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Immune to Mind Effect: Difference between revisions

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| Key Words || Archetype / Permanent
| Key Words || Archetype / Permanent
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| Description || The character becomes [[Combat#Immunity|immune]] to '''one''' [[Calls#Body Effects, Mind Effects and Fear|mind effect]] from any source, whether magical or mundane, ''other than'' disease or poison. The character must choose from the following list:
| Description || The character becomes [[Combat#Immunity|immune]] to '''one''' [[Calls#Body Effects, Mind Effects and Fear|mind effect]] from any source, whether magical or mundane, ''except'' disease or poison. The character must choose from the following list:


:*''Befriend''
:*''Befriend''

Revision as of 16:13, 7 September 2024

Name Immune to [Mind Effect]
Cost 6 points per immunity
Prerequisites Iron Will
Key Words Archetype / Permanent
Description The character becomes immune to one mind effect from any source, whether magical or mundane, except disease or poison. The character must choose from the following list:
  • Befriend
  • Command
  • Confusion
  • Distract
  • Enthral
  • Possession
  • Sleep

This skill may be taken multiple times, choosing one call from the above each time.

Note: Any character may possess a maximum total of three immunities of all kinds.


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