Armour Proficiency: Difference between revisions
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| Key Words|| Archetype / At will |
| Key Words|| Archetype / At will |
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| Description || The character can adjust their armour to best make use of it in battle, granting them extra protection. Light and medium armour grants the character one additional hit of protection per location, while heavy armour grants two additional hits. |
| Description || The character can adjust their armour to best make use of it in battle, granting them extra protection. '''Light''' and '''medium''' armour grants the character ''one additional'' hit of protection per location, while '''heavy''' armour grants ''two additional'' hits. |
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Note |
'''Note:''' This skill cannot be used (although it may be known, as a prerequisite for other skills) by a character with the skill [[Exceptional Body Development]]. |
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Revision as of 13:16, 26 June 2024
Armour Proficiency
Name | Armour Proficiency |
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Cost | 6 points |
Prerequisites | Light Armour |
Key Words | Archetype / At will |
Description | The character can adjust their armour to best make use of it in battle, granting them extra protection. Light and medium armour grants the character one additional hit of protection per location, while heavy armour grants two additional hits.
Note: This skill cannot be used (although it may be known, as a prerequisite for other skills) by a character with the skill Exceptional Body Development. |
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