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Gift of Earth: Difference between revisions

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! Name !! Gift of Earth
! Name !! Gift of Earth
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| Cost || 8 points
| Cost || 6 points
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| Prerequisites || Magician Archetype and [[Greater Elemental Spellcasting]]
| Prerequisites || Magician Archetype and [[Greater Elemental Spellcasting]]
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| Description || The character can spend '''2 magic points''' to '''[[Combat#Resistance|resist]]''' one call or effect that would move them against their will, including any of the calls ''[[Calls#Elemental Effects|Repel]]'', ''[[Calls#Elemental Effects|Strike Down]]'' or ''[[Calls#Strength|Strength]]'', any '''[[Calls#Body Effects, Mind Effects and Fear|mind effect]]''' that would cause them to move, or any attempt to move them by [[Combat#Grappling|grappling]]. This ability applies to both magical and mundane effects.
| Description || The character can spend '''2 magic points''' to '''[[Combat#Resistance|resist]]''' one call or effect that would move them against their will, including any of the calls ''[[Calls#Elemental Effects|Repel]]'', ''[[Calls#Elemental Effects|Strike Down]]'' or ''[[Calls#Strength|Strength]]'', any '''[[Calls#Body Effects, Mind Effects and Fear|mind effect]]''' that would cause them to move, or any attempt to move them by [[Combat#Grappling|grappling]]. This ability applies to both magical and mundane effects.



This ability may be used to resist the [[Calls#Knockdown|knockdown]] effect from any [[Calls#Ranged Damage Indicator|''Missile'' or ''Bolt'']] call (including mass effects), but '''not''' the damage.


The number of magic points the character receives each day depends on how many skills they know that use them, see [[Character Creation#Magic Points and Work Units|''Magic Points and Work Units'']].
The number of magic points the character receives each day depends on how many skills they know that use them, see [[Character Creation#Magic Points and Work Units|''Magic Points and Work Units'']].

Latest revision as of 10:17, 12 February 2025

Name Gift of Earth
Cost 6 points
Prerequisites Magician Archetype and Greater Elemental Spellcasting
Key Words Archetype / Magician / Magic Points
Description The character can spend 2 magic points to resist one call or effect that would move them against their will, including any of the calls Repel, Strike Down or Strength, any mind effect that would cause them to move, or any attempt to move them by grappling. This ability applies to both magical and mundane effects.


This ability may be used to resist the knockdown effect from any Missile or Bolt call (including mass effects), but not the damage.

The number of magic points the character receives each day depends on how many skills they know that use them, see Magic Points and Work Units.

Progression None


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