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Foraging: Difference between revisions

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==Foraging==

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| Key Words|| General / Once per day
| Key Words|| General / Once per day
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| Description || Once per day, the character may collect alchemically useful herbs, venoms, blood, horns or other ingredients.
| Description || Once per day, the character may collect alchemically useful herbs, venoms, blood, horns or other [[Alchemy#Raw Ingredients|ingredients]].




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'''Special:''' The player may specify, before drawing, which ingredient they are looking for; note that this will result in foraging fewer ingredients, and if the ingredient does not grow in the area, the forager will receive nothing at all.
'''Special:''' The player may specify, before drawing, which ingredient they are looking for; note that this will result in foraging fewer ingredients, and if the ingredient does not grow in the area, the forager will receive nothing at all.

See ''[[Resource Collection]]'' for more on skills like this one.
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| Progression || None
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Latest revision as of 19:32, 12 September 2024

Name Foraging
Cost 4 points
Prerequisites None
Key Words General / Once per day
Description Once per day, the character may collect alchemically useful herbs, venoms, blood, horns or other ingredients.


After ten minutes’ suitable roleplay – examining leaves and roots, digging in the soil, picking flowers etc. – the player may go to the Game Organisation Desk to declare they have been foraging and draw a ball from a bag, to determine how many ingredients they receive.

A result of a “black ball” triggers a dangerous consequence, typically encountering a creature or spirit in the woods.

Special: The player may specify, before drawing, which ingredient they are looking for; note that this will result in foraging fewer ingredients, and if the ingredient does not grow in the area, the forager will receive nothing at all.

See Resource Collection for more on skills like this one.

Progression None


Return to Skills List