While the Curious Pastimes 2nd Edition ruleset is largely finalised we will continue to make minor tweaks. To provide feedback please fill in the google form located at: https://forms.gle/gJPgL9Q132Bsx6DHA

Thaumaturgy: Difference between revisions

From Curious Pastimes Wiki
No edit summary
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
==Thaumaturgy==

{| class="wikitable"
{| class="wikitable"
|-
|-
Line 9: Line 7:
| Prerequisites || [[Corporeal Spellcasting]] and [[Elemental Spellcasting]]
| Prerequisites || [[Corporeal Spellcasting]] and [[Elemental Spellcasting]]
|-
|-
| Key Words|| Archetype / Magic points
| Key Words|| Archetype / Magician / [[Magic#Magic Points|Magic Points]]
|-
|-
| Description || The character can, at a cost in magic points, cast thaumaturgy and fundamental spells from the following list:
| Description || The character can, at a cost in magic points, cast [[Spellcasting|spells]] from the following list:
*[[Banish Construct]]
*[[Corporeal Weapon]]
*[[Discern Nature of Construct]]
*[[Elemental Weapon]]
*[[Greater Countermagic]]
*[[Harden Skin]]
*[[Identify Materials]]
*[[Magic Armour]]
*[[Repair]]
*[[Sturdiness]]
*[[Transmute]]


:*[[Banish Construct]]
They may also, at a cost in magic points and resources, cast the rites [[Control Construct]] and [Regeneration]].
:*[[Corporeal Weapon]]
The character may not cast greater spells while wearing medium armour, or any spells while wearing heavy armour.
:*[[Discern Nature of Construct]]
:*[[Elemental Weapon]]
:*[[Greater Countermagic]]
:*[[Harden Skin]]
:*[[Magic Armour]]
:*[[Repair]]
:*[[Sturdiness]]
:*[[Transmute]]

They may also, at a cost in [[Magic#Magic Points|magic points]] and [[Rites#Preparing the Space|materials]], cast the [[Rites|rites]]:

:*[[Bind Path Focus]]
:*[[Control Construct]]
:*[[Regeneration]]

The character may not cast greater spells while wearing '''medium''' armour, or any spells while wearing '''heavy''' armour.

The number of magic points the character receives each day depends on how many skills they know that use them, see [[Character Creation#Magic Points and Work Units|''Magic Points and Work Units'']].
|-
| Progression || [[Exalted Thaumaturgy]]
|}
|}



Latest revision as of 08:49, 14 September 2024

Name Thaumaturgy
Cost 8 points
Prerequisites Corporeal Spellcasting and Elemental Spellcasting
Key Words Archetype / Magician / Magic Points
Description The character can, at a cost in magic points, cast spells from the following list:

They may also, at a cost in magic points and materials, cast the rites:

The character may not cast greater spells while wearing medium armour, or any spells while wearing heavy armour.

The number of magic points the character receives each day depends on how many skills they know that use them, see Magic Points and Work Units.

Progression Exalted Thaumaturgy


Return to Skills List