Wardbreaker: Difference between revisions
(Created page with "==Wardbreaker== {| class="wikitable" |- ! Name !! Wardbreaker |- | Cost || 8 points |- | Prerequisites || Device Proficiency and any Spellcasting Skill |- | Key Words|| Archetype / Magic points |- | Description || The character can, at a cost in magic points and resources, perform the rites Break Ward and Invest Wardbreakers Tools. Using lockpicks, trap-breaking tools or locksmith’s tools invested with the Invest Wardbreakers Tools rite, the character can...") |
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==Wardbreaker== |
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| Cost || 8 points |
| Cost || 8 points |
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| Prerequisites || [[Device Proficiency]] |
| Prerequisites || Scout Archetype and [[Device Proficiency]] |
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| Key Words|| Archetype / |
| Key Words|| Archetype / Scout / Once per day |
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The character can use their invested tools to pick or disable enchanted locks and traps with their [[Device Proficiency]] skill. |
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In addition, once per day, the character can analyse one of the following: |
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:* Enchanted lock or trap |
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:* Item enchanted as a magical hex |
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:* Magically sealed door or container |
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:* Portal or ward |
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This requires about two minutes’ close examination (within 5ft/1.5m). At the end of this time, the character learns the following information: |
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:* Whether it is enchanted, and with what sphere(s) (per ''[[Detect Magic]]'') |
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:* A specific description of a trap’s or hex's magical effects, including trigger, call(s) and charges |
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:* The specific conditions that must be met, if any, in order to open a lock or seal or pass a ward |
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:* Where a portal leads |
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As with the ''[[Analysis]]'' rite, this ability does not reveal any information specifically noted as being hidden from detection. |
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Note that this does not grant the player the ability to open or bypass the target ward or lock ''without'' meeting any specified conditions. Wardbreakers may be able to [[Research|research]] this and more dramatic feats. |
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| Progression || None |
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Using lockpicks, trap-breaking tools or locksmith’s tools invested with the Invest Wardbreakers Tools rite, the character can use their [[Scoundrel]] or [[Device Proficiency]] skill to pick or disable a lock or trap enchanted to prevent picking or disabling. |
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Latest revision as of 12:00, 10 November 2024
Name | Wardbreaker |
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Cost | 8 points |
Prerequisites | Scout Archetype and Device Proficiency |
Key Words | Archetype / Scout / Once per day |
Description | The character can, at a cost in resources, perform the rite Invest Wardbreakers Tools, enchanting a set of thief’s or locksmith’s tools as a focus of their will.
In addition, once per day, the character can analyse one of the following:
This requires about two minutes’ close examination (within 5ft/1.5m). At the end of this time, the character learns the following information:
As with the Analysis rite, this ability does not reveal any information specifically noted as being hidden from detection. Note that this does not grant the player the ability to open or bypass the target ward or lock without meeting any specified conditions. Wardbreakers may be able to research this and more dramatic feats. |
Progression | None |
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