Jeweller: Difference between revisions
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| Key Words|| General / [[Work Units]] |
| Key Words|| General / [[Work Units]] |
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| Description || The character can, through brief handling and examination, identify any gems, items of jewellery or mechanisms that they know how to craft, along with their specific mechanical effects. They can identify the ''' |
| Description || The character can, through brief handling and examination, identify any gems, items of jewellery or mechanisms that they know how to craft, along with their specific mechanical effects. They can identify the '''quality''' of any item they ''don’t'' know how to make, along with, if relevant, a brief summary of its effects, e.g. “needle trap.” |
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Revision as of 11:29, 7 August 2024
Jeweller
Name | Jeweller |
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Cost | 6 points |
Prerequisites | None |
Key Words | General / Work Units |
Description | The character can, through brief handling and examination, identify any gems, items of jewellery or mechanisms that they know how to craft, along with their specific mechanical effects. They can identify the quality of any item they don’t know how to make, along with, if relevant, a brief summary of its effects, e.g. “needle trap.”
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