While the Curious Pastimes 2nd Edition ruleset is largely finalised we will continue to make minor tweaks. To provide feedback please fill in the google form located at: https://forms.gle/gJPgL9Q132Bsx6DHA

Mechanician

From Curious Pastimes Wiki
Name Mechanician
Cost 6 points
Prerequisites Jeweller
Key Words Archetype / Creator / Work Units
Description The character can, with access to a jeweller’s bench and at a cost in work units and materials, craft craft mastercrafted locks. They can also craft more complex devices, including mechanical traps (starting with a needle trap) and printing presses.


Note that the Trapper skill grants knowledge of field traps, such as pit traps and snares, while Mechanician grants knowledge of mechanical traps, such as poison needles and blades.

The number of work units the character receives each day depends on how many skills they know that use them, see Magic Points and Work Units.

Progression None


Return to Skills List