Gift of Fire: Difference between revisions
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==Gift of Fire== |
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| Key Words|| Archetype / [[Magic#Magic Points|Magic Points]] |
| Key Words|| Archetype / [[Magic#Magic Points|Magic Points]] |
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| Description || The character can |
| Description || The character can charge a weapon of any size held in their hands with any elemental '''combat''' spell known to them. After completing the spell vocals, the character may accompany the next '''two''' blows delivered with the weapon with the spell’s [[Calls#Damage Calls|damage]] or [[Calls#Effect Calls|effect call]], per ''[[Calls#Effects as Weapon or Touch Calls|Effects as Weapon or Touch Calls]]. The spell functions as a [[Spellcasting#Touch Spells|touch spell]], except that the blows may be delivered within '''1 minute'''. |
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The effect applies on any successful blow (i.e. not blocked or parried), even if stopped by the target’s armour. Only the target struck is affected, even if the spell would normally affect multiple targets (e.g. ''[[Flare]]''). |
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Revision as of 13:32, 8 September 2024
Name | Gift of Fire |
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Cost | 8 points |
Prerequisites | Greater Elemental Spellcasting |
Key Words | Archetype / Magic Points |
Description | The character can charge a weapon of any size held in their hands with any elemental combat spell known to them. After completing the spell vocals, the character may accompany the next two blows delivered with the weapon with the spell’s damage or effect call, per Effects as Weapon or Touch Calls. The spell functions as a touch spell, except that the blows may be delivered within 1 minute.
The effect applies on any successful blow (i.e. not blocked or parried), even if stopped by the target’s armour. Only the target struck is affected, even if the spell would normally affect multiple targets (e.g. Flare). |
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