Heavy Armour: Difference between revisions
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| Prerequisites || [[Medium Armour]] |
| Prerequisites || [[Medium Armour]] |
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| Key Words|| Archetype / Permanent |
| Key Words|| Archetype / Warrior / Permanent |
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| Description || The character can wear and [[Combat#Healing and Armour Repair|repair]] [[Armour Categories|'''heavy''' armour]], granting them '''4 [[Combat#Armour Hits|armour hits]]''' on any location visibly armoured with a suitable phys rep. |
| Description || The character can wear and [[Combat#Healing and Armour Repair|repair]] [[Armour Categories|'''heavy''' armour]], granting them '''4 [[Combat#Armour Hits|armour hits]]''' on any location visibly armoured with a suitable phys rep. |
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| Progression || None |
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Revision as of 22:52, 12 September 2024
| Name | Heavty Armour |
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| Cost | 2 points |
| Prerequisites | Medium Armour |
| Key Words | Archetype / Warrior / Permanent |
| Description | The character can wear and repair heavy armour, granting them 4 armour hits on any location visibly armoured with a suitable phys rep. |
| Progression | None |
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