Cloud of Confusion: Difference between revisions
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! Name !! Cloud of Confusion |
! Name !! Cloud of Confusion |
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| Vocals || “By my exalted might and the power of the spirits, I baffle thy wits and still thy thoughts in a |
| Vocals || “By my exalted might and the power of the spirits, I baffle thy wits and still thy thoughts in a Cloud of Confusion – ''Mass Confusion''” |
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| Call|| ''[[Calls#Special Modifiers|Mass]] [[Calls#Spiritual Effects|Confusion]]'' |
| Call|| ''[[Calls#Special Modifiers|Mass]] [[Calls#Spiritual Effects|Confusion]]'' |
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For the duration of the spell, all creatures within a 30ft/10m radius of the spell’s target unable to act in any coherent fashion, except to parry or block attacks. |
For the duration of the spell, '''all''' creatures within a 30ft/10m radius of the spell’s target unable to act in any coherent fashion, except to parry or block attacks. |
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Attacks against those affected by this spell, whether physical or magical, do '''not''' break this spell. |
Attacks against those affected by this spell, whether physical or magical, do '''not''' break this spell. |
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'''Note:''' This spell may be '''[[Combat#Resistance|resisted]]''' by the skills [[Iron Will]], [[Resist Magic]] and [[Resist Exalted Magic]] or '''[[Combat#Countering|countered]]''' by the spells ''[[Countermagic]]'', ''[[Greater Countermagic]]'' and ''[[Nullify]]'', but as with all [[Calls#Mass Effects|mass spells]], countering and resisting only defends one subject. Cancelling the whole spell requires a special item or ability. |
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This spell may be resisted by the skill [[Iron Will]]. |
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| Skills || None (i.e. this skill must be [[Research|researched]] or acquired in play) |
| Skills || None (i.e. this skill must be [[Research|researched]] or acquired in play) |
Latest revision as of 12:53, 17 September 2024
Name | Cloud of Confusion |
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Vocals | “By my exalted might and the power of the spirits, I baffle thy wits and still thy thoughts in a Cloud of Confusion – Mass Confusion” |
Call | Mass Confusion |
Range | 60ft / 20m |
Duration | 30 seconds |
Cost | 20 magic points |
Key Words | Exalted / Spiritual / Combat |
Description | This spell allows the caster (or more usually a referee acting as directed by the caster) to call Mass Confusion at a target point within range.
Attacks against those affected by this spell, whether physical or magical, do not break this spell. Note: This spell may be resisted by the skills Iron Will, Resist Magic and Resist Exalted Magic or countered by the spells Countermagic, Greater Countermagic and Nullify, but as with all mass spells, countering and resisting only defends one subject. Cancelling the whole spell requires a special item or ability. |
Skills | None (i.e. this skill must be researched or acquired in play) |
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