Sapper: Difference between revisions
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==Sapper== |
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| Cost || 5 points |
| Cost || 5 points |
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| Prerequisites || [[ |
| Prerequisites || [[Sculptor]] |
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| Key Words|| Archetype / Special |
| Key Words|| Archetype / Creator or Scout / Special |
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| Description || The character can, with a '''phys rep''' of suitable tools, break walls or doors, damage or collapse bridges, or otherwise sabotage structures. Requirements for using this skill will be determined by the attending referee and may vary depending on the structure and the character’s objective. |
| Description || The character can, with a '''phys rep''' of suitable tools, break walls or doors, damage or collapse bridges, or otherwise sabotage structures. Requirements for using this skill will be determined by the attending referee and may vary depending on the structure and the character’s objective. This may include: |
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This may include: |
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:*A minimum |
:*A minimum period of roleplay |
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:*An expenditure in materials or resources |
:*An expenditure in materials or resources |
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Depending on the task at hand, sapping may not always be successful. Use of this skill in battle should be coordinated with the Battle Team in advance. |
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| Progression || None |
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Latest revision as of 17:11, 16 November 2024
Name | Sapper |
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Cost | 5 points |
Prerequisites | Sculptor |
Key Words | Archetype / Creator or Scout / Special |
Description | The character can, with a phys rep of suitable tools, break walls or doors, damage or collapse bridges, or otherwise sabotage structures. Requirements for using this skill will be determined by the attending referee and may vary depending on the structure and the character’s objective. This may include:
Depending on the task at hand, sapping may not always be successful. Use of this skill in battle should be coordinated with the Battle Team in advance. |
Progression | None |
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