While the Curious Pastimes 2nd Edition ruleset is largely finalised we will continue to make minor tweaks. To provide feedback please fill in the google form located at: https://forms.gle/gJPgL9Q132Bsx6DHA

Bitter Kiss: Difference between revisions

From Curious Pastimes Wiki
No edit summary
No edit summary
 
Line 14: Line 14:
| Cost || 5 [[Creation#Work Units|work units]]
| Cost || 5 [[Creation#Work Units|work units]]
|-
|-
| Key words || Poison / Destructive / Combat
| Key words || Poison / Destructive / [[Alchemy Recipes#Combat Poisons|Combat]]
|-
|-
| Description || This powerful poison may be smeared on any bladed melee weapon.
| Description || This powerful poison may be smeared on any bladed melee weapon.

Latest revision as of 13:38, 16 November 2024

Name Bitter Kiss
Form Blade venom
Call Bitter Kiss
Onset Instantaneous
Duration Instantaneous
Ingredients 2 viper venom, 3 oil
Cost 5 work units
Key words Poison / Destructive / Combat
Description This powerful poison may be smeared on any bladed melee weapon.


The wielder must call Bitter Kiss with the first blow with that weapon after applying.

If the blow lands on an unarmoured location (or one with zero armour hits) and the target does not resist it, the location is reduced to zero physical hits. The wound can be healed as normal.

The following rules apply to blade venoms:

  • If the weapon is sheathed or set down after the venom is applied, the venom is assumed to have lost effectiveness.
  • If the blow strikes an armoured location or is parried, the poison is wasted.
  • If the blow misses altogether, the poison is not wasted, and the wielder may attempt to use it again on the next blow.
Skill Alchemist


Back to Alchemy Recipes