to yourself individually, but there is no individual spell to counter – the magic behind the storm is beyond the scope of standard countermagic.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Mass Spell !! Storm&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Origin Point&#039;&#039;&#039; || Caster || Target up to 30ft/10m from caster&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Area of Effect&#039;&#039;&#039; || 30ft/10m (lesser) or 10ft/3m (greater) radius from caster || 10ft/3m radius from target point&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Counter with Nullify?&#039;&#039;&#039; || Yes (exalted) || No&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Counter with Countermagic?&#039;&#039;&#039; || Yes (at spell level) || No&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resist with Resist Exalted Magic?&#039;&#039;&#039; || Yes || Yes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Examples&#039;&#039;&#039; || &#039;&#039;Mass Confusion&#039;&#039;, &#039;&#039;Mass Strike Down&#039;&#039; || &#039;&#039;Elemental Storm&#039;&#039;, &#039;&#039;Spirit Storm&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Modifiers==&lt;br /&gt;
&lt;br /&gt;
In general, aside from how the effect should be narrated or roleplayed, the rules for any effect call are exactly the same as the spell, including range&lt;/div&gt;</summary>
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	</entry>
	<entry>
		<id>https://wiki.curiouspastimes.co.uk/index.php?title=Thunderbolt&amp;diff=5819</id>
		<title>Thunderbolt</title>
		<link rel="alternate" type="text/html" href="https://wiki.curiouspastimes.co.uk/index.php?title=Thunderbolt&amp;diff=5819"/>
		<updated>2026-04-14T12:27:28Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #ECE2FF&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Note:&#039;&#039;&#039; We will review the magic point cost of this spell following Event 1 2026.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Thunderbolt&lt;br /&gt;
|-&lt;br /&gt;
| Vocals || &amp;quot;By my exalted might and the power of the elements, I redouble Fire upon Fire and strike thee with a terrible stroke of Thunderbolt – &#039;&#039;Elemental Bolt&#039;&#039;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Call || &#039;&#039;[[Calls#Damage Type|Elemental]] [[Calls#Ranged Damage Indicator|Bolt]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Range || 60ft / 20m&lt;br /&gt;
|-&lt;br /&gt;
| Duration || Instantaneous&lt;br /&gt;
|-&lt;br /&gt;
| Cost || 10 [[Magic#Magic Points|magic points]]&lt;br /&gt;
|-&lt;br /&gt;
| Key Words || Exalted / Elemental / Combat&lt;br /&gt;
|-&lt;br /&gt;
| Description || This spell allows the caster to call &#039;&#039;[[Calls#Damage Type|Elemental]] [[Calls#Ranged Damage Indicator|Bolt]]&#039;&#039; once at a single target. The target takes five [[Combat#Physical Hits|physical hits]] to every location, ignoring armour, and is knocked off their feet per &#039;&#039;[[Calls#Elemental Effects|Strike Down]]&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Skills || [[Exalted Demonology]], [[Exalted Elemental Spellcasting]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Return to [[Spell List]]&lt;/div&gt;</summary>
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		<id>https://wiki.curiouspastimes.co.uk/index.php?title=File:Master_Skills_Map.png&amp;diff=5797</id>
		<title>File:Master Skills Map.png</title>
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		<updated>2026-04-11T15:35:11Z</updated>

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&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Master Skills Map&lt;/div&gt;</summary>
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		<id>https://wiki.curiouspastimes.co.uk/index.php?title=Skills_Map&amp;diff=5781</id>
		<title>Skills Map</title>
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		<updated>2026-04-02T10:23:00Z</updated>

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		<id>https://wiki.curiouspastimes.co.uk/index.php?title=Skills_Map&amp;diff=5780</id>
		<title>Skills Map</title>
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		<updated>2026-04-02T10:22:45Z</updated>

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&lt;div&gt;[[File:Master_Skills_Map.png|frame|right|My caption]]&lt;/div&gt;</summary>
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		<title>Skills Map</title>
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		<updated>2026-04-02T10:21:01Z</updated>

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		<title>Skills Map</title>
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		<id>https://wiki.curiouspastimes.co.uk/index.php?title=Skills_Map&amp;diff=5777</id>
		<title>Skills Map</title>
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		<id>https://wiki.curiouspastimes.co.uk/index.php?title=File:Magician_Skills_Map.png&amp;diff=5776</id>
		<title>File:Magician Skills Map.png</title>
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		<updated>2026-04-02T10:16:35Z</updated>

		<summary type="html">&lt;p&gt;Administrator: Magician Skills Map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Magician Skills Map&lt;/div&gt;</summary>
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		<id>https://wiki.curiouspastimes.co.uk/index.php?title=File:General_Skills_Map.png&amp;diff=5775</id>
		<title>File:General Skills Map.png</title>
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		<summary type="html">&lt;p&gt;Administrator: General Skills Map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
General Skills Map&lt;/div&gt;</summary>
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		<id>https://wiki.curiouspastimes.co.uk/index.php?title=File:Master_Skills_Map.png&amp;diff=5774</id>
		<title>File:Master Skills Map.png</title>
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		<updated>2026-04-02T10:16:04Z</updated>

		<summary type="html">&lt;p&gt;Administrator: Master Skills Map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Master Skills Map&lt;/div&gt;</summary>
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	<entry>
		<id>https://wiki.curiouspastimes.co.uk/index.php?title=File:Creator_Skills_Map.png&amp;diff=5773</id>
		<title>File:Creator Skills Map.png</title>
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		<updated>2026-04-02T10:15:51Z</updated>

		<summary type="html">&lt;p&gt;Administrator: Creator Skills Map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Creator Skills Map&lt;/div&gt;</summary>
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	<entry>
		<id>https://wiki.curiouspastimes.co.uk/index.php?title=File:Warrior_Skills_Map.png&amp;diff=5771</id>
		<title>File:Warrior Skills Map.png</title>
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		<updated>2026-04-02T10:15:38Z</updated>

		<summary type="html">&lt;p&gt;Administrator: Warrior Skills Map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Warrior Skills Map&lt;/div&gt;</summary>
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		<id>https://wiki.curiouspastimes.co.uk/index.php?title=File:Scout_Skills_Map.png&amp;diff=5770</id>
		<title>File:Scout Skills Map.png</title>
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		<updated>2026-04-02T10:15:19Z</updated>

		<summary type="html">&lt;p&gt;Administrator: Scout Skills Map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Scout Skills Map&lt;/div&gt;</summary>
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		<id>https://wiki.curiouspastimes.co.uk/index.php?title=File:Curious_Pastimes_2nd_Edition_Rules.pdf&amp;diff=5769</id>
		<title>File:Curious Pastimes 2nd Edition Rules.pdf</title>
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		<updated>2026-04-02T10:11:57Z</updated>

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&lt;div&gt;Deprecated version of the 2nd Edition Rules - Left for historic access.&lt;/div&gt;</summary>
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		<id>https://wiki.curiouspastimes.co.uk/index.php?title=The_Rules&amp;diff=5768</id>
		<title>The Rules</title>
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		<updated>2026-04-02T10:10:12Z</updated>

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&lt;div&gt;[[Updates to the Wiki]]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
*[[Character Creation]]&lt;br /&gt;
**[[Creator]]&lt;br /&gt;
**[[Magician]]&lt;br /&gt;
**[[Scout]]&lt;br /&gt;
**[[Warrior]]&lt;br /&gt;
*[[Equipment and Resources]]&lt;br /&gt;
*[[Character Progression]] &lt;br /&gt;
**[[Training]]&lt;br /&gt;
**[[Research]]&lt;br /&gt;
*[[Skills Map]]&lt;br /&gt;
&lt;br /&gt;
==Systems==&lt;br /&gt;
&lt;br /&gt;
*[[General Rules]]&lt;br /&gt;
*[[Combat]]&lt;br /&gt;
**[[Calls]]&lt;br /&gt;
**[[LARP Weapons]]&lt;br /&gt;
**[[Weapon Categories]]&lt;br /&gt;
**[[Armour Categories]]&lt;br /&gt;
**[[Non-Com Rule]]&lt;br /&gt;
*[[Magic]]&lt;br /&gt;
**[[Spellcasting]]&lt;br /&gt;
**[[Rites]]&lt;br /&gt;
**[[Conjunctional Magic]]&lt;br /&gt;
**[[Invocation]]&lt;br /&gt;
**[[Rituals]]&lt;br /&gt;
*[[Creation]]&lt;br /&gt;
**[[Alchemy]]&lt;br /&gt;
**[[Crafting]]&lt;br /&gt;
**[[Surgery]]&lt;br /&gt;
*[[Poison and Disease]]&lt;br /&gt;
*[[Information Gathering]]&lt;br /&gt;
*[[Locks and Traps]]&lt;br /&gt;
*[[Theft, Assassination and Interrogation]]&lt;br /&gt;
*[[Carded Libraries]]&lt;br /&gt;
&lt;br /&gt;
==Lists and Tables==&lt;br /&gt;
&lt;br /&gt;
*[[Skills List]]&lt;br /&gt;
*[[Spell List]]&lt;br /&gt;
*[[Rites List]]&lt;br /&gt;
*[[Calls List]]&lt;br /&gt;
*[[Alchemy Recipes]]&lt;br /&gt;
*[[Crafting Designs]]&lt;br /&gt;
*[[Surgery Procedures]]&lt;br /&gt;
*[[Ingredients and Materials]]&lt;/div&gt;</summary>
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		<id>https://wiki.curiouspastimes.co.uk/index.php?title=MediaWiki:Sitenotice&amp;diff=5767</id>
		<title>MediaWiki:Sitenotice</title>
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		<updated>2026-04-02T10:09:20Z</updated>

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&lt;hr /&gt;
&lt;div&gt;For any feedback, typos or broken links on the latest iteration of the rules please use: https://forms.gle/mSs8Xf7bY9j86zsj6&lt;/div&gt;</summary>
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		<title>MediaWiki:Sitenotice</title>
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		<updated>2026-03-28T21:26:02Z</updated>

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&lt;div&gt;&#039;&#039;&#039;Maintenance Mode:&#039;&#039;&#039; We are currently updating the wiki post rules review. We are expecting it to be live again on 1st April.&lt;/div&gt;</summary>
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		<title>Volunteering</title>
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		<updated>2026-03-13T09:28:07Z</updated>

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		<updated>2026-03-13T09:27:43Z</updated>

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	<entry>
		<id>https://wiki.curiouspastimes.co.uk/index.php?title=File:Curious_Pastimes_2nd_Edition_Rules.pdf&amp;diff=5226</id>
		<title>File:Curious Pastimes 2nd Edition Rules.pdf</title>
		<link rel="alternate" type="text/html" href="https://wiki.curiouspastimes.co.uk/index.php?title=File:Curious_Pastimes_2nd_Edition_Rules.pdf&amp;diff=5226"/>
		<updated>2025-04-09T20:20:03Z</updated>

		<summary type="html">&lt;p&gt;Administrator: Administrator uploaded a new version of File:Curious Pastimes 2nd Edition Rules.pdf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PDF of the rules&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://wiki.curiouspastimes.co.uk/index.php?title=File:Curious_Pastimes_2nd_Edition_Rules.pdf&amp;diff=5225</id>
		<title>File:Curious Pastimes 2nd Edition Rules.pdf</title>
		<link rel="alternate" type="text/html" href="https://wiki.curiouspastimes.co.uk/index.php?title=File:Curious_Pastimes_2nd_Edition_Rules.pdf&amp;diff=5225"/>
		<updated>2025-04-09T19:15:01Z</updated>

		<summary type="html">&lt;p&gt;Administrator: Administrator uploaded a new version of File:Curious Pastimes 2nd Edition Rules.pdf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PDF of the rules&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://wiki.curiouspastimes.co.uk/index.php?title=Events&amp;diff=5224</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.curiouspastimes.co.uk/index.php?title=Events&amp;diff=5224"/>
		<updated>2025-04-09T07:43:13Z</updated>

		<summary type="html">&lt;p&gt;Administrator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Sites]]&lt;br /&gt;
**Weston Park&lt;br /&gt;
**Paccar Scout Camp&lt;br /&gt;
&lt;br /&gt;
*[[Accessing our events]]&lt;br /&gt;
**Vehicle Access&lt;br /&gt;
**Gate Opening Times&lt;br /&gt;
&lt;br /&gt;
*[[Camping at our events]]&lt;br /&gt;
**Accessible camping&lt;br /&gt;
**Caravans / Campervans&lt;br /&gt;
**Power provision&lt;br /&gt;
**Camping in character&lt;br /&gt;
&lt;br /&gt;
*[[Keeping our events safe]]&lt;br /&gt;
**Medical Cover&lt;br /&gt;
**Safety at our events&lt;br /&gt;
**New Player Briefing&lt;br /&gt;
**Young Player Briefing&lt;br /&gt;
**Fire Safety&lt;br /&gt;
**Weapons Checking&lt;br /&gt;
**Bow Safety&lt;br /&gt;
**Special Effects and Pyrotechnics&lt;br /&gt;
&lt;br /&gt;
*[[Photography and Media]]&lt;br /&gt;
&lt;br /&gt;
*[[Bar Tabs]]&lt;br /&gt;
&lt;br /&gt;
*[[Lost Property]]&lt;br /&gt;
&lt;br /&gt;
*[[Traders]]&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://wiki.curiouspastimes.co.uk/index.php?title=Events&amp;diff=5223</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.curiouspastimes.co.uk/index.php?title=Events&amp;diff=5223"/>
		<updated>2025-04-09T07:41:49Z</updated>

		<summary type="html">&lt;p&gt;Administrator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Sites]]&lt;br /&gt;
**Weston Park&lt;br /&gt;
**[[Sites#On-Site_Facilities| Paccar Scout Camp]]  &lt;br /&gt;
&lt;br /&gt;
*[[Accessing our events]]&lt;br /&gt;
**Vehicle Access&lt;br /&gt;
**Gate Opening Times&lt;br /&gt;
&lt;br /&gt;
*[[Camping at our events]]&lt;br /&gt;
**Accessible camping&lt;br /&gt;
**Caravans / Campervans&lt;br /&gt;
**Power provision&lt;br /&gt;
**Camping in character&lt;br /&gt;
&lt;br /&gt;
*[[Keeping our events safe]]&lt;br /&gt;
**Medical Cover&lt;br /&gt;
**Safety at our events&lt;br /&gt;
**New Player Briefing&lt;br /&gt;
**Young Player Briefing&lt;br /&gt;
**Fire Safety&lt;br /&gt;
**Weapons Checking&lt;br /&gt;
**Bow Safety&lt;br /&gt;
**Special Effects and Pyrotechnics&lt;br /&gt;
&lt;br /&gt;
*[[Photography and Media]]&lt;br /&gt;
&lt;br /&gt;
*[[Bar Tabs]]&lt;br /&gt;
&lt;br /&gt;
*[[Lost Property]]&lt;br /&gt;
&lt;br /&gt;
*[[Traders]]&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://wiki.curiouspastimes.co.uk/index.php?title=Events&amp;diff=5222</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.curiouspastimes.co.uk/index.php?title=Events&amp;diff=5222"/>
		<updated>2025-04-09T07:41:16Z</updated>

		<summary type="html">&lt;p&gt;Administrator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Sites]]&lt;br /&gt;
**Weston Park&lt;br /&gt;
**[[Sites#On-Site_Facilities_2| Paccar Scout Camp]]  &lt;br /&gt;
&lt;br /&gt;
*[[Accessing our events]]&lt;br /&gt;
**Vehicle Access&lt;br /&gt;
**Gate Opening Times&lt;br /&gt;
&lt;br /&gt;
*[[Camping at our events]]&lt;br /&gt;
**Accessible camping&lt;br /&gt;
**Caravans / Campervans&lt;br /&gt;
**Power provision&lt;br /&gt;
**Camping in character&lt;br /&gt;
&lt;br /&gt;
*[[Keeping our events safe]]&lt;br /&gt;
**Medical Cover&lt;br /&gt;
**Safety at our events&lt;br /&gt;
**New Player Briefing&lt;br /&gt;
**Young Player Briefing&lt;br /&gt;
**Fire Safety&lt;br /&gt;
**Weapons Checking&lt;br /&gt;
**Bow Safety&lt;br /&gt;
**Special Effects and Pyrotechnics&lt;br /&gt;
&lt;br /&gt;
*[[Photography and Media]]&lt;br /&gt;
&lt;br /&gt;
*[[Bar Tabs]]&lt;br /&gt;
&lt;br /&gt;
*[[Lost Property]]&lt;br /&gt;
&lt;br /&gt;
*[[Traders]]&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://wiki.curiouspastimes.co.uk/index.php?title=Events&amp;diff=5221</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.curiouspastimes.co.uk/index.php?title=Events&amp;diff=5221"/>
		<updated>2025-04-09T07:40:03Z</updated>

		<summary type="html">&lt;p&gt;Administrator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Sites]]&lt;br /&gt;
**Weston Park&lt;br /&gt;
**[[Sites#Paccar_Scout_Camp| Paccar Scout Camp]]&lt;br /&gt;
&lt;br /&gt;
*[[Accessing our events]]&lt;br /&gt;
**Vehicle Access&lt;br /&gt;
**Gate Opening Times&lt;br /&gt;
&lt;br /&gt;
*[[Camping at our events]]&lt;br /&gt;
**Accessible camping&lt;br /&gt;
**Caravans / Campervans&lt;br /&gt;
**Power provision&lt;br /&gt;
**Camping in character&lt;br /&gt;
&lt;br /&gt;
*[[Keeping our events safe]]&lt;br /&gt;
**Medical Cover&lt;br /&gt;
**Safety at our events&lt;br /&gt;
**New Player Briefing&lt;br /&gt;
**Young Player Briefing&lt;br /&gt;
**Fire Safety&lt;br /&gt;
**Weapons Checking&lt;br /&gt;
**Bow Safety&lt;br /&gt;
**Special Effects and Pyrotechnics&lt;br /&gt;
&lt;br /&gt;
*[[Photography and Media]]&lt;br /&gt;
&lt;br /&gt;
*[[Bar Tabs]]&lt;br /&gt;
&lt;br /&gt;
*[[Lost Property]]&lt;br /&gt;
&lt;br /&gt;
*[[Traders]]&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://wiki.curiouspastimes.co.uk/index.php?title=Events&amp;diff=5220</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.curiouspastimes.co.uk/index.php?title=Events&amp;diff=5220"/>
		<updated>2025-04-09T07:39:38Z</updated>

		<summary type="html">&lt;p&gt;Administrator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Sites]]&lt;br /&gt;
**Weston Park&lt;br /&gt;
**[[Sites#Paccar_Scout_Camp| Paccar]]&lt;br /&gt;
&lt;br /&gt;
*[[Accessing our events]]&lt;br /&gt;
**Vehicle Access&lt;br /&gt;
**Gate Opening Times&lt;br /&gt;
&lt;br /&gt;
*[[Camping at our events]]&lt;br /&gt;
**Accessible camping&lt;br /&gt;
**Caravans / Campervans&lt;br /&gt;
**Power provision&lt;br /&gt;
**Camping in character&lt;br /&gt;
&lt;br /&gt;
*[[Keeping our events safe]]&lt;br /&gt;
**Medical Cover&lt;br /&gt;
**Safety at our events&lt;br /&gt;
**New Player Briefing&lt;br /&gt;
**Young Player Briefing&lt;br /&gt;
**Fire Safety&lt;br /&gt;
**Weapons Checking&lt;br /&gt;
**Bow Safety&lt;br /&gt;
**Special Effects and Pyrotechnics&lt;br /&gt;
&lt;br /&gt;
*[[Photography and Media]]&lt;br /&gt;
&lt;br /&gt;
*[[Bar Tabs]]&lt;br /&gt;
&lt;br /&gt;
*[[Lost Property]]&lt;br /&gt;
&lt;br /&gt;
*[[Traders]]&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://wiki.curiouspastimes.co.uk/index.php?title=Events&amp;diff=5219</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.curiouspastimes.co.uk/index.php?title=Events&amp;diff=5219"/>
		<updated>2025-04-09T07:39:09Z</updated>

		<summary type="html">&lt;p&gt;Administrator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Sites]]&lt;br /&gt;
**Weston Park&lt;br /&gt;
**[[Sites|Paccar_Scout_Camp]]&lt;br /&gt;
&lt;br /&gt;
*[[Accessing our events]]&lt;br /&gt;
**Vehicle Access&lt;br /&gt;
**Gate Opening Times&lt;br /&gt;
&lt;br /&gt;
*[[Camping at our events]]&lt;br /&gt;
**Accessible camping&lt;br /&gt;
**Caravans / Campervans&lt;br /&gt;
**Power provision&lt;br /&gt;
**Camping in character&lt;br /&gt;
&lt;br /&gt;
*[[Keeping our events safe]]&lt;br /&gt;
**Medical Cover&lt;br /&gt;
**Safety at our events&lt;br /&gt;
**New Player Briefing&lt;br /&gt;
**Young Player Briefing&lt;br /&gt;
**Fire Safety&lt;br /&gt;
**Weapons Checking&lt;br /&gt;
**Bow Safety&lt;br /&gt;
**Special Effects and Pyrotechnics&lt;br /&gt;
&lt;br /&gt;
*[[Photography and Media]]&lt;br /&gt;
&lt;br /&gt;
*[[Bar Tabs]]&lt;br /&gt;
&lt;br /&gt;
*[[Lost Property]]&lt;br /&gt;
&lt;br /&gt;
*[[Traders]]&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://wiki.curiouspastimes.co.uk/index.php?title=Events&amp;diff=5218</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.curiouspastimes.co.uk/index.php?title=Events&amp;diff=5218"/>
		<updated>2025-04-09T07:38:26Z</updated>

		<summary type="html">&lt;p&gt;Administrator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Sites]]&lt;br /&gt;
**Weston Park&lt;br /&gt;
**[[Sites]]&lt;br /&gt;
&lt;br /&gt;
*[[Accessing our events]]&lt;br /&gt;
**Vehicle Access&lt;br /&gt;
**Gate Opening Times&lt;br /&gt;
&lt;br /&gt;
*[[Camping at our events]]&lt;br /&gt;
**Accessible camping&lt;br /&gt;
**Caravans / Campervans&lt;br /&gt;
**Power provision&lt;br /&gt;
**Camping in character&lt;br /&gt;
&lt;br /&gt;
*[[Keeping our events safe]]&lt;br /&gt;
**Medical Cover&lt;br /&gt;
**Safety at our events&lt;br /&gt;
**New Player Briefing&lt;br /&gt;
**Young Player Briefing&lt;br /&gt;
**Fire Safety&lt;br /&gt;
**Weapons Checking&lt;br /&gt;
**Bow Safety&lt;br /&gt;
**Special Effects and Pyrotechnics&lt;br /&gt;
&lt;br /&gt;
*[[Photography and Media]]&lt;br /&gt;
&lt;br /&gt;
*[[Bar Tabs]]&lt;br /&gt;
&lt;br /&gt;
*[[Lost Property]]&lt;br /&gt;
&lt;br /&gt;
*[[Traders]]&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://wiki.curiouspastimes.co.uk/index.php?title=Events&amp;diff=5217</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.curiouspastimes.co.uk/index.php?title=Events&amp;diff=5217"/>
		<updated>2025-04-09T07:37:50Z</updated>

		<summary type="html">&lt;p&gt;Administrator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Sites]]&lt;br /&gt;
**Weston Park#Paccar_Scout_Camp&lt;br /&gt;
**Paccar Scout Camp&lt;br /&gt;
&lt;br /&gt;
*[[Accessing our events]]&lt;br /&gt;
**Vehicle Access&lt;br /&gt;
**Gate Opening Times&lt;br /&gt;
&lt;br /&gt;
*[[Camping at our events]]&lt;br /&gt;
**Accessible camping&lt;br /&gt;
**Caravans / Campervans&lt;br /&gt;
**Power provision&lt;br /&gt;
**Camping in character&lt;br /&gt;
&lt;br /&gt;
*[[Keeping our events safe]]&lt;br /&gt;
**Medical Cover&lt;br /&gt;
**Safety at our events&lt;br /&gt;
**New Player Briefing&lt;br /&gt;
**Young Player Briefing&lt;br /&gt;
**Fire Safety&lt;br /&gt;
**Weapons Checking&lt;br /&gt;
**Bow Safety&lt;br /&gt;
**Special Effects and Pyrotechnics&lt;br /&gt;
&lt;br /&gt;
*[[Photography and Media]]&lt;br /&gt;
&lt;br /&gt;
*[[Bar Tabs]]&lt;br /&gt;
&lt;br /&gt;
*[[Lost Property]]&lt;br /&gt;
&lt;br /&gt;
*[[Traders]]&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://wiki.curiouspastimes.co.uk/index.php?title=MediaWiki:Sidebar&amp;diff=5216</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.curiouspastimes.co.uk/index.php?title=MediaWiki:Sidebar&amp;diff=5216"/>
		<updated>2025-04-09T07:10:11Z</updated>

		<summary type="html">&lt;p&gt;Administrator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
**Getting Started|Getting Started&lt;br /&gt;
** Events|Event Information&lt;br /&gt;
** The World|The World&lt;br /&gt;
** The Rules|The Rules&lt;br /&gt;
** Transition|Transition to New Rules&lt;br /&gt;
* SEARCH&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://wiki.curiouspastimes.co.uk/index.php?title=MediaWiki:Sidebar&amp;diff=5215</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.curiouspastimes.co.uk/index.php?title=MediaWiki:Sidebar&amp;diff=5215"/>
		<updated>2025-04-09T07:09:52Z</updated>

		<summary type="html">&lt;p&gt;Administrator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
**Getting Started|Getting Started&lt;br /&gt;
** Event Information|Events&lt;br /&gt;
** The World|The World&lt;br /&gt;
** The Rules|The Rules&lt;br /&gt;
** Transition|Transition to New Rules&lt;br /&gt;
* SEARCH&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://wiki.curiouspastimes.co.uk/index.php?title=File:Skill_Map.png&amp;diff=4814</id>
		<title>File:Skill Map.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.curiouspastimes.co.uk/index.php?title=File:Skill_Map.png&amp;diff=4814"/>
		<updated>2025-02-15T10:52:05Z</updated>

		<summary type="html">&lt;p&gt;Administrator: Administrator uploaded a new version of File:Skill Map.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A full map of all general and archetype skills.&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://wiki.curiouspastimes.co.uk/index.php?title=Character_Creation_and_Management&amp;diff=4776</id>
		<title>Character Creation and Management</title>
		<link rel="alternate" type="text/html" href="https://wiki.curiouspastimes.co.uk/index.php?title=Character_Creation_and_Management&amp;diff=4776"/>
		<updated>2025-02-10T12:31:39Z</updated>

		<summary type="html">&lt;p&gt;Administrator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Creating a character ==&lt;br /&gt;
&lt;br /&gt;
To create or import a character you can access the &#039;&#039;Character Dashboard&#039;&#039; by going to the &#039;&#039;Manage Characters&#039;&#039; menu option on you account page of the website.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Creating a brand new character ===&lt;br /&gt;
&lt;br /&gt;
If you are creating a new character select the &#039;&#039;Create New Character&#039;&#039; button and fill in your character details. Finalising the process using the &#039;&#039;Create Character&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=350 widths=400&amp;gt;&lt;br /&gt;
New character creation.png&lt;br /&gt;
New character creation details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Importing an existing non-digital character ===&lt;br /&gt;
&lt;br /&gt;
If you are importing an existing character that was never on the digital system select the &#039;&#039;Import Non-Digital Character&#039;&#039; button and fill in your previous character details. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NB:&#039;&#039;&#039; If you have ever imported a non-digital character on the website under the 1st edition rules system this option will not be available to you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Import nondigital character creation.png&lt;br /&gt;
Import nondigital character creation details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Importing an existing character ===&lt;br /&gt;
&lt;br /&gt;
If you are importing an existing current character that was already on the digital system select the &#039;&#039;Import Legacy Character&#039;&#039; button. You will be presented with a screen documenting how much XP you will receive on conversion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=800&amp;gt;&lt;br /&gt;
Import digital character creation.png&lt;br /&gt;
Import digital character creation detail.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Requesting an Import of Research Projects ===&lt;br /&gt;
&lt;br /&gt;
If your current character has research whether this is Alchemy, Crafting Conjunction Magics, Academy etc and you are continuing to play a character where those skills are applicable on the &amp;quot;Character Details&amp;quot; panel there is a &amp;quot;Request Import Request&amp;quot; menu that you can select your areas of research and submit a request. Curious Pastimes will get in contact with those players to arrange the allocation of those skills and XP.&lt;br /&gt;
&lt;br /&gt;
NB: This option is only available on Imported Non-Digital and Digital characters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=800&amp;gt;&lt;br /&gt;
Research request.png&lt;br /&gt;
Research request details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Viewing and Editing your character ==&lt;br /&gt;
&lt;br /&gt;
=== Selecting the Character you wish to access ===&lt;br /&gt;
&lt;br /&gt;
To view your character you access them through the &#039;&#039;Manage Characters&#039;&#039; and selecting the character you wish view/edit by selecting the radio buttons against either your &#039;&#039;Active/playable&#039;&#039;, &#039;&#039;In Design&#039;&#039; or selecting a &#039;&#039;Past and Legacy&#039;&#039; character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Select character.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Character Details Panel ===&lt;br /&gt;
&lt;br /&gt;
From a selected character the &#039;&#039;&#039;Character Details&#039;&#039;&#039; panel provides you with a high level overview of your character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honorific:&#039;&#039;&#039; this is any honorific your character goes by.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Character name as displayed on your character card.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nickname:&#039;&#039;&#039; Any nickname your character is known by.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Faction:&#039;&#039;&#039; Character Faction as printed on your character card. Factions cannot be blank if you do not have a faction please select &#039;&#039;&#039;Mercenaries&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Group Name:&#039;&#039;&#039; Character Group Name as printed on your character card.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are all editable by using the &#039;&#039;Edit Details&#039;&#039; button. However your character name is locked once a character is marked as active.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Edit character details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Validation:&#039;&#039;&#039; This will show whether a character is currently valid or not.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP Spent / Earned:&#039;&#039;&#039; Shows the current XP available and currently spent for the character.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Character Option:&#039;&#039;&#039; This allows you to activate and currently In Design character or permanently delete it. If a character is active the options presented allow you to retire or mark a character as dead.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;More Details:&#039;&#039;&#039; Provides you with some additional details relating to your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character additional details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP Details:&#039;&#039;&#039; Provides you with some breakdown of the current XP allocation of your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character xp details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Current Skills Panel ===&lt;br /&gt;
&lt;br /&gt;
From a selected character the Current Skill panel provides you with a breakdown of your characters skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character skills.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Event Resources:&#039;&#039;&#039; This section provides you with a breakdown of your daily magic points/work units and study units, and event resources like income or materials as well as daily uses of abilities Scrounge, Forage or Gather.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character event resources.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edit Skill Sheet:&#039;&#039;&#039; Takes you to your skill sheet where you can add and remove your characters current skills.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Skills Editor ==&lt;br /&gt;
&lt;br /&gt;
The character skill editor is where you can add or remove (when applicable) skills to your character. It is broken down into a number of sections:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Character Details ===&lt;br /&gt;
&lt;br /&gt;
Provides access to the following:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Character name as displayed on your character card.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Faction:&#039;&#039;&#039; Character Faction as printed on your character card.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; From here you can select your characters Archetype.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;State:&#039;&#039;&#039; Specifies where the character you are looking at is In Design, Active, Dead or Retired.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skill Status:&#039;&#039;&#039; Specifies whether the skill selection you have chosen is valid.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP Status:&#039;&#039;&#039; Specifies whether the XP spend you have chosen is valid.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP Assigned:&#039;&#039;&#039; Specifies any XP being consumed through Training or Research.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP Spent:&#039;&#039;&#039; Provides you with some breakdown of the current XP allocation of your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP Available:&#039;&#039;&#039; Shows the current XP available and currently spent for the character.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=100 widths=800&amp;gt;&lt;br /&gt;
Skills character details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Skill Acquired By Character ===&lt;br /&gt;
&lt;br /&gt;
This section provides a list of all the skills currently assigned to your character. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=100 widths=800&amp;gt;&lt;br /&gt;
Skills character details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you add a skill it is in an &amp;quot;unlocked&amp;quot; state which means you can keep changing around your skills until you attend a event with those skills you can click on any skill and see a full description of the skill, any recipes, spell or rites that they provide as well as the ability to remove it. If the skill is already locked you can submit a request for Curious Pastimes to unlock the skill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Skills character skill card.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Remove All Unlocked Skill&amp;quot; button will also remove all skills from your character card that are not in a locked state.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Adding Skills to your Character ===&lt;br /&gt;
&lt;br /&gt;
This section provides you the ability to add skills to your character. &lt;br /&gt;
&lt;br /&gt;
The top of the section provides a filter menu to aid in finding the right skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=100 widths=600&amp;gt;&lt;br /&gt;
Skills character filters.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Primary Skill Menu: &#039;&#039; This provides high level filters of General Skills and Skills that relate to each of the archetypes. &lt;br /&gt;
&#039;&#039;Sub Menu: &#039;&#039; This provides more granular filters inside of the primary areas already filters. A &amp;quot;Show All&amp;quot; button has been included in the filters reduce complexity trying to find the skills you are looking for.&lt;br /&gt;
&lt;br /&gt;
Next is the &amp;quot;Skills Available to Take&amp;quot; section that shows you all the skills available to pick. Note: This does not mean you physically have the XP to take them, merely that you have met the pre-requisite of the skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=100 widths=600&amp;gt;&lt;br /&gt;
Skills character available.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clicking on a skill will display its details card listing its description, information of any recipes, skills or rites that is grants and the ability to add the skill to your character, it will then appear in the &amp;quot;Skill Acquired By Character&amp;quot; panel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=200 widths=400&amp;gt;&lt;br /&gt;
Skills character skill card2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Viewing you Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
The Character Sheet contains all game related information tailored specifically to your currently active character it can be accessed from the &#039;&#039;Character Sheet&#039;&#039; menu option on you account page of the website.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Printable Spell Book and Character Sheet ===&lt;br /&gt;
At the top right of the screen there are two buttons called &amp;quot;Printable Spell Sheet&amp;quot; and &amp;quot;Printable Character Sheet&amp;quot; these both provide PDF documents detailing your character abilities to enable players to have print outs of relevant information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet print spell.png&lt;br /&gt;
Character sheet print character.png&lt;br /&gt;
Character sheet print character2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Active Character Details ===&lt;br /&gt;
&lt;br /&gt;
Provides a summary of your current active character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=250 widths=400&amp;gt;&lt;br /&gt;
Character sheet active character details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Event Resources ===&lt;br /&gt;
&lt;br /&gt;
This section provides you with a breakdown of your daily magic points/work units and study units, and event resources like income or materials as well as daily uses of abilities Scrounge, Forage or Gather.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet event resources.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Creator Information ===&lt;br /&gt;
&lt;br /&gt;
The Creator Information section provides information on:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View Known Recipes and Plans: &#039;&#039;&#039; Provides a list of all recipes that is currently known by your character. This includes learnt recipes that are not on the base list.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;View Learned Processes: &#039;&#039;&#039; Provides a list of all processes that have been learnt by your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;View Research Tiers, Sub-Paths and Paths &#039;&#039;&#039; Provides information on current creator research paths your character is currently on.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NB: These options are only green when applicable to your character. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet creator information.png&lt;br /&gt;
Character sheet creator recipes.png&lt;br /&gt;
Character sheet creator processes.png&lt;br /&gt;
Character sheet creator research.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Magician Information ===&lt;br /&gt;
&lt;br /&gt;
The Magician Information section provides information on:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View Current Spellbook: &#039;&#039;&#039; Provides a list of all spells and rites that are currently known by your character. This includes learnt spells and rites that are not on the base list.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;View Research Tiers, Sub-Paths and Paths: &#039;&#039;&#039; Provides information on current magician research paths your character is currently on.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet magician information.png&lt;br /&gt;
Character sheet magician spellbook.png&lt;br /&gt;
Character sheet magician research.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Martial Information ===&lt;br /&gt;
&lt;br /&gt;
The Martial Information section provides information on:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View Current Physical Attributes: &#039;&#039;&#039; Provides information on martial skill use, armour, resistances and physical hits.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet martial information.png&lt;br /&gt;
Character sheet martial attributes.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Other Information ===&lt;br /&gt;
&lt;br /&gt;
The Other Information section provides information on:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View Temporary Effects: &#039;&#039;&#039; Provides information on any temporary effects that are currently being applied to your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet other information.png&lt;br /&gt;
Character sheet other effects.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Character History ===&lt;br /&gt;
&lt;br /&gt;
The Character History section provides information on:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View Event History: &#039;&#039;&#039; Provides a breakdown of events your character has attended.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;View XP Accrual: &#039;&#039;&#039; Provides a breakdown of XP that have been awarded to your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;View Activity History: &#039;&#039;&#039; Provides a breakdown of the last 100 changes made to your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet history information.png&lt;br /&gt;
Character sheet history event.png&lt;br /&gt;
Character sheet history xp.png&lt;br /&gt;
Character sheet history activity.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Character Skills ===&lt;br /&gt;
&lt;br /&gt;
The Character Skill section provides information on:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View Character Skills: &#039;&#039;&#039; Provides a breakdown of all your character skills.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet skill information.png&lt;br /&gt;
Character sheet skill list.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Found a Bug or Want to Submit Feedback ==&lt;br /&gt;
&lt;br /&gt;
At the top of each page there is a button called &amp;quot;Submit Feedback, request and bugs&amp;quot; this takes you to a menu where you can submit feedback regarding the character builder.&lt;br /&gt;
&lt;br /&gt;
NB: For help with account, ticket, event, or transactions, please use the Contact Form on the website to ensure it is dealt with appropriately.&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://wiki.curiouspastimes.co.uk/index.php?title=Character_Creation_and_Management&amp;diff=4775</id>
		<title>Character Creation and Management</title>
		<link rel="alternate" type="text/html" href="https://wiki.curiouspastimes.co.uk/index.php?title=Character_Creation_and_Management&amp;diff=4775"/>
		<updated>2025-02-10T12:28:54Z</updated>

		<summary type="html">&lt;p&gt;Administrator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Creating a character ==&lt;br /&gt;
&lt;br /&gt;
To create or import a character you can access the &#039;&#039;Character Dashboard&#039;&#039; by going to the &#039;&#039;Manage Characters&#039;&#039; menu option on you account page of the website.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Creating a brand new character ===&lt;br /&gt;
&lt;br /&gt;
If you are creating a new character select the &#039;&#039;Create New Character&#039;&#039; button and fill in your character details. Finalising the process using the &#039;&#039;Create Character&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=350 widths=400&amp;gt;&lt;br /&gt;
New character creation.png&lt;br /&gt;
New character creation details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Importing an existing non-digital character ===&lt;br /&gt;
&lt;br /&gt;
If you are importing an existing character that was never on the digital system select the &#039;&#039;Import Non-Digital Character&#039;&#039; button and fill in your previous character details. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NB:&#039;&#039;&#039; If you have ever imported a non-digital character on the website under the 1st edition rules system this option will not be available to you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Import nondigital character creation.png&lt;br /&gt;
Import nondigital character creation details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Importing an existing character ===&lt;br /&gt;
&lt;br /&gt;
If you are importing an existing current character that was already on the digital system select the &#039;&#039;Import Legacy Character&#039;&#039; button. You will be presented with a screen documenting how much XP you will receive on conversion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=800&amp;gt;&lt;br /&gt;
Import digital character creation.png&lt;br /&gt;
Import digital character creation detail.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Requesting an Import of Research Projects ===&lt;br /&gt;
&lt;br /&gt;
If your current character has research whether this is Alchemy, Crafting Conjunction Magics, Academy etc and you are continuing to play a character where those skills are applicable on the &amp;quot;Character Details&amp;quot; panel there is a &amp;quot;Request Import Request&amp;quot; menu that you can select your areas of research and submit a request. Curious Pastimes will get in contact with those players to arrange the allocation of those skills and XP.&lt;br /&gt;
&lt;br /&gt;
NB: This option is only available on Imported Non-Digital and Digital characters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=800&amp;gt;&lt;br /&gt;
Research request.png&lt;br /&gt;
Research request details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Viewing and Editing your character ==&lt;br /&gt;
&lt;br /&gt;
=== Selecting the Character you wish to access ===&lt;br /&gt;
&lt;br /&gt;
To view your character you access them through the &#039;&#039;Manage Characters&#039;&#039; and selecting the character you wish view/edit by selecting the radio buttons against either your &#039;&#039;Active/playable&#039;&#039;, &#039;&#039;In Design&#039;&#039; or selecting a &#039;&#039;Past and Legacy&#039;&#039; character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Select character.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Character Details Panel ===&lt;br /&gt;
&lt;br /&gt;
From a selected character the &#039;&#039;&#039;Character Details&#039;&#039;&#039; panel provides you with a high level overview of your character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honorific:&#039;&#039;&#039; this is any honorific your character goes by.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Character name as displayed on your character card.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nickname:&#039;&#039;&#039; Any nickname your character is known by.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Faction:&#039;&#039;&#039; Character Faction as printed on your character card. Factions cannot be blank if you do not have a faction please select &#039;&#039;&#039;Mercenaries&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Group Name:&#039;&#039;&#039; Character Group Name as printed on your character card.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are all editable by using the &#039;&#039;Edit Details&#039;&#039; button. However your character name is locked once a character is marked as active.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Edit character details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Validation:&#039;&#039;&#039; This will show whether a character is currently valid or not.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP Spent / Earned:&#039;&#039;&#039; Shows the current XP available and currently spent for the character.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Character Option:&#039;&#039;&#039; This allows you to activate and currently In Design character or permanently delete it. If a character is active the options presented allow you to retire or mark a character as dead.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;More Details:&#039;&#039;&#039; Provides you with some additional details relating to your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character additional details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP Details:&#039;&#039;&#039; Provides you with some breakdown of the current XP allocation of your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character xp details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Current Skills Panel ===&lt;br /&gt;
&lt;br /&gt;
From a selected character the Current Skill panel provides you with a breakdown of your characters skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character skills.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Event Resources:&#039;&#039;&#039; This section provides you with a breakdown of your daily magic points/work units and study units, and event resources like income or materials as well as daily uses of abilities Scrounge, Forage or Gather.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character event resources.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edit Skill Sheet:&#039;&#039;&#039; Takes you to your skill sheet where you can add and remove your characters current skills.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Skills Editor ==&lt;br /&gt;
&lt;br /&gt;
The character skill editor is where you can add or remove (when applicable) skills to your character. It is broken down into a number of sections:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Character Details ===&lt;br /&gt;
&lt;br /&gt;
Provides access to the following:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Character name as displayed on your character card.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Faction:&#039;&#039;&#039; Character Faction as printed on your character card.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; From here you can select your characters Archetype.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;State:&#039;&#039;&#039; Specifies where the character you are looking at is In Design, Active, Dead or Retired.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skill Status:&#039;&#039;&#039; Specifies whether the skill selection you have chosen is valid.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP Status:&#039;&#039;&#039; Specifies whether the XP spend you have chosen is valid.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP Assigned:&#039;&#039;&#039; Specifies any XP being consumed through Training or Research.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP Spent:&#039;&#039;&#039; Provides you with some breakdown of the current XP allocation of your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP Available:&#039;&#039;&#039; Shows the current XP available and currently spent for the character.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=100 widths=800&amp;gt;&lt;br /&gt;
Skills character details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Skill Acquired By Character ===&lt;br /&gt;
&lt;br /&gt;
This section provides a list of all the skills currently assigned to your character. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=100 widths=800&amp;gt;&lt;br /&gt;
Skills character details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you add a skill it is in an &amp;quot;unlocked&amp;quot; state which means you can keep changing around your skills until you attend a event with those skills you can click on any skill and see a full description of the skill, any recipes, spell or rites that they provide as well as the ability to remove it. If the skill is already locked you can submit a request for Curious Pastimes to unlock the skill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Skills character skill card.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Remove All Unlocked Skill&amp;quot; button will also remove all skills from your character card that are not in a locked state.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Adding Skills to your Character ===&lt;br /&gt;
&lt;br /&gt;
This section provides you the ability to add skills to your character. &lt;br /&gt;
&lt;br /&gt;
The top of the section provides a filter menu to aid in finding the right skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=100 widths=600&amp;gt;&lt;br /&gt;
Skills character filters.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Primary Skill Menu: &#039;&#039; This provides high level filters of General Skills and Skills that relate to each of the archetypes. &lt;br /&gt;
&#039;&#039;Sub Menu: &#039;&#039; This provides more granular filters inside of the primary areas already filters. A &amp;quot;Show All&amp;quot; button has been included in the filters reduce complexity trying to find the skills you are looking for.&lt;br /&gt;
&lt;br /&gt;
Next is the &amp;quot;Skills Available to Take&amp;quot; section that shows you all the skills available to pick. Note: This does not mean you physically have the XP to take them, merely that you have met the pre-requisite of the skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=100 widths=600&amp;gt;&lt;br /&gt;
Skills character available.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clicking on a skill will display its details card listing its description, information of any recipes, skills or rites that is grants and the ability to add the skill to your character, it will then appear in the &amp;quot;Skill Acquired By Character&amp;quot; panel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=200 widths=400&amp;gt;&lt;br /&gt;
Skills character skill card2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Viewing you Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
The Character Sheet contains all game related information tailored specifically to your currently active character it can be accessed from the &#039;&#039;Character Sheet&#039;&#039; menu option on you account page of the website.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Printable Spell Book and Character Sheet ===&lt;br /&gt;
At the top right of the screen there are two buttons called &amp;quot;Printable Spell Sheet&amp;quot; and &amp;quot;Printable Character Sheet&amp;quot; these both provide PDF documents detailing your character abilities to enable players to have print outs of relevant information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet print spell.png&lt;br /&gt;
Character sheet print character.png&lt;br /&gt;
Character sheet print character2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Active Character Details ===&lt;br /&gt;
&lt;br /&gt;
Provides a summary of your current active character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=250 widths=400&amp;gt;&lt;br /&gt;
Character sheet active character details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Event Resources ===&lt;br /&gt;
&lt;br /&gt;
This section provides you with a breakdown of your daily magic points/work units and study units, and event resources like income or materials as well as daily uses of abilities Scrounge, Forage or Gather.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet event resources.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Creator Information ===&lt;br /&gt;
&lt;br /&gt;
The Creator Information section provides information on:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View Known Recipes and Plans: &#039;&#039;&#039; Provides a list of all recipes that is currently known by your character. This includes learnt recipes that are not on the base list.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;View Learned Processes: &#039;&#039;&#039; Provides a list of all processes that have been learnt by your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;View Research Tiers, Sub-Paths and Paths &#039;&#039;&#039; Provides information on current creator research paths your character is currently on.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NB: These options are only green when applicable to your character. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet creator information.png&lt;br /&gt;
Character sheet creator recipes.png&lt;br /&gt;
Character sheet creator processes.png&lt;br /&gt;
Character sheet creator research.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Magician Information ===&lt;br /&gt;
&lt;br /&gt;
The Magician Information section provides information on:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View Current Spellbook: &#039;&#039;&#039; Provides a list of all spells and rites that are currently known by your character. This includes learnt spells and rites that are not on the base list.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;View Research Tiers, Sub-Paths and Paths: &#039;&#039;&#039; Provides information on current magician research paths your character is currently on.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet magician information.png&lt;br /&gt;
Character sheet magician spellbook.png&lt;br /&gt;
Character sheet magician research.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Martial Information ===&lt;br /&gt;
&lt;br /&gt;
The Martial Information section provides information on:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View Current Physical Attributes: &#039;&#039;&#039; Provides information on martial skill use, armour, resistances and physical hits.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet martial information.png&lt;br /&gt;
Character sheet martial attributes.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Other Information ===&lt;br /&gt;
&lt;br /&gt;
The Other Information section provides information on:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View Temporary Effects: &#039;&#039;&#039; Provides information on any temporary effects that are currently being applied to your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet other information.png&lt;br /&gt;
Character sheet other effects.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Character History ===&lt;br /&gt;
&lt;br /&gt;
The Character History section provides information on:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View Event History: &#039;&#039;&#039; Provides a breakdown of events your character has attended.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;View XP Accrual: &#039;&#039;&#039; Provides a breakdown of XP that have been awarded to your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;View Activity History: &#039;&#039;&#039; Provides a breakdown of the last 100 changes made to your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet history information.png&lt;br /&gt;
Character sheet history event.png&lt;br /&gt;
Character sheet history xp.png&lt;br /&gt;
Character sheet history activity.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Character Skills ===&lt;br /&gt;
&lt;br /&gt;
The Character Skill section provides information on:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View Character Skills: &#039;&#039;&#039; Provides a breakdown of all your character skills.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet skill information.png&lt;br /&gt;
Character sheet skill list.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://wiki.curiouspastimes.co.uk/index.php?title=File:Research_request_details.png&amp;diff=4774</id>
		<title>File:Research request details.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.curiouspastimes.co.uk/index.php?title=File:Research_request_details.png&amp;diff=4774"/>
		<updated>2025-02-10T12:28:46Z</updated>

		<summary type="html">&lt;p&gt;Administrator: &lt;/p&gt;
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&lt;div&gt;Research request details&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
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		<title>File:Research request.png</title>
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		<updated>2025-02-10T12:28:25Z</updated>

		<summary type="html">&lt;p&gt;Administrator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Research request&lt;/div&gt;</summary>
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	</entry>
	<entry>
		<id>https://wiki.curiouspastimes.co.uk/index.php?title=Character_Creation_and_Management&amp;diff=4772</id>
		<title>Character Creation and Management</title>
		<link rel="alternate" type="text/html" href="https://wiki.curiouspastimes.co.uk/index.php?title=Character_Creation_and_Management&amp;diff=4772"/>
		<updated>2025-02-10T02:34:49Z</updated>

		<summary type="html">&lt;p&gt;Administrator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Creating a character ==&lt;br /&gt;
&lt;br /&gt;
To create or import a character you can access the &#039;&#039;Character Dashboard&#039;&#039; by going to the &#039;&#039;Manage Characters&#039;&#039; menu option on you account page of the website.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Creating a brand new character ===&lt;br /&gt;
&lt;br /&gt;
If you are creating a new character select the &#039;&#039;Create New Character&#039;&#039; button and fill in your character details. Finalising the process using the &#039;&#039;Create Character&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=350 widths=400&amp;gt;&lt;br /&gt;
New character creation.png&lt;br /&gt;
New character creation details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Importing an existing non-digital character ===&lt;br /&gt;
&lt;br /&gt;
If you are importing an existing character that was never on the digital system select the &#039;&#039;Import Non-Digital Character&#039;&#039; button and fill in your previous character details. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NB:&#039;&#039;&#039; If you have ever imported a non-digital character on the website under the 1st edition rules system this option will not be available to you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Import nondigital character creation.png&lt;br /&gt;
Import nondigital character creation details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Importing an existing character ===&lt;br /&gt;
&lt;br /&gt;
If you are importing an existing current character that was already on the digital system select the &#039;&#039;Import Legacy Character&#039;&#039; button. You will be presented with a screen documenting how much XP you will receive on conversion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=800&amp;gt;&lt;br /&gt;
Import digital character creation.png&lt;br /&gt;
Import digital character creation detail.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Viewing and Editing your character ==&lt;br /&gt;
&lt;br /&gt;
=== Selecting the Character you wish to access ===&lt;br /&gt;
&lt;br /&gt;
To view your character you access them through the &#039;&#039;Manage Characters&#039;&#039; and selecting the character you wish view/edit by selecting the radio buttons against either your &#039;&#039;Active/playable&#039;&#039;, &#039;&#039;In Design&#039;&#039; or selecting a &#039;&#039;Past and Legacy&#039;&#039; character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Select character.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Character Details Panel ===&lt;br /&gt;
&lt;br /&gt;
From a selected character the &#039;&#039;&#039;Character Details&#039;&#039;&#039; panel provides you with a high level overview of your character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honorific:&#039;&#039;&#039; this is any honorific your character goes by.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Character name as displayed on your character card.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nickname:&#039;&#039;&#039; Any nickname your character is known by.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Faction:&#039;&#039;&#039; Character Faction as printed on your character card. Factions cannot be blank if you do not have a faction please select &#039;&#039;&#039;Mercenaries&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Group Name:&#039;&#039;&#039; Character Group Name as printed on your character card.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are all editable by using the &#039;&#039;Edit Details&#039;&#039; button. However your character name is locked once a character is marked as active.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Edit character details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Validation:&#039;&#039;&#039; This will show whether a character is currently valid or not.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP Spent / Earned:&#039;&#039;&#039; Shows the current XP available and currently spent for the character.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Character Option:&#039;&#039;&#039; This allows you to activate and currently In Design character or permanently delete it. If a character is active the options presented allow you to retire or mark a character as dead.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;More Details:&#039;&#039;&#039; Provides you with some additional details relating to your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character additional details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP Details:&#039;&#039;&#039; Provides you with some breakdown of the current XP allocation of your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character xp details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Current Skills Panel ===&lt;br /&gt;
&lt;br /&gt;
From a selected character the Current Skill panel provides you with a breakdown of your characters skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character skills.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Event Resources:&#039;&#039;&#039; This section provides you with a breakdown of your daily magic points/work units and study units, and event resources like income or materials as well as daily uses of abilities Scrounge, Forage or Gather.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character event resources.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edit Skill Sheet:&#039;&#039;&#039; Takes you to your skill sheet where you can add and remove your characters current skills.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Skills Editor ==&lt;br /&gt;
&lt;br /&gt;
The character skill editor is where you can add or remove (when applicable) skills to your character. It is broken down into a number of sections:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Character Details ===&lt;br /&gt;
&lt;br /&gt;
Provides access to the following:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Character name as displayed on your character card.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Faction:&#039;&#039;&#039; Character Faction as printed on your character card.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; From here you can select your characters Archetype.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;State:&#039;&#039;&#039; Specifies where the character you are looking at is In Design, Active, Dead or Retired.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skill Status:&#039;&#039;&#039; Specifies whether the skill selection you have chosen is valid.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP Status:&#039;&#039;&#039; Specifies whether the XP spend you have chosen is valid.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP Assigned:&#039;&#039;&#039; Specifies any XP being consumed through Training or Research.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP Spent:&#039;&#039;&#039; Provides you with some breakdown of the current XP allocation of your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP Available:&#039;&#039;&#039; Shows the current XP available and currently spent for the character.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=100 widths=800&amp;gt;&lt;br /&gt;
Skills character details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Skill Acquired By Character ===&lt;br /&gt;
&lt;br /&gt;
This section provides a list of all the skills currently assigned to your character. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=100 widths=800&amp;gt;&lt;br /&gt;
Skills character details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you add a skill it is in an &amp;quot;unlocked&amp;quot; state which means you can keep changing around your skills until you attend a event with those skills you can click on any skill and see a full description of the skill, any recipes, spell or rites that they provide as well as the ability to remove it. If the skill is already locked you can submit a request for Curious Pastimes to unlock the skill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Skills character skill card.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Remove All Unlocked Skill&amp;quot; button will also remove all skills from your character card that are not in a locked state.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Adding Skills to your Character ===&lt;br /&gt;
&lt;br /&gt;
This section provides you the ability to add skills to your character. &lt;br /&gt;
&lt;br /&gt;
The top of the section provides a filter menu to aid in finding the right skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=100 widths=600&amp;gt;&lt;br /&gt;
Skills character filters.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Primary Skill Menu: &#039;&#039; This provides high level filters of General Skills and Skills that relate to each of the archetypes. &lt;br /&gt;
&#039;&#039;Sub Menu: &#039;&#039; This provides more granular filters inside of the primary areas already filters. A &amp;quot;Show All&amp;quot; button has been included in the filters reduce complexity trying to find the skills you are looking for.&lt;br /&gt;
&lt;br /&gt;
Next is the &amp;quot;Skills Available to Take&amp;quot; section that shows you all the skills available to pick. Note: This does not mean you physically have the XP to take them, merely that you have met the pre-requisite of the skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=100 widths=600&amp;gt;&lt;br /&gt;
Skills character available.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clicking on a skill will display its details card listing its description, information of any recipes, skills or rites that is grants and the ability to add the skill to your character, it will then appear in the &amp;quot;Skill Acquired By Character&amp;quot; panel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=200 widths=400&amp;gt;&lt;br /&gt;
Skills character skill card2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Viewing you Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
The Character Sheet contains all game related information tailored specifically to your currently active character it can be accessed from the &#039;&#039;Character Sheet&#039;&#039; menu option on you account page of the website.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Printable Spell Book and Character Sheet ===&lt;br /&gt;
At the top right of the screen there are two buttons called &amp;quot;Printable Spell Sheet&amp;quot; and &amp;quot;Printable Character Sheet&amp;quot; these both provide PDF documents detailing your character abilities to enable players to have print outs of relevant information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet print spell.png&lt;br /&gt;
Character sheet print character.png&lt;br /&gt;
Character sheet print character2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Active Character Details ===&lt;br /&gt;
&lt;br /&gt;
Provides a summary of your current active character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=250 widths=400&amp;gt;&lt;br /&gt;
Character sheet active character details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Event Resources ===&lt;br /&gt;
&lt;br /&gt;
This section provides you with a breakdown of your daily magic points/work units and study units, and event resources like income or materials as well as daily uses of abilities Scrounge, Forage or Gather.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet event resources.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Creator Information ===&lt;br /&gt;
&lt;br /&gt;
The Creator Information section provides information on:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View Known Recipes and Plans: &#039;&#039;&#039; Provides a list of all recipes that is currently known by your character. This includes learnt recipes that are not on the base list.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;View Learned Processes: &#039;&#039;&#039; Provides a list of all processes that have been learnt by your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;View Research Tiers, Sub-Paths and Paths &#039;&#039;&#039; Provides information on current creator research paths your character is currently on.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NB: These options are only green when applicable to your character. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet creator information.png&lt;br /&gt;
Character sheet creator recipes.png&lt;br /&gt;
Character sheet creator processes.png&lt;br /&gt;
Character sheet creator research.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Magician Information ===&lt;br /&gt;
&lt;br /&gt;
The Magician Information section provides information on:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View Current Spellbook: &#039;&#039;&#039; Provides a list of all spells and rites that are currently known by your character. This includes learnt spells and rites that are not on the base list.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;View Research Tiers, Sub-Paths and Paths: &#039;&#039;&#039; Provides information on current magician research paths your character is currently on.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet magician information.png&lt;br /&gt;
Character sheet magician spellbook.png&lt;br /&gt;
Character sheet magician research.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Martial Information ===&lt;br /&gt;
&lt;br /&gt;
The Martial Information section provides information on:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View Current Physical Attributes: &#039;&#039;&#039; Provides information on martial skill use, armour, resistances and physical hits.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet martial information.png&lt;br /&gt;
Character sheet martial attributes.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Other Information ===&lt;br /&gt;
&lt;br /&gt;
The Other Information section provides information on:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View Temporary Effects: &#039;&#039;&#039; Provides information on any temporary effects that are currently being applied to your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet other information.png&lt;br /&gt;
Character sheet other effects.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Character History ===&lt;br /&gt;
&lt;br /&gt;
The Character History section provides information on:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View Event History: &#039;&#039;&#039; Provides a breakdown of events your character has attended.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;View XP Accrual: &#039;&#039;&#039; Provides a breakdown of XP that have been awarded to your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;View Activity History: &#039;&#039;&#039; Provides a breakdown of the last 100 changes made to your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet history information.png&lt;br /&gt;
Character sheet history event.png&lt;br /&gt;
Character sheet history xp.png&lt;br /&gt;
Character sheet history activity.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Character Skills ===&lt;br /&gt;
&lt;br /&gt;
The Character Skill section provides information on:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View Character Skills: &#039;&#039;&#039; Provides a breakdown of all your character skills.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet skill information.png&lt;br /&gt;
Character sheet skill list.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://wiki.curiouspastimes.co.uk/index.php?title=Character_Creation_and_Management&amp;diff=4771</id>
		<title>Character Creation and Management</title>
		<link rel="alternate" type="text/html" href="https://wiki.curiouspastimes.co.uk/index.php?title=Character_Creation_and_Management&amp;diff=4771"/>
		<updated>2025-02-10T02:32:57Z</updated>

		<summary type="html">&lt;p&gt;Administrator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Creating a character ==&lt;br /&gt;
&lt;br /&gt;
To create or import a character you can access the &#039;&#039;Character Dashboard&#039;&#039; by going to the &#039;&#039;Manage Characters&#039;&#039; menu option on you account page of the website.&lt;br /&gt;
&lt;br /&gt;
=== Creating a brand new character ===&lt;br /&gt;
&lt;br /&gt;
If you are creating a new character select the &#039;&#039;Create New Character&#039;&#039; button and fill in your character details. Finalising the process using the &#039;&#039;Create Character&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=350 widths=400&amp;gt;&lt;br /&gt;
New character creation.png&lt;br /&gt;
New character creation details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Importing an existing non-digital character ===&lt;br /&gt;
&lt;br /&gt;
If you are importing an existing character that was never on the digital system select the &#039;&#039;Import Non-Digital Character&#039;&#039; button and fill in your previous character details. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NB:&#039;&#039;&#039; If you have ever imported a non-digital character on the website under the 1st edition rules system this option will not be available to you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Import nondigital character creation.png&lt;br /&gt;
Import nondigital character creation details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Importing an existing character ===&lt;br /&gt;
&lt;br /&gt;
If you are importing an existing current character that was already on the digital system select the &#039;&#039;Import Legacy Character&#039;&#039; button. You will be presented with a screen documenting how much XP you will receive on conversion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=800&amp;gt;&lt;br /&gt;
Import digital character creation.png&lt;br /&gt;
Import digital character creation detail.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Viewing and Editing your character ==&lt;br /&gt;
&lt;br /&gt;
=== Selecting the Character you wish to access ===&lt;br /&gt;
&lt;br /&gt;
To view your character you access them through the &#039;&#039;Manage Characters&#039;&#039; and selecting the character you wish view/edit by selecting the radio buttons against either your &#039;&#039;Active/playable&#039;&#039;, &#039;&#039;In Design&#039;&#039; or selecting a &#039;&#039;Past and Legacy&#039;&#039; character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Select character.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Character Details Panel ===&lt;br /&gt;
&lt;br /&gt;
From a selected character the &#039;&#039;&#039;Character Details&#039;&#039;&#039; panel provides you with a high level overview of your character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honorific:&#039;&#039;&#039; this is any honorific your character goes by.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Character name as displayed on your character card.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nickname:&#039;&#039;&#039; Any nickname your character is known by.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Faction:&#039;&#039;&#039; Character Faction as printed on your character card. Factions cannot be blank if you do not have a faction please select &#039;&#039;&#039;Mercenaries&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Group Name:&#039;&#039;&#039; Character Group Name as printed on your character card.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are all editable by using the &#039;&#039;Edit Details&#039;&#039; button. However your character name is locked once a character is marked as active.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Edit character details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Validation:&#039;&#039;&#039; This will show whether a character is currently valid or not.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP Spent / Earned:&#039;&#039;&#039; Shows the current XP available and currently spent for the character.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Character Option:&#039;&#039;&#039; This allows you to activate and currently In Design character or permanently delete it. If a character is active the options presented allow you to retire or mark a character as dead.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;More Details:&#039;&#039;&#039; Provides you with some additional details relating to your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character additional details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP Details:&#039;&#039;&#039; Provides you with some breakdown of the current XP allocation of your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character xp details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Current Skills Panel ===&lt;br /&gt;
&lt;br /&gt;
From a selected character the Current Skill panel provides you with a breakdown of your characters skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character skills.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Event Resources:&#039;&#039;&#039; This section provides you with a breakdown of your daily magic points/work units and study units, and event resources like income or materials as well as daily uses of abilities Scrounge, Forage or Gather.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character event resources.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edit Skill Sheet:&#039;&#039;&#039; Takes you to your skill sheet where you can add and remove your characters current skills.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character Skills Editor ==&lt;br /&gt;
&lt;br /&gt;
The character skill editor is where you can add or remove (when applicable) skills to your character. It is broken down into a number of sections:&lt;br /&gt;
&lt;br /&gt;
=== Character Details ===&lt;br /&gt;
&lt;br /&gt;
Provides access to the following:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Character name as displayed on your character card.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Faction:&#039;&#039;&#039; Character Faction as printed on your character card.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; From here you can select your characters Archetype.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;State:&#039;&#039;&#039; Specifies where the character you are looking at is In Design, Active, Dead or Retired.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skill Status:&#039;&#039;&#039; Specifies whether the skill selection you have chosen is valid.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP Status:&#039;&#039;&#039; Specifies whether the XP spend you have chosen is valid.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP Assigned:&#039;&#039;&#039; Specifies any XP being consumed through Training or Research.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP Spent:&#039;&#039;&#039; Provides you with some breakdown of the current XP allocation of your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP Available:&#039;&#039;&#039; Shows the current XP available and currently spent for the character.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=100 widths=800&amp;gt;&lt;br /&gt;
Skills character details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skill Acquired By Character ===&lt;br /&gt;
&lt;br /&gt;
This section provides a list of all the skills currently assigned to your character. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=100 widths=800&amp;gt;&lt;br /&gt;
Skills character details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you add a skill it is in an &amp;quot;unlocked&amp;quot; state which means you can keep changing around your skills until you attend a event with those skills you can click on any skill and see a full description of the skill, any recipes, spell or rites that they provide as well as the ability to remove it. If the skill is already locked you can submit a request for Curious Pastimes to unlock the skill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Skills character skill card.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Remove All Unlocked Skill&amp;quot; button will also remove all skills from your character card that are not in a locked state.&lt;br /&gt;
&lt;br /&gt;
=== Adding Skills to your Character ===&lt;br /&gt;
&lt;br /&gt;
This section provides you the ability to add skills to your character. &lt;br /&gt;
&lt;br /&gt;
The top of the section provides a filter menu to aid in finding the right skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=100 widths=600&amp;gt;&lt;br /&gt;
Skills character filters.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Primary Skill Menu: &#039;&#039; This provides high level filters of General Skills and Skills that relate to each of the archetypes. &lt;br /&gt;
&#039;&#039;Sub Menu: &#039;&#039; This provides more granular filters inside of the primary areas already filters. A &amp;quot;Show All&amp;quot; button has been included in the filters reduce complexity trying to find the skills you are looking for.&lt;br /&gt;
&lt;br /&gt;
Next is the &amp;quot;Skills Available to Take&amp;quot; section that shows you all the skills available to pick. Note: This does not mean you physically have the XP to take them, merely that you have met the pre-requisite of the skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=100 widths=600&amp;gt;&lt;br /&gt;
Skills character available.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clicking on a skill will display its details card listing its description, information of any recipes, skills or rites that is grants and the ability to add the skill to your character, it will then appear in the &amp;quot;Skill Acquired By Character&amp;quot; panel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=200 widths=400&amp;gt;&lt;br /&gt;
Skills character skill card2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Viewing you Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
The Character Sheet contains all game related information tailored specifically to your currently active character it can be accessed from the &#039;&#039;Character Sheet&#039;&#039; menu option on you account page of the website.&lt;br /&gt;
&lt;br /&gt;
=== Printable Spell Book and Character Sheet ===&lt;br /&gt;
At the top right of the screen there are two buttons called &amp;quot;Printable Spell Sheet&amp;quot; and &amp;quot;Printable Character Sheet&amp;quot; these both provide PDF documents detailing your character abilities to enable players to have print outs of relevant information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet print spell.png&lt;br /&gt;
Character sheet print character.png&lt;br /&gt;
Character sheet print character2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Active Character Details ===&lt;br /&gt;
&lt;br /&gt;
Provides a summary of your current active character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=250 widths=400&amp;gt;&lt;br /&gt;
Character sheet active character details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Event Resources ===&lt;br /&gt;
&lt;br /&gt;
This section provides you with a breakdown of your daily magic points/work units and study units, and event resources like income or materials as well as daily uses of abilities Scrounge, Forage or Gather.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet event resources.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Creator Information ===&lt;br /&gt;
&lt;br /&gt;
The Creator Information section provides information on:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View Known Recipes and Plans: &#039;&#039;&#039; Provides a list of all recipes that is currently known by your character. This includes learnt recipes that are not on the base list.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;View Learned Processes: &#039;&#039;&#039; Provides a list of all processes that have been learnt by your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;View Research Tiers, Sub-Paths and Paths &#039;&#039;&#039; Provides information on current creator research paths your character is currently on.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NB: These options are only green when applicable to your character. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet creator information.png&lt;br /&gt;
Character sheet creator recipes.png&lt;br /&gt;
Character sheet creator processes.png&lt;br /&gt;
Character sheet creator research.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Magician Information ===&lt;br /&gt;
&lt;br /&gt;
The Magician Information section provides information on:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View Current Spellbook: &#039;&#039;&#039; Provides a list of all spells and rites that are currently known by your character. This includes learnt spells and rites that are not on the base list.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;View Research Tiers, Sub-Paths and Paths: &#039;&#039;&#039; Provides information on current magician research paths your character is currently on.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet magician information.png&lt;br /&gt;
Character sheet magician spellbook.png&lt;br /&gt;
Character sheet magician research.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Martial Information ===&lt;br /&gt;
&lt;br /&gt;
The Martial Information section provides information on:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View Current Physical Attributes: &#039;&#039;&#039; Provides information on martial skill use, armour, resistances and physical hits.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet martial information.png&lt;br /&gt;
Character sheet martial attributes.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other Information ===&lt;br /&gt;
&lt;br /&gt;
The Other Information section provides information on:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View Temporary Effects: &#039;&#039;&#039; Provides information on any temporary effects that are currently being applied to your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet other information.png&lt;br /&gt;
Character sheet other effects.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Character History ===&lt;br /&gt;
&lt;br /&gt;
The Character History section provides information on:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View Event History: &#039;&#039;&#039; Provides a breakdown of events your character has attended.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;View XP Accrual: &#039;&#039;&#039; Provides a breakdown of XP that have been awarded to your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;View Activity History: &#039;&#039;&#039; Provides a breakdown of the last 100 changes made to your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet history information.png&lt;br /&gt;
Character sheet history event.png&lt;br /&gt;
Character sheet history xp.png&lt;br /&gt;
Character sheet history activity.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Character Skills ===&lt;br /&gt;
&lt;br /&gt;
The Character Skill section provides information on:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View Character Skills: &#039;&#039;&#039; Provides a breakdown of all your character skills.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet skill information.png&lt;br /&gt;
Character sheet skill list.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://wiki.curiouspastimes.co.uk/index.php?title=Character_Creation_and_Management&amp;diff=4770</id>
		<title>Character Creation and Management</title>
		<link rel="alternate" type="text/html" href="https://wiki.curiouspastimes.co.uk/index.php?title=Character_Creation_and_Management&amp;diff=4770"/>
		<updated>2025-02-10T02:32:43Z</updated>

		<summary type="html">&lt;p&gt;Administrator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Creating a character ==&lt;br /&gt;
&lt;br /&gt;
To create or import a character you can access the &#039;&#039;Character Dashboard&#039;&#039; by going to the &#039;&#039;Manage Characters&#039;&#039; menu option on you account page of the website.&lt;br /&gt;
&lt;br /&gt;
=== Creating a brand new character ===&lt;br /&gt;
&lt;br /&gt;
If you are creating a new character select the &#039;&#039;Create New Character&#039;&#039; button and fill in your character details. Finalising the process using the &#039;&#039;Create Character&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=370 widths=400&amp;gt;&lt;br /&gt;
New character creation.png&lt;br /&gt;
New character creation details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Importing an existing non-digital character ===&lt;br /&gt;
&lt;br /&gt;
If you are importing an existing character that was never on the digital system select the &#039;&#039;Import Non-Digital Character&#039;&#039; button and fill in your previous character details. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NB:&#039;&#039;&#039; If you have ever imported a non-digital character on the website under the 1st edition rules system this option will not be available to you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Import nondigital character creation.png&lt;br /&gt;
Import nondigital character creation details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Importing an existing character ===&lt;br /&gt;
&lt;br /&gt;
If you are importing an existing current character that was already on the digital system select the &#039;&#039;Import Legacy Character&#039;&#039; button. You will be presented with a screen documenting how much XP you will receive on conversion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=800&amp;gt;&lt;br /&gt;
Import digital character creation.png&lt;br /&gt;
Import digital character creation detail.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Viewing and Editing your character ==&lt;br /&gt;
&lt;br /&gt;
=== Selecting the Character you wish to access ===&lt;br /&gt;
&lt;br /&gt;
To view your character you access them through the &#039;&#039;Manage Characters&#039;&#039; and selecting the character you wish view/edit by selecting the radio buttons against either your &#039;&#039;Active/playable&#039;&#039;, &#039;&#039;In Design&#039;&#039; or selecting a &#039;&#039;Past and Legacy&#039;&#039; character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Select character.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Character Details Panel ===&lt;br /&gt;
&lt;br /&gt;
From a selected character the &#039;&#039;&#039;Character Details&#039;&#039;&#039; panel provides you with a high level overview of your character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honorific:&#039;&#039;&#039; this is any honorific your character goes by.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Character name as displayed on your character card.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nickname:&#039;&#039;&#039; Any nickname your character is known by.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Faction:&#039;&#039;&#039; Character Faction as printed on your character card. Factions cannot be blank if you do not have a faction please select &#039;&#039;&#039;Mercenaries&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Group Name:&#039;&#039;&#039; Character Group Name as printed on your character card.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are all editable by using the &#039;&#039;Edit Details&#039;&#039; button. However your character name is locked once a character is marked as active.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Edit character details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Validation:&#039;&#039;&#039; This will show whether a character is currently valid or not.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP Spent / Earned:&#039;&#039;&#039; Shows the current XP available and currently spent for the character.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Character Option:&#039;&#039;&#039; This allows you to activate and currently In Design character or permanently delete it. If a character is active the options presented allow you to retire or mark a character as dead.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;More Details:&#039;&#039;&#039; Provides you with some additional details relating to your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character additional details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP Details:&#039;&#039;&#039; Provides you with some breakdown of the current XP allocation of your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character xp details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Current Skills Panel ===&lt;br /&gt;
&lt;br /&gt;
From a selected character the Current Skill panel provides you with a breakdown of your characters skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character skills.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Event Resources:&#039;&#039;&#039; This section provides you with a breakdown of your daily magic points/work units and study units, and event resources like income or materials as well as daily uses of abilities Scrounge, Forage or Gather.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character event resources.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edit Skill Sheet:&#039;&#039;&#039; Takes you to your skill sheet where you can add and remove your characters current skills.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character Skills Editor ==&lt;br /&gt;
&lt;br /&gt;
The character skill editor is where you can add or remove (when applicable) skills to your character. It is broken down into a number of sections:&lt;br /&gt;
&lt;br /&gt;
=== Character Details ===&lt;br /&gt;
&lt;br /&gt;
Provides access to the following:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Character name as displayed on your character card.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Faction:&#039;&#039;&#039; Character Faction as printed on your character card.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; From here you can select your characters Archetype.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;State:&#039;&#039;&#039; Specifies where the character you are looking at is In Design, Active, Dead or Retired.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skill Status:&#039;&#039;&#039; Specifies whether the skill selection you have chosen is valid.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP Status:&#039;&#039;&#039; Specifies whether the XP spend you have chosen is valid.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP Assigned:&#039;&#039;&#039; Specifies any XP being consumed through Training or Research.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP Spent:&#039;&#039;&#039; Provides you with some breakdown of the current XP allocation of your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP Available:&#039;&#039;&#039; Shows the current XP available and currently spent for the character.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=100 widths=800&amp;gt;&lt;br /&gt;
Skills character details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skill Acquired By Character ===&lt;br /&gt;
&lt;br /&gt;
This section provides a list of all the skills currently assigned to your character. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=100 widths=800&amp;gt;&lt;br /&gt;
Skills character details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you add a skill it is in an &amp;quot;unlocked&amp;quot; state which means you can keep changing around your skills until you attend a event with those skills you can click on any skill and see a full description of the skill, any recipes, spell or rites that they provide as well as the ability to remove it. If the skill is already locked you can submit a request for Curious Pastimes to unlock the skill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Skills character skill card.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Remove All Unlocked Skill&amp;quot; button will also remove all skills from your character card that are not in a locked state.&lt;br /&gt;
&lt;br /&gt;
=== Adding Skills to your Character ===&lt;br /&gt;
&lt;br /&gt;
This section provides you the ability to add skills to your character. &lt;br /&gt;
&lt;br /&gt;
The top of the section provides a filter menu to aid in finding the right skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=100 widths=600&amp;gt;&lt;br /&gt;
Skills character filters.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Primary Skill Menu: &#039;&#039; This provides high level filters of General Skills and Skills that relate to each of the archetypes. &lt;br /&gt;
&#039;&#039;Sub Menu: &#039;&#039; This provides more granular filters inside of the primary areas already filters. A &amp;quot;Show All&amp;quot; button has been included in the filters reduce complexity trying to find the skills you are looking for.&lt;br /&gt;
&lt;br /&gt;
Next is the &amp;quot;Skills Available to Take&amp;quot; section that shows you all the skills available to pick. Note: This does not mean you physically have the XP to take them, merely that you have met the pre-requisite of the skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=100 widths=600&amp;gt;&lt;br /&gt;
Skills character available.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clicking on a skill will display its details card listing its description, information of any recipes, skills or rites that is grants and the ability to add the skill to your character, it will then appear in the &amp;quot;Skill Acquired By Character&amp;quot; panel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=200 widths=400&amp;gt;&lt;br /&gt;
Skills character skill card2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Viewing you Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
The Character Sheet contains all game related information tailored specifically to your currently active character it can be accessed from the &#039;&#039;Character Sheet&#039;&#039; menu option on you account page of the website.&lt;br /&gt;
&lt;br /&gt;
=== Printable Spell Book and Character Sheet ===&lt;br /&gt;
At the top right of the screen there are two buttons called &amp;quot;Printable Spell Sheet&amp;quot; and &amp;quot;Printable Character Sheet&amp;quot; these both provide PDF documents detailing your character abilities to enable players to have print outs of relevant information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet print spell.png&lt;br /&gt;
Character sheet print character.png&lt;br /&gt;
Character sheet print character2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Active Character Details ===&lt;br /&gt;
&lt;br /&gt;
Provides a summary of your current active character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=250 widths=400&amp;gt;&lt;br /&gt;
Character sheet active character details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Event Resources ===&lt;br /&gt;
&lt;br /&gt;
This section provides you with a breakdown of your daily magic points/work units and study units, and event resources like income or materials as well as daily uses of abilities Scrounge, Forage or Gather.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet event resources.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Creator Information ===&lt;br /&gt;
&lt;br /&gt;
The Creator Information section provides information on:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View Known Recipes and Plans: &#039;&#039;&#039; Provides a list of all recipes that is currently known by your character. This includes learnt recipes that are not on the base list.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;View Learned Processes: &#039;&#039;&#039; Provides a list of all processes that have been learnt by your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;View Research Tiers, Sub-Paths and Paths &#039;&#039;&#039; Provides information on current creator research paths your character is currently on.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NB: These options are only green when applicable to your character. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet creator information.png&lt;br /&gt;
Character sheet creator recipes.png&lt;br /&gt;
Character sheet creator processes.png&lt;br /&gt;
Character sheet creator research.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Magician Information ===&lt;br /&gt;
&lt;br /&gt;
The Magician Information section provides information on:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View Current Spellbook: &#039;&#039;&#039; Provides a list of all spells and rites that are currently known by your character. This includes learnt spells and rites that are not on the base list.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;View Research Tiers, Sub-Paths and Paths: &#039;&#039;&#039; Provides information on current magician research paths your character is currently on.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet magician information.png&lt;br /&gt;
Character sheet magician spellbook.png&lt;br /&gt;
Character sheet magician research.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Martial Information ===&lt;br /&gt;
&lt;br /&gt;
The Martial Information section provides information on:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View Current Physical Attributes: &#039;&#039;&#039; Provides information on martial skill use, armour, resistances and physical hits.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet martial information.png&lt;br /&gt;
Character sheet martial attributes.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other Information ===&lt;br /&gt;
&lt;br /&gt;
The Other Information section provides information on:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View Temporary Effects: &#039;&#039;&#039; Provides information on any temporary effects that are currently being applied to your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet other information.png&lt;br /&gt;
Character sheet other effects.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Character History ===&lt;br /&gt;
&lt;br /&gt;
The Character History section provides information on:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View Event History: &#039;&#039;&#039; Provides a breakdown of events your character has attended.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;View XP Accrual: &#039;&#039;&#039; Provides a breakdown of XP that have been awarded to your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;View Activity History: &#039;&#039;&#039; Provides a breakdown of the last 100 changes made to your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet history information.png&lt;br /&gt;
Character sheet history event.png&lt;br /&gt;
Character sheet history xp.png&lt;br /&gt;
Character sheet history activity.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Character Skills ===&lt;br /&gt;
&lt;br /&gt;
The Character Skill section provides information on:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View Character Skills: &#039;&#039;&#039; Provides a breakdown of all your character skills.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet skill information.png&lt;br /&gt;
Character sheet skill list.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://wiki.curiouspastimes.co.uk/index.php?title=Character_Creation_and_Management&amp;diff=4769</id>
		<title>Character Creation and Management</title>
		<link rel="alternate" type="text/html" href="https://wiki.curiouspastimes.co.uk/index.php?title=Character_Creation_and_Management&amp;diff=4769"/>
		<updated>2025-02-10T02:31:17Z</updated>

		<summary type="html">&lt;p&gt;Administrator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Creating a character ==&lt;br /&gt;
&lt;br /&gt;
To create or import a character you can access the &#039;&#039;Character Dashboard&#039;&#039; by going to the &#039;&#039;Manage Characters&#039;&#039; menu option on you account page of the website.&lt;br /&gt;
&lt;br /&gt;
=== Creating a brand new character ===&lt;br /&gt;
&lt;br /&gt;
If you are creating a new character select the &#039;&#039;Create New Character&#039;&#039; button and fill in your character details. Finalising the process using the &#039;&#039;Create Character&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
New character creation.png&lt;br /&gt;
New character creation details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Importing an existing non-digital character ===&lt;br /&gt;
&lt;br /&gt;
If you are importing an existing character that was never on the digital system select the &#039;&#039;Import Non-Digital Character&#039;&#039; button and fill in your previous character details. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NB:&#039;&#039;&#039; If you have ever imported a non-digital character on the website under the 1st edition rules system this option will not be available to you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Import nondigital character creation.png&lt;br /&gt;
Import nondigital character creation details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Importing an existing character ===&lt;br /&gt;
&lt;br /&gt;
If you are importing an existing current character that was already on the digital system select the &#039;&#039;Import Legacy Character&#039;&#039; button. You will be presented with a screen documenting how much XP you will receive on conversion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=800&amp;gt;&lt;br /&gt;
Import digital character creation.png&lt;br /&gt;
Import digital character creation detail.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Viewing and Editing your character ==&lt;br /&gt;
&lt;br /&gt;
=== Selecting the Character you wish to access ===&lt;br /&gt;
&lt;br /&gt;
To view your character you access them through the &#039;&#039;Manage Characters&#039;&#039; and selecting the character you wish view/edit by selecting the radio buttons against either your &#039;&#039;Active/playable&#039;&#039;, &#039;&#039;In Design&#039;&#039; or selecting a &#039;&#039;Past and Legacy&#039;&#039; character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Select character.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Character Details Panel ===&lt;br /&gt;
&lt;br /&gt;
From a selected character the &#039;&#039;&#039;Character Details&#039;&#039;&#039; panel provides you with a high level overview of your character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honorific:&#039;&#039;&#039; this is any honorific your character goes by.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Character name as displayed on your character card.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nickname:&#039;&#039;&#039; Any nickname your character is known by.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Faction:&#039;&#039;&#039; Character Faction as printed on your character card. Factions cannot be blank if you do not have a faction please select &#039;&#039;&#039;Mercenaries&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Group Name:&#039;&#039;&#039; Character Group Name as printed on your character card.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are all editable by using the &#039;&#039;Edit Details&#039;&#039; button. However your character name is locked once a character is marked as active.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Edit character details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Validation:&#039;&#039;&#039; This will show whether a character is currently valid or not.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP Spent / Earned:&#039;&#039;&#039; Shows the current XP available and currently spent for the character.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Character Option:&#039;&#039;&#039; This allows you to activate and currently In Design character or permanently delete it. If a character is active the options presented allow you to retire or mark a character as dead.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;More Details:&#039;&#039;&#039; Provides you with some additional details relating to your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character additional details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP Details:&#039;&#039;&#039; Provides you with some breakdown of the current XP allocation of your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character xp details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Current Skills Panel ===&lt;br /&gt;
&lt;br /&gt;
From a selected character the Current Skill panel provides you with a breakdown of your characters skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character skills.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Event Resources:&#039;&#039;&#039; This section provides you with a breakdown of your daily magic points/work units and study units, and event resources like income or materials as well as daily uses of abilities Scrounge, Forage or Gather.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character event resources.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edit Skill Sheet:&#039;&#039;&#039; Takes you to your skill sheet where you can add and remove your characters current skills.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character Skills Editor ==&lt;br /&gt;
&lt;br /&gt;
The character skill editor is where you can add or remove (when applicable) skills to your character. It is broken down into a number of sections:&lt;br /&gt;
&lt;br /&gt;
=== Character Details ===&lt;br /&gt;
&lt;br /&gt;
Provides access to the following:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Character name as displayed on your character card.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Faction:&#039;&#039;&#039; Character Faction as printed on your character card.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; From here you can select your characters Archetype.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;State:&#039;&#039;&#039; Specifies where the character you are looking at is In Design, Active, Dead or Retired.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skill Status:&#039;&#039;&#039; Specifies whether the skill selection you have chosen is valid.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP Status:&#039;&#039;&#039; Specifies whether the XP spend you have chosen is valid.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP Assigned:&#039;&#039;&#039; Specifies any XP being consumed through Training or Research.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP Spent:&#039;&#039;&#039; Provides you with some breakdown of the current XP allocation of your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP Available:&#039;&#039;&#039; Shows the current XP available and currently spent for the character.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=100 widths=800&amp;gt;&lt;br /&gt;
Skills character details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skill Acquired By Character ===&lt;br /&gt;
&lt;br /&gt;
This section provides a list of all the skills currently assigned to your character. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=100 widths=800&amp;gt;&lt;br /&gt;
Skills character details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you add a skill it is in an &amp;quot;unlocked&amp;quot; state which means you can keep changing around your skills until you attend a event with those skills you can click on any skill and see a full description of the skill, any recipes, spell or rites that they provide as well as the ability to remove it. If the skill is already locked you can submit a request for Curious Pastimes to unlock the skill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Skills character skill card.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Remove All Unlocked Skill&amp;quot; button will also remove all skills from your character card that are not in a locked state.&lt;br /&gt;
&lt;br /&gt;
=== Adding Skills to your Character ===&lt;br /&gt;
&lt;br /&gt;
This section provides you the ability to add skills to your character. &lt;br /&gt;
&lt;br /&gt;
The top of the section provides a filter menu to aid in finding the right skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=100 widths=600&amp;gt;&lt;br /&gt;
Skills character filters.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Primary Skill Menu: &#039;&#039; This provides high level filters of General Skills and Skills that relate to each of the archetypes. &lt;br /&gt;
&#039;&#039;Sub Menu: &#039;&#039; This provides more granular filters inside of the primary areas already filters. A &amp;quot;Show All&amp;quot; button has been included in the filters reduce complexity trying to find the skills you are looking for.&lt;br /&gt;
&lt;br /&gt;
Next is the &amp;quot;Skills Available to Take&amp;quot; section that shows you all the skills available to pick. Note: This does not mean you physically have the XP to take them, merely that you have met the pre-requisite of the skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=100 widths=600&amp;gt;&lt;br /&gt;
Skills character available.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clicking on a skill will display its details card listing its description, information of any recipes, skills or rites that is grants and the ability to add the skill to your character, it will then appear in the &amp;quot;Skill Acquired By Character&amp;quot; panel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=200 widths=400&amp;gt;&lt;br /&gt;
Skills character skill card2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Viewing you Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
The Character Sheet contains all game related information tailored specifically to your currently active character it can be accessed from the &#039;&#039;Character Sheet&#039;&#039; menu option on you account page of the website.&lt;br /&gt;
&lt;br /&gt;
=== Printable Spell Book and Character Sheet ===&lt;br /&gt;
At the top right of the screen there are two buttons called &amp;quot;Printable Spell Sheet&amp;quot; and &amp;quot;Printable Character Sheet&amp;quot; these both provide PDF documents detailing your character abilities to enable players to have print outs of relevant information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet print spell.png&lt;br /&gt;
Character sheet print character.png&lt;br /&gt;
Character sheet print character2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Active Character Details ===&lt;br /&gt;
&lt;br /&gt;
Provides a summary of your current active character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=250 widths=400&amp;gt;&lt;br /&gt;
Character sheet active character details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Event Resources ===&lt;br /&gt;
&lt;br /&gt;
This section provides you with a breakdown of your daily magic points/work units and study units, and event resources like income or materials as well as daily uses of abilities Scrounge, Forage or Gather.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet event resources.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Creator Information ===&lt;br /&gt;
&lt;br /&gt;
The Creator Information section provides information on:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View Known Recipes and Plans: &#039;&#039;&#039; Provides a list of all recipes that is currently known by your character. This includes learnt recipes that are not on the base list.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;View Learned Processes: &#039;&#039;&#039; Provides a list of all processes that have been learnt by your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;View Research Tiers, Sub-Paths and Paths &#039;&#039;&#039; Provides information on current creator research paths your character is currently on.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NB: These options are only green when applicable to your character. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet creator information.png&lt;br /&gt;
Character sheet creator recipes.png&lt;br /&gt;
Character sheet creator processes.png&lt;br /&gt;
Character sheet creator research.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Magician Information ===&lt;br /&gt;
&lt;br /&gt;
The Magician Information section provides information on:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View Current Spellbook: &#039;&#039;&#039; Provides a list of all spells and rites that are currently known by your character. This includes learnt spells and rites that are not on the base list.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;View Research Tiers, Sub-Paths and Paths: &#039;&#039;&#039; Provides information on current magician research paths your character is currently on.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet magician information.png&lt;br /&gt;
Character sheet magician spellbook.png&lt;br /&gt;
Character sheet magician research.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Martial Information ===&lt;br /&gt;
&lt;br /&gt;
The Martial Information section provides information on:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View Current Physical Attributes: &#039;&#039;&#039; Provides information on martial skill use, armour, resistances and physical hits.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet martial information.png&lt;br /&gt;
Character sheet martial attributes.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other Information ===&lt;br /&gt;
&lt;br /&gt;
The Other Information section provides information on:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View Temporary Effects: &#039;&#039;&#039; Provides information on any temporary effects that are currently being applied to your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet other information.png&lt;br /&gt;
Character sheet other effects.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Character History ===&lt;br /&gt;
&lt;br /&gt;
The Character History section provides information on:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View Event History: &#039;&#039;&#039; Provides a breakdown of events your character has attended.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;View XP Accrual: &#039;&#039;&#039; Provides a breakdown of XP that have been awarded to your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;View Activity History: &#039;&#039;&#039; Provides a breakdown of the last 100 changes made to your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet history information.png&lt;br /&gt;
Character sheet history event.png&lt;br /&gt;
Character sheet history xp.png&lt;br /&gt;
Character sheet history activity.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Character Skills ===&lt;br /&gt;
&lt;br /&gt;
The Character Skill section provides information on:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View Character Skills: &#039;&#039;&#039; Provides a breakdown of all your character skills.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet skill information.png&lt;br /&gt;
Character sheet skill list.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://wiki.curiouspastimes.co.uk/index.php?title=File:Character_sheet_skill_list.png&amp;diff=4768</id>
		<title>File:Character sheet skill list.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.curiouspastimes.co.uk/index.php?title=File:Character_sheet_skill_list.png&amp;diff=4768"/>
		<updated>2025-02-10T02:31:06Z</updated>

		<summary type="html">&lt;p&gt;Administrator: &lt;/p&gt;
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&lt;div&gt;Character sheet skill list&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://wiki.curiouspastimes.co.uk/index.php?title=File:Character_sheet_skill_information.png&amp;diff=4767</id>
		<title>File:Character sheet skill information.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.curiouspastimes.co.uk/index.php?title=File:Character_sheet_skill_information.png&amp;diff=4767"/>
		<updated>2025-02-10T02:30:48Z</updated>

		<summary type="html">&lt;p&gt;Administrator: &lt;/p&gt;
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		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://wiki.curiouspastimes.co.uk/index.php?title=Character_Creation_and_Management&amp;diff=4766</id>
		<title>Character Creation and Management</title>
		<link rel="alternate" type="text/html" href="https://wiki.curiouspastimes.co.uk/index.php?title=Character_Creation_and_Management&amp;diff=4766"/>
		<updated>2025-02-10T02:24:25Z</updated>

		<summary type="html">&lt;p&gt;Administrator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Creating a character ==&lt;br /&gt;
&lt;br /&gt;
To create or import a character you can access the &#039;&#039;Character Dashboard&#039;&#039; by going to the &#039;&#039;Manage Characters&#039;&#039; menu option on you account page of the website.&lt;br /&gt;
&lt;br /&gt;
=== Creating a brand new character ===&lt;br /&gt;
&lt;br /&gt;
If you are creating a new character select the &#039;&#039;Create New Character&#039;&#039; button and fill in your character details. Finalising the process using the &#039;&#039;Create Character&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
New character creation.png&lt;br /&gt;
New character creation details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Importing an existing non-digital character ===&lt;br /&gt;
&lt;br /&gt;
If you are importing an existing character that was never on the digital system select the &#039;&#039;Import Non-Digital Character&#039;&#039; button and fill in your previous character details. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NB:&#039;&#039;&#039; If you have ever imported a non-digital character on the website under the 1st edition rules system this option will not be available to you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Import nondigital character creation.png&lt;br /&gt;
Import nondigital character creation details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Importing an existing character ===&lt;br /&gt;
&lt;br /&gt;
If you are importing an existing current character that was already on the digital system select the &#039;&#039;Import Legacy Character&#039;&#039; button. You will be presented with a screen documenting how much XP you will receive on conversion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=800&amp;gt;&lt;br /&gt;
Import digital character creation.png&lt;br /&gt;
Import digital character creation detail.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Viewing and Editing your character ==&lt;br /&gt;
&lt;br /&gt;
=== Selecting the Character you wish to access ===&lt;br /&gt;
&lt;br /&gt;
To view your character you access them through the &#039;&#039;Manage Characters&#039;&#039; and selecting the character you wish view/edit by selecting the radio buttons against either your &#039;&#039;Active/playable&#039;&#039;, &#039;&#039;In Design&#039;&#039; or selecting a &#039;&#039;Past and Legacy&#039;&#039; character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Select character.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Character Details Panel ===&lt;br /&gt;
&lt;br /&gt;
From a selected character the &#039;&#039;&#039;Character Details&#039;&#039;&#039; panel provides you with a high level overview of your character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honorific:&#039;&#039;&#039; this is any honorific your character goes by.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Character name as displayed on your character card.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nickname:&#039;&#039;&#039; Any nickname your character is known by.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Faction:&#039;&#039;&#039; Character Faction as printed on your character card. Factions cannot be blank if you do not have a faction please select &#039;&#039;&#039;Mercenaries&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Group Name:&#039;&#039;&#039; Character Group Name as printed on your character card.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are all editable by using the &#039;&#039;Edit Details&#039;&#039; button. However your character name is locked once a character is marked as active.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Edit character details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Validation:&#039;&#039;&#039; This will show whether a character is currently valid or not.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP Spent / Earned:&#039;&#039;&#039; Shows the current XP available and currently spent for the character.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Character Option:&#039;&#039;&#039; This allows you to activate and currently In Design character or permanently delete it. If a character is active the options presented allow you to retire or mark a character as dead.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;More Details:&#039;&#039;&#039; Provides you with some additional details relating to your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character additional details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP Details:&#039;&#039;&#039; Provides you with some breakdown of the current XP allocation of your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character xp details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Current Skills Panel ===&lt;br /&gt;
&lt;br /&gt;
From a selected character the Current Skill panel provides you with a breakdown of your characters skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character skills.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Event Resources:&#039;&#039;&#039; This section provides you with a breakdown of your daily magic points/work units and study units, and event resources like income or materials as well as daily uses of abilities Scrounge, Forage or Gather.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character event resources.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edit Skill Sheet:&#039;&#039;&#039; Takes you to your skill sheet where you can add and remove your characters current skills.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character Skills Editor ==&lt;br /&gt;
&lt;br /&gt;
The character skill editor is where you can add or remove (when applicable) skills to your character. It is broken down into a number of sections:&lt;br /&gt;
&lt;br /&gt;
=== Character Details ===&lt;br /&gt;
&lt;br /&gt;
Provides access to the following:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Character name as displayed on your character card.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Faction:&#039;&#039;&#039; Character Faction as printed on your character card.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; From here you can select your characters Archetype.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;State:&#039;&#039;&#039; Specifies where the character you are looking at is In Design, Active, Dead or Retired.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skill Status:&#039;&#039;&#039; Specifies whether the skill selection you have chosen is valid.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP Status:&#039;&#039;&#039; Specifies whether the XP spend you have chosen is valid.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP Assigned:&#039;&#039;&#039; Specifies any XP being consumed through Training or Research.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP Spent:&#039;&#039;&#039; Provides you with some breakdown of the current XP allocation of your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP Available:&#039;&#039;&#039; Shows the current XP available and currently spent for the character.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=100 widths=800&amp;gt;&lt;br /&gt;
Skills character details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skill Acquired By Character ===&lt;br /&gt;
&lt;br /&gt;
This section provides a list of all the skills currently assigned to your character. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=100 widths=800&amp;gt;&lt;br /&gt;
Skills character details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you add a skill it is in an &amp;quot;unlocked&amp;quot; state which means you can keep changing around your skills until you attend a event with those skills you can click on any skill and see a full description of the skill, any recipes, spell or rites that they provide as well as the ability to remove it. If the skill is already locked you can submit a request for Curious Pastimes to unlock the skill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Skills character skill card.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Remove All Unlocked Skill&amp;quot; button will also remove all skills from your character card that are not in a locked state.&lt;br /&gt;
&lt;br /&gt;
=== Adding Skills to your Character ===&lt;br /&gt;
&lt;br /&gt;
This section provides you the ability to add skills to your character. &lt;br /&gt;
&lt;br /&gt;
The top of the section provides a filter menu to aid in finding the right skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=100 widths=600&amp;gt;&lt;br /&gt;
Skills character filters.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Primary Skill Menu: &#039;&#039; This provides high level filters of General Skills and Skills that relate to each of the archetypes. &lt;br /&gt;
&#039;&#039;Sub Menu: &#039;&#039; This provides more granular filters inside of the primary areas already filters. A &amp;quot;Show All&amp;quot; button has been included in the filters reduce complexity trying to find the skills you are looking for.&lt;br /&gt;
&lt;br /&gt;
Next is the &amp;quot;Skills Available to Take&amp;quot; section that shows you all the skills available to pick. Note: This does not mean you physically have the XP to take them, merely that you have met the pre-requisite of the skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=100 widths=600&amp;gt;&lt;br /&gt;
Skills character available.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clicking on a skill will display its details card listing its description, information of any recipes, skills or rites that is grants and the ability to add the skill to your character, it will then appear in the &amp;quot;Skill Acquired By Character&amp;quot; panel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=200 widths=400&amp;gt;&lt;br /&gt;
Skills character skill card2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Viewing you Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
The Character Sheet contains all game related information tailored specifically to your currently active character it can be accessed from the &#039;&#039;Character Sheet&#039;&#039; menu option on you account page of the website.&lt;br /&gt;
&lt;br /&gt;
=== Printable Spell Book and Character Sheet ===&lt;br /&gt;
At the top right of the screen there are two buttons called &amp;quot;Printable Spell Sheet&amp;quot; and &amp;quot;Printable Character Sheet&amp;quot; these both provide PDF documents detailing your character abilities to enable players to have print outs of relevant information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet print spell.png&lt;br /&gt;
Character sheet print character.png&lt;br /&gt;
Character sheet print character2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Active Character Details ===&lt;br /&gt;
&lt;br /&gt;
Provides a summary of your current active character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=250 widths=400&amp;gt;&lt;br /&gt;
Character sheet active character details.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Event Resources ===&lt;br /&gt;
&lt;br /&gt;
This section provides you with a breakdown of your daily magic points/work units and study units, and event resources like income or materials as well as daily uses of abilities Scrounge, Forage or Gather.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet event resources.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Creator Information ===&lt;br /&gt;
&lt;br /&gt;
The Creator Information section provides information on:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View Known Recipes and Plans: &#039;&#039;&#039; Provides a list of all recipes that is currently known by your character. This includes learnt recipes that are not on the base list.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;View Learned Processes: &#039;&#039;&#039; Provides a list of all processes that have been learnt by your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;View Research Tiers, Sub-Paths and Paths &#039;&#039;&#039; Provides information on current creator research paths your character is currently on.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NB: These options are only green when applicable to your character. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet creator information.png&lt;br /&gt;
Character sheet creator recipes.png&lt;br /&gt;
Character sheet creator processes.png&lt;br /&gt;
Character sheet creator research.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Magician Information ===&lt;br /&gt;
&lt;br /&gt;
The Magician Information section provides information on:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View Current Spellbook: &#039;&#039;&#039; Provides a list of all spells and rites that are currently known by your character. This includes learnt spells and rites that are not on the base list.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;View Research Tiers, Sub-Paths and Paths: &#039;&#039;&#039; Provides information on current magician research paths your character is currently on.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet magician information.png&lt;br /&gt;
Character sheet magician spellbook.png&lt;br /&gt;
Character sheet magician research.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Martial Information ===&lt;br /&gt;
&lt;br /&gt;
The Martial Information section provides information on:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View Current Physical Attributes: &#039;&#039;&#039; Provides information on martial skill use, armour, resistances and physical hits.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet martial information.png&lt;br /&gt;
Character sheet martial attributes.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other Information ===&lt;br /&gt;
&lt;br /&gt;
The Other Information section provides information on:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View Temporary Effects: &#039;&#039;&#039; Provides information on any temporary effects that are currently being applied to your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet other information.png&lt;br /&gt;
Character sheet other effects.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Character History ===&lt;br /&gt;
&lt;br /&gt;
The Character History section provides information on:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;View Event History: &#039;&#039;&#039; Provides a breakdown of events your character has attended.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;View XP Accrual: &#039;&#039;&#039; Provides a breakdown of XP that have been awarded to your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;View Activity History: &#039;&#039;&#039; Provides a breakdown of the last 100 changes made to your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=400 widths=400&amp;gt;&lt;br /&gt;
Character sheet history information.png&lt;br /&gt;
Character sheet history event.png&lt;br /&gt;
Character sheet history xp.png&lt;br /&gt;
Character sheet history activity.png&lt;br /&gt;
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