Gift of Fire: Difference between revisions
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| Key Words|| Archetype / Magician / [[Magic#Magic Points|Magic Points]] |
| Key Words|| Archetype / Magician / [[Magic#Magic Points|Magic Points]] |
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| Description || The character can charge a mundane weapon of any size held in their hands with any '''lesser''' or '''greater elemental combat spell''' known to them. |
| Description || The character can charge a mundane weapon of any size held in their hands with any '''lesser''' or '''greater elemental combat spell''' known to them, including ''[[Entangle]]'', ''[[Repel]]'', ''[[Shatter]]'', ''[[Strike Down]]'', ''[[Elemental Weapon]]'', ''[[Flare]]'', ''[[Heat Object]]'' and ''[[Magnetise]]''. |
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Revision as of 12:09, 26 February 2025
Name | Gift of Fire |
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Cost | 8 points |
Prerequisites | Magician Archetype and Greater Elemental Spellcasting |
Key Words | Archetype / Magician / Magic Points |
Description | The character can charge a mundane weapon of any size held in their hands with any lesser or greater elemental combat spell known to them, including Entangle, Repel, Shatter, Strike Down, Elemental Weapon, Flare, Heat Object and Magnetise.
The effect applies on any successful blow (i.e. not blocked or parried), even if stopped by the target’s armour. Only the target struck is affected, even if the spell would normally affect multiple targets (e.g. Flare). This skill cannot be used with an enchanted weapon, including one temporarily enchanted with e.g. the spell Corporeal Weapon. The number of magic points the character receives each day depends on how many skills they know that use them, see Magic Points and Work Units. |
Progression | None |
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