Disarming: Difference between revisions
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| Key Words|| Archetype / Warrior / Twice per day |
| Key Words|| Archetype / Warrior / Twice per day |
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| Description || Twice per day, the character can call ''[[Calls#Special Modifiers|Mundane]] [[Calls#Corporeal Effects|Fumble]]'' once, with a '''[[Weapon Categories|one-handed weapon]]'''. This effect can be resisted with [[Iron Body]] as usual. The blow must be aimed at the target’s arm. |
| Description || Twice per day, the character can call ''[[Calls#Special Modifiers|Mundane]] [[Calls#Corporeal Effects|Fumble]]'' once, with a '''[[Weapon Categories|one-handed weapon]]'''. This effect can be resisted with [[Iron Body]] as usual. The blow must be aimed at the target’s arm (although see [[Calls#Special Modifiers|''Special Rules for Mundane Effects'']]). As with all martial damage and effect calls, this call [[Calls#Stacking Calls|cannot be “stacked”]] with '''magical''' calls such as ''Corporeal''. |
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Latest revision as of 13:30, 6 February 2025
Name | Disarming |
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Cost | 6 points |
Prerequisites | None |
Key Words | Archetype / Warrior / Twice per day |
Description | Twice per day, the character can call Mundane Fumble once, with a one-handed weapon. This effect can be resisted with Iron Body as usual. The blow must be aimed at the target’s arm (although see Special Rules for Mundane Effects). As with all martial damage and effect calls, this call cannot be “stacked” with magical calls such as Corporeal.
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Progression | Confusing Blow, Piercing Blow |
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