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Device Proficiency: Difference between revisions

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(Created page with "==Device Proficiency== {| class="wikitable" |- ! Name !! Device Proficiency |- | Cost || 5 points |- | Prerequisites || Scoundrel |- | Key Words|| Archetype / Twice per day |- | Description || Twice per day, the character can pick or disable a superior lock or trap with a suitable set of lockpicks or tools and about two minutes’ suitable roleplay, or a mastercrafted lock or trap with about five minutes’ suitable roleplay. This skill can be used to disable a trap...")
 
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| Key Words|| Archetype / Twice per day
| Key Words|| Archetype / Twice per day
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|-
| Description || Twice per day, the character can pick or disable a superior lock or trap with a suitable set of lockpicks or tools and about two minutes’ suitable roleplay, or a mastercrafted lock or trap with about five minutes’ suitable roleplay.
| Description || Twice per day, the character can pick or disable a '''superior''' lock or trap with a suitable set of lockpicks or tools and about two minutes’ suitable roleplay, or a '''mastercrafted''' lock or trap with about five minutes’ suitable roleplay.


This skill can be used to disable a trap of any quality without breaking it, but the character must spend double the time doing so.
This skill can be used to disable a trap of any quality without breaking it, but the character must spend double the time doing so.


'''Special:''' If the character uses superior or higher quality tools for all uses of this skill, they may use this skill three times per day rather than two.
'''Special:''' If the character uses '''superior''' or higher quality tools for all uses of this skill, they may use this skill ''three'' times per day rather than two.
|}
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Revision as of 13:46, 26 June 2024

Device Proficiency

Name Device Proficiency
Cost 5 points
Prerequisites Scoundrel
Key Words Archetype / Twice per day
Description Twice per day, the character can pick or disable a superior lock or trap with a suitable set of lockpicks or tools and about two minutes’ suitable roleplay, or a mastercrafted lock or trap with about five minutes’ suitable roleplay.


This skill can be used to disable a trap of any quality without breaking it, but the character must spend double the time doing so.

Special: If the character uses superior or higher quality tools for all uses of this skill, they may use this skill three times per day rather than two.


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