Through Defence: Difference between revisions
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(Created page with "==Through Defence== {| class="wikitable" |- ! Name !! Through Defence |- | Cost || 6 points |- | Prerequisites || Armour proficiency |- | Key Words|| Archetype / Twice per day |- | Description || The character can, with about thirty seconds’ roleplay, adjust their armour so as to snarl sharp points and blades. After activating this ability, the next attack from an arrow or crossbow bolt or from a weapon calling Through by mundane means (i.e. without any of the cal...") |
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| Cost || 6 points |
| Cost || 6 points |
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| Prerequisites || [[Armour |
| Prerequisites || [[Armour Proficiency]] |
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| Key Words|| Archetype / Twice per day |
| Key Words|| Archetype / Twice per day |
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| Description || The character can, with about thirty seconds’ roleplay, adjust their armour so as to snarl sharp points and blades. After activating this ability, the next attack from an arrow or crossbow bolt or from a weapon calling Through by mundane means (i.e. without any of the calls Artefact, Corporeal, Elemental or Spirit) damages the armour rather than bypassing it. |
| Description || The character can, with about thirty seconds’ roleplay, adjust their armour so as to snarl sharp points and blades. After activating this ability, the next attack to each location from an arrow or crossbow bolt or from a weapon calling ''Through'' by mundane means (i.e. without any of the calls ''Artefact'', ''Corporeal'', ''Elemental'' or ''Spirit'') damages the armour rather than bypassing it. |
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'''Special:''' If the character is wearing superior or higher quality armour for all uses of this skill, they may use this skill three times per day rather than two. |
'''Special:''' If the character is wearing superior or higher quality armour for all uses of this skill, they may use this skill three times per day rather than two. |
Revision as of 15:36, 26 June 2024
Through Defence
Name | Through Defence |
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Cost | 6 points |
Prerequisites | Armour Proficiency |
Key Words | Archetype / Twice per day |
Description | The character can, with about thirty seconds’ roleplay, adjust their armour so as to snarl sharp points and blades. After activating this ability, the next attack to each location from an arrow or crossbow bolt or from a weapon calling Through by mundane means (i.e. without any of the calls Artefact, Corporeal, Elemental or Spirit) damages the armour rather than bypassing it.
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