Armour Proficiency: Difference between revisions
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(Created page with "==Armour Proficiency== {| class="wikitable" |- ! Name !! Armour Proficiency |- | Cost || 6 points |- | Prerequisites || Light Armour |- | Key Words|| Archetype / At will |- | Description || The character can adjust their armour to best make use of it in battle, granting them extra protection. Light and medium armour grants the character one additional hit of protection per location, while heavy armour grants two additional hits. Note that this skill cannot be used (alth...") |
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| Cost || 6 points |
| Cost || 6 points |
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| Prerequisites || Light Armour |
| Prerequisites || [[Light Armour]] |
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| Key Words|| Archetype / At will |
| Key Words|| Archetype / At will |
Revision as of 11:26, 10 May 2024
Armour Proficiency
Name | Armour Proficiency |
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Cost | 6 points |
Prerequisites | Light Armour |
Key Words | Archetype / At will |
Description | The character can adjust their armour to best make use of it in battle, granting them extra protection. Light and medium armour grants the character one additional hit of protection per location, while heavy armour grants two additional hits.
Note that this skill cannot be used (although it may be known, as a prerequisite for other skills) by a character with the skill Exceptional Body Development. |
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