Flare: Difference between revisions
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| Key Words|| Greater Elemental / Combat |
| Key Words|| Greater Elemental / Combat |
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| Description || This spell produces a burst of intensely bright light, temporarily blinding three adjacent targets within range. Each target must be within about 5ft/1.5m of the next, and the caster cannot “skip” targets. The caster may call Flare up to three times in quick succession, indicating each target in turn. |
| Description || This spell produces a burst of intensely bright light, temporarily blinding three adjacent targets within range. Each target must be within about 5ft/1.5m of the next, and the caster cannot “skip” targets. The caster may call ''Flare'' up to three times in quick succession, indicating each target in turn. |
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This effect lasts for 5 seconds, and during this time those affected must keep their eyes shut, or if it is unsafe to do so (e.g. in the thick of battle) roleplay being unable to see. |
This effect lasts for 5 seconds, and during this time those affected must keep their eyes shut, or if it is unsafe to do so (e.g. in the thick of battle) roleplay being unable to see. |
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Revision as of 08:05, 9 July 2024
Flare
Vocals | By my power and the power of the Elements, let the Air burn with Fire |
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Call | Flare [repeat for each target] |
Range | 30ft / 10m |
Duration | 5 seconds |
Cost | 2 magic points |
Key Words | Greater Elemental / Combat |
Description | This spell produces a burst of intensely bright light, temporarily blinding three adjacent targets within range. Each target must be within about 5ft/1.5m of the next, and the caster cannot “skip” targets. The caster may call Flare up to three times in quick succession, indicating each target in turn.
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