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Armour Proficiency: Difference between revisions

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==Armour Proficiency==

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{| class="wikitable"
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| Prerequisites || [[Light Armour]]
| Prerequisites || [[Light Armour]]
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| Key Words|| Archetype / At will
| Key Words|| Archetype / Warrior / At will
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| Description || The character can adjust their armour to best make use of it in battle, granting them extra protection. '''Light''' and '''medium''' armour grants the character ''one additional'' hit of protection per location, while '''heavy''' armour grants ''two additional'' hits.
| Description || The character can adjust their armour to best make use of it in battle, granting them extra protection. [[Armour Categories|'''Light''' and '''medium''']] armour grants the character '''one''' additional [[Combat#Armour Hits|armour hit]] per location, while '''heavy''' armour grants '''two''' additional hits.



'''Note:''' This skill cannot be used (although it may be known, as a prerequisite for other skills) by a character with the skill [[Exceptional Body Development]].
'''Note:''' This skill cannot be used (although it may be known, as a prerequisite for other skills) by a character with the skill [[Exceptional Body Development]].
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| Progression || [[Through Defence]]
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Latest revision as of 14:50, 22 September 2024

Name Armour Proficiency
Cost 6 points
Prerequisites Light Armour
Key Words Archetype / Warrior / At will
Description The character can adjust their armour to best make use of it in battle, granting them extra protection. Light and medium armour grants the character one additional armour hit per location, while heavy armour grants two additional hits.


Note: This skill cannot be used (although it may be known, as a prerequisite for other skills) by a character with the skill Exceptional Body Development.

Progression Through Defence


Return to Skills List