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Raise Dead: Difference between revisions

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(Created page with "==Raise Dead== {| class="wikitable" |- ! Name !! Raise Dead |- | Length || Short (2 Minutes) |- | Range|| 10ft / 3m |- | Duration || Instantaneous |- | Cost || 2-4 magic points |- | Material Cost|| 1 unit of powdered bone, material link |- | Key Words|| NECROMANCY |- | Description || This rite must be performed over the body of a dead creature who has not previously been raised as an undead. The level of the rite is equal to the magic points spent in its casting. As we...")
 
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==Raise Dead==

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| Duration || Instantaneous
| Duration || Instantaneous
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| Cost || 2-4 magic points
| Cost || 2-4 [[Magic#Magic Points|magic points]]
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| Material Cost|| 1 unit of powdered bone, material link
| Material Cost|| 1 unit of powdered bone, material link
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| Key Words|| NECROMANCY
| Key Words|| Necromancy
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| Description || This rite must be performed over the body of a dead creature who has not previously been raised as an undead.


The level of the rite is equal to the [[Magic#Magic Points|magic points]] spent in its casting.

As well as [[Rites#Preparing the Space|drawing a circle]] or symbols in powdered bone, the magician must incorporate some material link to the target into the rite, such as blood, flesh or grave mold.

At the conclusion of this rite, the target creature’s body or spirit rises as a supernatural creature whose powers derive from the Plane of Undeath, of a type specified by the caster, such as a skeleton, zombie or phantom, with a level equal to the level of the rite.

The undead is not under the caster’s control when raised; for this reason, most casters raise undead in the middle of an active [[Necromantic Ward|ward]].

If the creature has been protected against being raised, this rite automatically fails.
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| Skills || None (i.e. this skill must be [[Research|researched]] or acquired in play)
| Description || This rite must be performed over the body of a dead creature who has not previously been raised as an undead. The level of the rite is equal to the magic points spent in its casting. As well as drawing a circle or symbols in powdered bone, the magician must incorporate some material link to the target into the rite, such as blood, flesh or grave mold.
At the conclusion of this rite, the target creature’s body or spirit rises as a supernatural creature whose powers derive from the Plane of Undeath (per [[Discern Nature of Undead]]) of a type specified by the caster, such as a skeleton, zombie or phantom, with a level equal to the level of the rite. The undead is not under the caster’s control when raised; for this reason, most casters raise undead in the middle of an active ward (see [[Necromantic Ward]]).
If the creature has been protected against being raised (see Lay to Rest, p. 00), this rite automatically fails.
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Latest revision as of 10:16, 16 September 2024

Name Raise Dead
Length Short (2 Minutes)
Range 10ft / 3m
Duration Instantaneous
Cost 2-4 magic points
Material Cost 1 unit of powdered bone, material link
Key Words Necromancy
Description This rite must be performed over the body of a dead creature who has not previously been raised as an undead.


The level of the rite is equal to the magic points spent in its casting.

As well as drawing a circle or symbols in powdered bone, the magician must incorporate some material link to the target into the rite, such as blood, flesh or grave mold.

At the conclusion of this rite, the target creature’s body or spirit rises as a supernatural creature whose powers derive from the Plane of Undeath, of a type specified by the caster, such as a skeleton, zombie or phantom, with a level equal to the level of the rite.

The undead is not under the caster’s control when raised; for this reason, most casters raise undead in the middle of an active ward.

If the creature has been protected against being raised, this rite automatically fails.

Skills None (i.e. this skill must be researched or acquired in play)


Return to Rites List