Spell List: Difference between revisions
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Spell descriptions include the following details: |
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==Spell List== |
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:* '''Vocals:''' The incantation that should be said by the caster when the spell is cast. Casters are permitted and encouraged to vary their vocals, provided they retain the required elements. |
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===Aura of Defence=== |
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:* '''Call:''' Descriptions of '''combat''' spells also include a [[Calls#Damage Calls|damage]] or [[Calls#Effect Calls|effect]] call, which must be given at the end of the vocals (or when specified) to indicate to the target what effect they must take. |
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:* '''Range:''' The maximum range at which the spell can be cast. '''Self''' spells can only be cast upon the caster themselves, while '''touch''' spells require the caster to place their hand on (or over) the target, either continuously or at the conclusion of the vocals; note that special rules apply to [[Spellcasting#Touch Spells|combat touch spells]]. |
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:* '''Duration:''' The length of time that the spell’s effects last. '''Instantaneous''' spells deliver their effects all at once, immediately after the vocals (or the call) are complete. |
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:* '''Cost:''' The cost in [[Magic#Magic Points|magic points]] that the caster must pay upon completion of the vocals. Some spells have variable casting costs depending on the effect the caster wishes to achieve. |
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:* '''Skills:''' Which skills grant knowledge of this spell, if any. |
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{| class="wikitable" id="Combat and Information Spells" style="background-color: #ECE2FF" |
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| '''Combat and Information Spells''' |
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Spell descriptions below may include one of the following labels: |
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*'''Combat:''' The spell has an offensive effect that makes it useful in battle. Every combat spell’s vocals conclude in a standard '''[[Calls#Damage Calls|damage]]''' or '''[[Calls#Effect Calls|effect]]''' call, which the target should be able to enact without referee intervention. |
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*'''Information:''' The spell reveals something of the target’s nature or current state to the caster. It does not directly affect the target, and thus ignores the immunity to magic that generally applied to enchanted or cod iron items. |
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A list of all spells follow. Note that '''not all spells listed are available with starting skills'''. Spells marked with an asterisk (*) below must be unlocked with [[Research|research]]. |
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===Fundamental=== |
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{| class="wikitable" |
{| class="wikitable" |
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! Lesser !! Greater !! Exalted |
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| [[Countermagic]] || [[Greater Countermagic]] || [[Disenchantment]]* |
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! Greater Elemental !! ''By my power and the power of the elements I encircle myself with a barrier of Air – Aura of Defence.'' |
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| [[Detect Magic]] || || [[Extension]]* |
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| Range|| Self |
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| || || [[Nullify]] |
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| || || [[Planar Shift]]* |
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| || || [[Reflective Shield]] |
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===Corporeal=== |
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For the duration of the spell, the caster cannot be harmed by any '''mundane''' melee or missile weapon, i.e. any attack '''not''' accompanied by a magical damage type such as Corporeal or Artefact. Spells affect the caster normally, including damaging spells such as Elemental Bolt. |
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{| class="wikitable" |
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'''Effect calls''' delivered with a melee attack have no effect unless accompanied by a magical damage type as above, although the call Strength knocks the caster over even if the attack causes no damage (unless under the effects of a spell or ability to resist Strength or knockdown effects). |
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! Lesser !! Greater !! Exalted |
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| [[Cleanse Wound]] || [[Banish Corporeal]] || [[Cure All]]* |
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| [[Diagnosis]] || [[Blinding]] || [[Font of Healing]]* |
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| [[Discern Corporeal Nature]] || [[Corporeal Weapon]] || [[Inflict Disease]]* |
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| [[Enhancement]] || [[Cure Affliction]] || [[Poisoning]]* |
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| [[Fumble]] || [[Cure Disease]] || [[Regrowth]]* |
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| [[Lesser Healing]] || [[Greater Healing]] || [[Strength (spell)|Strength]] |
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| [[Mute]] || [[Harden Skin]] || [[Total Heal]] |
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| [[Painlessness]] || [[Paralysis]] || [[Touch of Death]] |
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| [[Recovery]] || [[Purge Poison]] || |
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| [[Retribution]] || [[Sturdiness]] || |
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| [[Sanctuary]] || [[Wounding]] || |
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===Elemental=== |
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The spell is immediately broken, ending all protection, as soon as the caster takes any form of hostile action. Readying an attack (e.g. aiming a bow) doesn’t break the spell; nor do benevolent spells such as Lesser Healing or Purge Poison, or information spells such as Detect Magic. |
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{| class="wikitable" |
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While under the effects of this spell, the caster should repeat the out of character call No Effect when struck, to convey the effect to attackers. |
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! Lesser !! Greater !! Exalted |
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| [[Cleanse Object]] || [[Aura of Defence]] || [[Disintegrate]]* |
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| [[Discern Elemental Nature]] || [[Banish Elemental]] || [[Earth Shock]]* |
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| [[Entangle]] || [[Dispel Elements]] || [[Elemental Storm]]* |
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| [[Identify Materials]] || [[Elemental Missile]] || [[Exalted Armour]] |
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| [[Mend]] || [[Elemental Weapon]] || [[Field of Tangles]]* |
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| [[Open/Lock]] || [[Flare]] || [[Invisibility]] |
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| [[Repel]] || [[Heat Object]] || [[Lightning]] |
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| [[Shatter]] || [[Magic Armour]] || [[Repel All]]* |
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| [[Strike Down]] || [[Magnetise]] || [[Teleport]]* |
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| || [[Repair]] || [[Weapon of Power]] |
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| || [[Telekinesis]] || |
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| || [[Transmute]] || |
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===Spiritual=== |
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{| class="wikitable" |
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! Lesser !! Greater !! Exalted |
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| [[Befriend]] || [[Banish Spirit]] || [[Aura of Fascination]]* |
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| [[Command]] || [[Exorcism]] || [[Cloud of Confusion]]* |
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| [[Confusion]] || [[False Memory]] || [[Spectral Form]] |
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| [[Detect Spirits]] || [[Sleep]] || [[Spirit Storm]]* |
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| [[Discern Spiritual Nature]] || [[Spirit Missile]] || [[Spirit Wrack]] |
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| [[Distract]] || [[Spirit Shield]] || [[True Sight]] |
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| [[Enthral]] || [[Spiritual Weapon]] || |
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| [[Fear]] || [[Succour]] || |
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| [[Forget]] || [[Suggestion]] || |
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| [[Sense Threats]] || || |
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| [[Spirit Reading]] || || |
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===Demonology=== |
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{| class="wikitable" |
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! Lesser || Greater |
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| [[Discern Nature of Demon]] || [[Banish Demon]] |
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| || [[Identify Demon Mark]] |
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===Necromancy=== |
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{| class="wikitable" |
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! Lesser || Greater |
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| [[Discern Nature of Undead]] || [[Banish Undead]] |
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|} |
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===Thaumaturgy=== |
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{| class="wikitable" |
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! Lesser !! Greater |
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| [[Discern Nature of Construct]] || [[Banish Construct]] |
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Latest revision as of 12:38, 16 November 2024
Spell descriptions include the following details:
- Vocals: The incantation that should be said by the caster when the spell is cast. Casters are permitted and encouraged to vary their vocals, provided they retain the required elements.
- Call: Descriptions of combat spells also include a damage or effect call, which must be given at the end of the vocals (or when specified) to indicate to the target what effect they must take.
- Range: The maximum range at which the spell can be cast. Self spells can only be cast upon the caster themselves, while touch spells require the caster to place their hand on (or over) the target, either continuously or at the conclusion of the vocals; note that special rules apply to combat touch spells.
- Duration: The length of time that the spell’s effects last. Instantaneous spells deliver their effects all at once, immediately after the vocals (or the call) are complete.
- Cost: The cost in magic points that the caster must pay upon completion of the vocals. Some spells have variable casting costs depending on the effect the caster wishes to achieve.
- Skills: Which skills grant knowledge of this spell, if any.
Combat and Information Spells
Spell descriptions below may include one of the following labels:
|
A list of all spells follow. Note that not all spells listed are available with starting skills. Spells marked with an asterisk (*) below must be unlocked with research.
Fundamental
Lesser | Greater | Exalted |
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Countermagic | Greater Countermagic | Disenchantment* |
Detect Magic | Extension* | |
Nullify | ||
Planar Shift* | ||
Reflective Shield |
Corporeal
Elemental
Spiritual
Demonology
Lesser | Greater |
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Discern Nature of Demon | Banish Demon |
Identify Demon Mark |
Necromancy
Lesser | Greater |
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Discern Nature of Undead | Banish Undead |
Thaumaturgy
Lesser | Greater |
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Discern Nature of Construct | Banish Construct |