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Thaumaturgy: Difference between revisions

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==Thaumaturgy==

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| Prerequisites || [[Corporeal Spellcasting]] and [[Elemental Spellcasting]]
| Prerequisites || [[Corporeal Spellcasting]] and [[Elemental Spellcasting]]
|-
|-
| Key Words|| Archetype / [[Magic Points]]
| Key Words|| Archetype / Magician / [[Magic#Magic Points|Magic Points]]
|-
|-
| Description || The character can, at a cost in magic points, cast spells from the following list:
| Description || The character can, at a cost in magic points, cast [[Spellcasting|spells]] from the following list:


:*[[Banish Construct]],
:*[[Banish Construct]]
:*[[Corporeal Weapon]],
:*[[Corporeal Weapon]]
:*[[Discern Nature of Construct]],
:*[[Discern Nature of Construct]]
:*[[Elemental Weapon]],
:*[[Elemental Weapon]]
:*[[Greater Countermagic]],
:*[[Greater Countermagic]]
:*[[Harden Skin]],
:*[[Harden Skin]]
:*[[Identify Materials]],
:*[[Magic Armour]]
:*[[Magic Armour]],
:*[[Repair]]
:*[[Repair]],
:*[[Sturdiness]]
:*[[Sturdiness]], and
:*[[Transmute]]
:*[[Transmute]].


They may also, at a cost in magic points and resources, cast the [[rites]]:
They may also, at a cost in [[Magic#Magic Points|magic points]] and [[Rites#Preparing the Space|materials]], cast the [[Rites|rites]]:


:*[[Bind Path Focus]],
:*[[Bind Path Focus]]
:*[[Control Construct]], and
:*[[Control Construct]]
:*[[Regeneration]].
:*[[Regeneration]]


The character may not cast greater spells while wearing '''medium''' armour, or any spells while wearing '''heavy''' armour.
The character may not cast greater spells while wearing '''medium''' armour, or any spells while wearing '''heavy''' armour.

The number of magic points the character receives each day depends on how many skills they know that use them, see [[Character Creation#Magic Points and Work Units|''Magic Points and Work Units'']].
|-
| Progression || [[Exalted Thaumaturgy]]
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Latest revision as of 08:49, 14 September 2024

Name Thaumaturgy
Cost 8 points
Prerequisites Corporeal Spellcasting and Elemental Spellcasting
Key Words Archetype / Magician / Magic Points
Description The character can, at a cost in magic points, cast spells from the following list:

They may also, at a cost in magic points and materials, cast the rites:

The character may not cast greater spells while wearing medium armour, or any spells while wearing heavy armour.

The number of magic points the character receives each day depends on how many skills they know that use them, see Magic Points and Work Units.

Progression Exalted Thaumaturgy


Return to Skills List