While the Curious Pastimes 2nd Edition ruleset is largely finalised we will continue to make minor tweaks. To provide feedback please fill in the google form located at: https://forms.gle/gJPgL9Q132Bsx6DHA

Gift of Fire: Difference between revisions

From Curious Pastimes Wiki
No edit summary
No edit summary
Line 9: Line 9:
| Key Words|| Archetype / [[Magic#Magic Points|Magic Points]]
| Key Words|| Archetype / [[Magic#Magic Points|Magic Points]]
|-
|-
| Description || The character can charge a weapon of any size held in their hands with any elemental '''combat''' spell known to them. After completing the spell vocals, the character may accompany the next '''two''' blows delivered with the weapon with the spell’s [[Calls#Damage Calls|damage]] or [[Calls#Effect Calls|effect call]], per ''[[Calls#Effects as Weapon or Touch Calls|Effects as Weapon or Touch Calls]]. The spell functions as a [[Spellcasting#Touch Spells|touch spell]], except that the blows may be delivered within '''1 minute'''.
| Description || The character can charge a weapon of any size held in their hands with any elemental '''combat''' spell known to them. After completing the spell vocals, the character may accompany the next '''two''' blows delivered with the weapon with the spell’s [[Calls#Damage Calls|damage]] or [[Calls#Effect Calls|effect call]], per ''[[Calls#Effects as Weapon or Touch Calls|Effects as Weapon or Touch Calls]]''. The spell functions as a [[Spellcasting#Touch Spells|touch spell]], except that the blows may be delivered within '''1 minute'''.





Revision as of 13:32, 8 September 2024

Name Gift of Fire
Cost 8 points
Prerequisites Greater Elemental Spellcasting
Key Words Archetype / Magic Points
Description The character can charge a weapon of any size held in their hands with any elemental combat spell known to them. After completing the spell vocals, the character may accompany the next two blows delivered with the weapon with the spell’s damage or effect call, per Effects as Weapon or Touch Calls. The spell functions as a touch spell, except that the blows may be delivered within 1 minute.


The effect applies on any successful blow (i.e. not blocked or parried), even if stopped by the target’s armour. Only the target struck is affected, even if the spell would normally affect multiple targets (e.g. Flare).


Return to Skills List