Summon Demon: Difference between revisions
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==Summon Demon== |
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| Duration || Instantaneous |
| Duration || Instantaneous |
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| Cost || 2-4 magic points |
| Cost || 2-4 [[Magic#Magic Points|magic points]] |
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| Material Cost|| 1 unit of powdered dye, material link |
| Material Cost|| 1 unit of powdered dye, material link |
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| Key Words|| Demonology |
| Key Words|| Demonology |
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| Description || This rite calls a supernatural creature from the Demonic Plane |
| Description || This rite calls a supernatural creature from the Demonic Plane of a specified type, such as an elemental, an imp or a familiar. |
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The level of the rite is equal to the [[Magic#Magic Points|magic points]] spent in its casting. |
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As well as drawing a circle or suitable symbols in powdered dye, the magician must incorporate some material link to the target into the rite, such as a burning brazier or bowl of water (for an elemental) or a text or image associated with the demon (for an oathbound). |
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At the conclusion of this rite, a demon of the specified type and with a level equal to the level of the rite appears in front of the caster. |
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The demon is not under the caster’s control when summoned; for this reason, most casters summon demons into the middle of an active [[Demonic Ward|ward]]. |
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| Skills || None (i.e. this skill must be [[Research|researched]] or acquired in play) |
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Latest revision as of 10:20, 16 September 2024
Name | Summon Demon |
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Length | Short (2 Minutes) |
Range | 10ft / 3m |
Duration | Instantaneous |
Cost | 2-4 magic points |
Material Cost | 1 unit of powdered dye, material link |
Key Words | Demonology |
Description | This rite calls a supernatural creature from the Demonic Plane of a specified type, such as an elemental, an imp or a familiar.
As well as drawing a circle or suitable symbols in powdered dye, the magician must incorporate some material link to the target into the rite, such as a burning brazier or bowl of water (for an elemental) or a text or image associated with the demon (for an oathbound). At the conclusion of this rite, a demon of the specified type and with a level equal to the level of the rite appears in front of the caster. The demon is not under the caster’s control when summoned; for this reason, most casters summon demons into the middle of an active ward. Special: If summoned into a ward, the caster may dismiss the demon back to its home plane at any point until the ward expires or is broken; once the ward is broken, the demon may only return to the Demonic Plane if it has the power to do so independently. |
Skills | None (i.e. this skill must be researched or acquired in play) |
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