Through Defence: Difference between revisions
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==Through Defence== |
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| Cost || 6 points |
| Cost || 6 points |
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| Prerequisites || [[Armour Proficiency]] |
| Prerequisites || Warrior Archetype and [[Armour Proficiency]] |
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| Key Words|| Archetype / Twice per day |
| Key Words|| Archetype / Warrior / Twice per day |
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| Description || The character can, with about thirty seconds’ roleplay, adjust their armour so as to snarl sharp points and blades. After activating this ability, the next attack to each location from an arrow or crossbow bolt or from a weapon calling ''Through'' by mundane means (i.e. without any of the |
| Description || The character can, with about thirty seconds’ roleplay, adjust their armour so as to snarl sharp points and blades. After activating this ability, the next attack to each location from an arrow or crossbow bolt or from a weapon calling ''[[Calls#Damage Indicator|Through]]'' by mundane means (i.e. without any of the [[Calls#Damage Type|damage types]] ''Artefact'', ''Corporeal'', ''Elemental'' or ''Spirit'') inflicts one [[Combat#Armour Hits|armour hit]] rather than bypassing the armour. |
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'''Special:''' If the character is wearing '''superior''' or higher quality armour for all uses of this skill, they may use this skill ''three'' times per day rather than two. |
'''Special:''' If the character is wearing '''superior''' or higher quality armour for all uses of this skill, they may use this skill ''three'' times per day rather than two. |
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| Progression || None |
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Latest revision as of 20:50, 16 October 2024
Name | Through Defence |
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Cost | 6 points |
Prerequisites | Warrior Archetype and Armour Proficiency |
Key Words | Archetype / Warrior / Twice per day |
Description | The character can, with about thirty seconds’ roleplay, adjust their armour so as to snarl sharp points and blades. After activating this ability, the next attack to each location from an arrow or crossbow bolt or from a weapon calling Through by mundane means (i.e. without any of the damage types Artefact, Corporeal, Elemental or Spirit) inflicts one armour hit rather than bypassing the armour.
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Progression | None |
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