While the Curious Pastimes 2nd Edition ruleset is largely finalised we will continue to make minor tweaks. To provide feedback please fill in the google form located at: https://forms.gle/gJPgL9Q132Bsx6DHA

Exceptional Body Development: Difference between revisions

From Curious Pastimes Wiki
No edit summary
No edit summary
 
(2 intermediate revisions by the same user not shown)
Line 5: Line 5:
| Cost || 10 points
| Cost || 10 points
|-
|-
| Prerequisites || [[Greater Body Development]]
| Prerequisites || Warrior Archetype and [[Greater Body Development]]
|-
|-
| Key Words|| Archetype / Warrior / Permanent
| Key Words|| Archetype / Warrior / Permanent
|-
|-
| Description || The character is considerably tougher than normal mortals, granting them ''two'' extra [[Combat#Physical Hits|physical hits]] per location, in addition to the extra hits from the skills [[Body Development]] and [[Greater Body Development]].
| Description || The character is considerably tougher than normal mortals, granting them '''two''' extra [[Combat#Physical Hits|physical hits]] per location, in addition to the extra hits from the skills [[Body Development]] and [[Greater Body Development]].




'''Note:''' A character with this skill cannot use the skill [[Armour Proficiency]] – although they may still know it, e.g. as a prerequisite for other skills.
'''Note:''' A character with this skill cannot use the skill [[Armour Proficiency]] – although they may still know it, e.g. as a prerequisite for other skills.
|-
|-
| Progression || [[Heavy Armour]]
| Progression || None
|}
|}



Latest revision as of 08:19, 25 October 2024

Name Exceptional Body Development
Cost 10 points
Prerequisites Warrior Archetype and Greater Body Development
Key Words Archetype / Warrior / Permanent
Description The character is considerably tougher than normal mortals, granting them two extra physical hits per location, in addition to the extra hits from the skills Body Development and Greater Body Development.


Note: A character with this skill cannot use the skill Armour Proficiency – although they may still know it, e.g. as a prerequisite for other skills.

Progression None


Return to Skills List