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Through Defence: Difference between revisions

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| Prerequisites || [[Armour Proficiency]]
| Prerequisites || [[Armour Proficiency]]
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| Key Words|| Archetype / Twice per day
| Key Words|| Archetype / Warrior / Twice per day
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| Description || The character can, with about thirty seconds’ roleplay, adjust their armour so as to snarl sharp points and blades. After activating this ability, the next attack to each location from an arrow or crossbow bolt or from a weapon calling ''Through'' by mundane means (i.e. without any of the [[Calls#Damage Type|damage types]] ''Artefact'', ''Corporeal'', ''Elemental'' or ''Spirit'') damages the armour rather than bypassing it.
| Description || The character can, with about thirty seconds’ roleplay, adjust their armour so as to snarl sharp points and blades. After activating this ability, the next attack to each location from an arrow or crossbow bolt or from a weapon calling ''[[Calls#Damage Indicator|Through]]'' by mundane means (i.e. without any of the [[Calls#Damage Type|damage types]] ''Artefact'', ''Corporeal'', ''Elemental'' or ''Spirit'') inflicts one [[Combat#Armour Hits|armour hit]] rather than bypassing the armour.




'''Special:''' If the character is wearing '''superior''' or higher quality armour for all uses of this skill, they may use this skill ''three'' times per day rather than two.
'''Special:''' If the character is wearing '''superior''' or higher quality armour for all uses of this skill, they may use this skill ''three'' times per day rather than two.
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| Progression || None
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Revision as of 22:55, 12 September 2024

Name Through Defence
Cost 6 points
Prerequisites Armour Proficiency
Key Words Archetype / Warrior / Twice per day
Description The character can, with about thirty seconds’ roleplay, adjust their armour so as to snarl sharp points and blades. After activating this ability, the next attack to each location from an arrow or crossbow bolt or from a weapon calling Through by mundane means (i.e. without any of the damage types Artefact, Corporeal, Elemental or Spirit) inflicts one armour hit rather than bypassing the armour.


Special: If the character is wearing superior or higher quality armour for all uses of this skill, they may use this skill three times per day rather than two.

Progression None


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