While the Curious Pastimes 2nd Edition ruleset is largely finalised we will continue to make minor tweaks. To provide feedback please fill in the google form located at: https://forms.gle/gJPgL9Q132Bsx6DHA

Heroic Charge: Difference between revisions

From Curious Pastimes Wiki
No edit summary
No edit summary
Line 10: Line 10:
|-
|-
| Description || Twice per day, after thirty seconds’ roleplay working themselves into a rage, the character may make themselves [[Combat#Immunity|immune]] to [[Calls#Body Effects, Mind Effects and Fear|fear and mind effects]] for up to '''one minute''', only as long as they are charging or actively attacking enemies. If they stop attacking or charging, the effect immediately ends. The character must continue to observe safe play while roleplaying their their “rage”!
| Description || Twice per day, after thirty seconds’ roleplay working themselves into a rage, the character may make themselves [[Combat#Immunity|immune]] to [[Calls#Body Effects, Mind Effects and Fear|fear and mind effects]] for up to '''one minute''', only as long as they are charging or actively attacking enemies. If they stop attacking or charging, the effect immediately ends. The character must continue to observe safe play while roleplaying their their “rage”!



'''Special:''' Imbibing the potion [[Berserkergang]] allows the character to use this skill an additional time once during the potion’s duration ''instead'' of the potion’s usual effect.
'''Special:''' Imbibing the potion [[Berserkergang]] allows the character to use this skill an additional time once during the potion’s duration ''instead'' of the potion’s usual effect.

Revision as of 11:15, 6 September 2024

Name Heroic Charge
Cost 6 points
Prerequisites Fearlessness
Key Words Archetype / Twice per day
Description Twice per day, after thirty seconds’ roleplay working themselves into a rage, the character may make themselves immune to fear and mind effects for up to one minute, only as long as they are charging or actively attacking enemies. If they stop attacking or charging, the effect immediately ends. The character must continue to observe safe play while roleplaying their their “rage”!


Special: Imbibing the potion Berserkergang allows the character to use this skill an additional time once during the potion’s duration instead of the potion’s usual effect.


Return to Skills List