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Fool's Draught

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Fool's Draught

Fool's Draught
Form Ingested liquid
Onset 1 minute
Duration 1 hour
Ingredients 1 chokeweed, 1 spikenard, 3 fluid
Cost 6 work units
Key words Poisoner
Description This poison can be added to any normal drink. The poisoner must remain within sight of the drink to facilitate its effects, or request a referee to remain. If the drink is left unattended, the poison is assumed to have lost effectiveness.

One minute after drinking this poison, the imbiber, if they do not resist it (see the Resist Poison skill), loses any remaining uses of the skill Iron Will for the day (the skill functions the following day as usual). For the duration of the effect, they are giddy and agreeable, as though pleasantly drunk.

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