Gathering: Difference between revisions
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| Key Words|| General / Once per day |
| Key Words|| General / Once per day |
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| Description || Once per day, the character may fell trees, trap animals, dig for ore, or otherwise collect materials for crafting. |
| Description || Once per day, the character may fell trees, trap animals, dig for ore, or otherwise collect [[Crafting#Crafting Materials|materials]] for crafting. |
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See ''[[Resource Collection]]'' for more on skills like this one. |
See ''[[Resource Collection]]'' for more on skills like this one. |
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| Progression || None |
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Latest revision as of 19:33, 12 September 2024
Name | Gathering |
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Cost | 4 points |
Prerequisites | None |
Key Words | General / Once per day |
Description | Once per day, the character may fell trees, trap animals, dig for ore, or otherwise collect materials for crafting.
Materials gathered will always be raw materials such as timber, ore, or hide, which must be refined by a crafter into finished materials such as wood, metal, paper or leather. A result of a “black ball” triggers a dangerous consequence, such as encountering a wild creature or being injured in an accident. Special: The player may specify, before drawing, which material they are looking for; note that this will result in gathering fewer materials, and if the material cannot be found in the area, the character will receive nothing at all. See Resource Collection for more on skills like this one. |
Progression | None |
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