While the Curious Pastimes 2nd Edition ruleset is largely finalised we will continue to make minor tweaks. To provide feedback please fill in the google form located at: https://forms.gle/gJPgL9Q132Bsx6DHA

Gathering: Difference between revisions

From Curious Pastimes Wiki
Line 16: Line 16:
After ten minutes’ suitable roleplay – “cutting branches” or “digging rocks” with suitable props, etc. – the player may go to the '''Game Organisation Desk''' to declare they have been gathering and draw a ball from a bag, to determine how many materials they receive.
After ten minutes’ suitable roleplay – “cutting branches” or “digging rocks” with suitable props, etc. – the player may go to the '''Game Organisation Desk''' to declare they have been gathering and draw a ball from a bag, to determine how many materials they receive.


Materials gathered will always be '''raw materials''' such as timber, ore, or hide, which must be refined by a [[Crafter]] into finished materials such as wood, metal, paper or leather.
Materials gathered will always be '''raw materials''' such as timber, ore, or hide, which must be refined by a Crafter into finished materials such as wood, metal, paper or leather.


A result of a “black ball” triggers a dangerous consequence, such as encountering a wild creature or being injured in an accident.
A result of a “black ball” triggers a dangerous consequence, such as encountering a wild creature or being injured in an accident.

Revision as of 14:07, 26 June 2024

Gathering

Name Gathering
Cost 4 points
Prerequisites None
Key Words General / Once per day
Description Once per day, the character may fell trees, trap animals, dig for ore, or otherwise collect materials for crafting.


After ten minutes’ suitable roleplay – “cutting branches” or “digging rocks” with suitable props, etc. – the player may go to the Game Organisation Desk to declare they have been gathering and draw a ball from a bag, to determine how many materials they receive.

Materials gathered will always be raw materials such as timber, ore, or hide, which must be refined by a Crafter into finished materials such as wood, metal, paper or leather.

A result of a “black ball” triggers a dangerous consequence, such as encountering a wild creature or being injured in an accident.

Special: The player may specify, before drawing, which material they are looking for; note that this will result in gathering fewer materials, and if the material cannot be found in the area, the character will receive nothing at all.


Return to Skills List