While the Curious Pastimes 2nd Edition ruleset is largely finalised we will continue to make minor tweaks. To provide feedback please fill in the google form located at: https://forms.gle/gJPgL9Q132Bsx6DHA

Wolves

From Curious Pastimes Wiki

The Wolves of Norsca are a vibrant society who do nothing by half measures. Whether sending enemies to death beneath an axe-blade, or singing tales of heroism around a campfire, these people, born of a harsh land make staunch allies and formidable foes.

Norsca is a land of ice, where high peaks and snowy plains lead to an existence of hardship. The people of the land are proud to live in such a harsh climate; indeed they welcome it.

The capital city of Odinsheim is the home of the ruling council of all of the land, where the hearth gather to decide the rulership of the peoples. Huscarls, Carls and Jarls lead their people. Often warriors of great renown, or wielding dangerous frost-born magics, they stand firmly with those they lead, weapons in hand, screaming death into the face of their enemies.

While much of Norsca is predominantly human, ogres, trolls and beast creatures from the darkest regions come to support the warhost. Driven by the promise of battle, they venerate the Aesir with as much fervour as any human born of the lands, their might adding to the destructive forces of the Wolf battle lines.

Skalds, healers and brewers accompany the warhost, for their love of storytelling is matched only by their love of battle, their warriors will always need aid and celebrations are forever to be had. Few other peoples have such a fervent bond to their Gods, who often walk amongst them, guiding and instructing their lives as well as tending to their dead.

Honour is not taken lightly; very much a people of their word, an oath uttered is utterly sacrosanct. Make sure of your facts if you intend to declare someone an oath-breaker in Norsca and expect to have to defend your statement with your sword.

The Wolves are a welcoming people, born of a harsh land. Whether celebrating in battle, or around the warmth of a fire they are ever ready to stand for what they believe, or die with blade in hand and meet their gods.