Spirit Storm: Difference between revisions
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| Call|| ''Mass Spirit Bolt'' |
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| Call|| ''[[Calls#Mass Calls|Mass]] [[Calls#Damage Indicator|Spirit]] [[Calls#Ranged Damage Indicator|Missile]]'' |
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| Range|| 60ft / 20m |
| Range|| 60ft / 20m |
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| Duration || 30 seconds |
| Duration || 30 seconds |
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| Cost || 30 magic points |
| Cost || 30 [[Magic#Magic Points|magic points]] |
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| Key Words|| Exalted Spiritual / Combat |
| Key Words|| Exalted / Spiritual / Combat |
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| Description || This spell allows the caster (or more usually a referee acting as directed by the caster) to call ''[[Calls#Mass Calls|Mass]] [[Calls#Damage Indicator|Spirit]] [[Calls#Ranged Damage Indicator|Missile]]'' at a target point within range. |
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'''All creatures''' within a 10ft/3m radius of the spell’s target takes two '''[[Combat#Physical Hits|physical hits]]''' to every location, ignoring armour, and is knocked off their feet per ''[[Calls#Elemental Effects|Strike Down]]''. |
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'''Note:''' As with any [[Calls#Mass Calls|mass]] spell, this spell may be '''[[Combat#Resistance|resisted]]''' or '''[[Combat#Countering|countered]]''' at the level of the individual effect (i.e. ''Spirit Missile''). Individuals can resist this spell with the skills [[Resist Magic]] and [[Resist Exalted Magic]] or counter it (for themselves only) with the spells ''[[Greater Countermagic]]'' and ''[[Nullify]]''. |
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As with all mass spells, countering and resisting only defends one subject. Cancelling the whole spell requires a special item or ability. |
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| Skills || None (i.e. this skill must be [[Research|researched]] or acquired in play) |
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| Description || This spell allows the caster (or more usually a referee acting as directed by the caster) to call Mass Spirit Bolt (p. 00) at a target point within range. All creatures within a 10ft/3m radius of the spell’s target takes '''five points''' of physical damage to every location, ignoring armour, and is knocked off their feet per Strike Down. |
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Latest revision as of 19:20, 20 January 2025
Name | Spirit Storm |
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Vocals | “By my exalted might and the power of the spirits, let this place be harrowed by a terrible Spirit Storm – Mass Spirit Missile” |
Call | Mass Spirit Missile |
Range | 60ft / 20m |
Duration | 30 seconds |
Cost | 30 magic points |
Key Words | Exalted / Spiritual / Combat |
Description | This spell allows the caster (or more usually a referee acting as directed by the caster) to call Mass Spirit Missile at a target point within range.
Note: As with any mass spell, this spell may be resisted or countered at the level of the individual effect (i.e. Spirit Missile). Individuals can resist this spell with the skills Resist Magic and Resist Exalted Magic or counter it (for themselves only) with the spells Greater Countermagic and Nullify. As with all mass spells, countering and resisting only defends one subject. Cancelling the whole spell requires a special item or ability. |
Skills | None (i.e. this skill must be researched or acquired in play) |
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