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Antidotes: Difference between revisions

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==Antidoptes==

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| Cost || 8 points
| Cost || 8 points
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| Prerequisites || [[Poisoner]]
| Prerequisites || Creator Archetype and [[Poisoner]]
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| Key Words|| Archetype / Twice per day
| Key Words|| Archetype / Creator / Twice per day
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| Description || Twice per day, with access to a '''phys rep''' of suitable tools, the character can cure someone of a poison, per the spell ''[[Purge Poison]]'', with an improvised antidote. This requires around 2 minutes’ roleplay, examining the patient and hastily mixing ingredients.


If the subject is on their '''[[Combat#Incapacitation and Death|death count]]''', they may require the aid of a surgeon or corporeal spellcaster to keep them alive.

Using this skill consumes '''two''' alchemy ingredients if the poison afflicting the patient is known to the person attempting the cure, or '''four''' if not. Suitable ingredients include:
:*Agaric
:*Comfrey
:*Fireweed
:*Hawthorn
:*Sweet Geranium

Note that curing [[Poison and Disease#Magical Diseases and Poisons|magical poisons]] will require additional actions.
|-
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| Progression || None
| Description || Twice per day, with access to a phys rep of suitable tools, the character can cure someone of a poison, per the spell [[Purge Poison]], with an improvised antidote. This requires around 2 minutes’ roleplay, examining the patient and hastily mixing ingredients; note that if the subject is on their death count, they may require the aid of a surgeon or corporeal spellcaster to keep them alive.
Using this skill consumes two alchemy ingredients if the poison afflicting the patient is known to the person attempting the cure, or four if not. Suitable ingredients include Agaric, Comfrey, Fireweed, Hawthorn or Sweet Geranium.
Note that curing magical poisons will require additional actions.
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Latest revision as of 20:05, 16 October 2024

Name Antidotes
Cost 8 points
Prerequisites Creator Archetype and Poisoner
Key Words Archetype / Creator / Twice per day
Description Twice per day, with access to a phys rep of suitable tools, the character can cure someone of a poison, per the spell Purge Poison, with an improvised antidote. This requires around 2 minutes’ roleplay, examining the patient and hastily mixing ingredients.


If the subject is on their death count, they may require the aid of a surgeon or corporeal spellcaster to keep them alive.

Using this skill consumes two alchemy ingredients if the poison afflicting the patient is known to the person attempting the cure, or four if not. Suitable ingredients include:

  • Agaric
  • Comfrey
  • Fireweed
  • Hawthorn
  • Sweet Geranium

Note that curing magical poisons will require additional actions.

Progression None


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