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Shatter: Difference between revisions

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The caster must drop the phys rep (or place it safely out of the way if it cannot be safely dropped), or ignore its properties if it is secured and cannot easily be dropped. The object may not be used until repaired, e.g. with the mage spell ''[[Mend]]'', or by a [[Crafting#Repairing Crafted Items|crafter]].
The caster must drop the phys rep (or place it safely out of the way if it cannot be safely dropped), or ignore its properties if it is secured and cannot easily be dropped. The object may not be used until repaired, e.g. with the mage spell ''[[Mend]]'', or by a [[Crafting#Repairing Crafted Items|crafter]].


This spell will not work on any [[Equipment and Resources#Enchantment and Investment|enchanted]] item, or any item crafted from [[Equipment and Resources#Equipment Quality|cold iron]].
The target object may be no larger than the [[Spellcasting#Default Limitations|standard default size]]. An object made up of distinct parts but typically treated as a whole (e.g. as a chain shirt is made of links) counts as a single object. This spell will not function on items that are immune to direct magical effects, such as [[Equipment and Resources#Spells vs. Magic Items|enchanted]] objects or those crafted from [[Equipment and Resources#Magic vs. Cold Iron|cold iron]].
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| Skills || [[Elemental Spellcasting]]
| Skills || [[Elemental Spellcasting]]
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{| class="wikitable" id="Replacing Damaged Items" style="background-color: #ECE2FF"
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| '''Replacing Damaged Items'''

On a battlefield, a player may replace a damaged, broken or destroyed item (e.g. by the spells ''Shatter'' or ''[[Disintegrate]]'') by “looting a corpse.” This requires around 30 seconds’ roleplay, rummaging around the ground where the corpses of slain monsters are presumably lying, after which the player may resume using their own phys rep. The replacement item is always of [[Equipment and Resources#Equipment Quality|'''standard''' quality]] and materials, with no enchantment or other special properties.
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Latest revision as of 22:09, 19 March 2025

Name Shatter
Vocals “By the power of the elements I drive Air into Earth and sunder that object – Shatter
Call Shatter
Range 30ft / 10m
Duration Instantaneous
Cost 1 magic point
Key Words Lesser / Elemental / Combat
Description The target object is shattered into several pieces, per the call Shatter, leaving it damaged.


The caster must drop the phys rep (or place it safely out of the way if it cannot be safely dropped), or ignore its properties if it is secured and cannot easily be dropped. The object may not be used until repaired, e.g. with the mage spell Mend, or by a crafter.

The target object may be no larger than the standard default size. An object made up of distinct parts but typically treated as a whole (e.g. as a chain shirt is made of links) counts as a single object. This spell will not function on items that are immune to direct magical effects, such as enchanted objects or those crafted from cold iron.

Skills Elemental Spellcasting
Replacing Damaged Items

On a battlefield, a player may replace a damaged, broken or destroyed item (e.g. by the spells Shatter or Disintegrate) by “looting a corpse.” This requires around 30 seconds’ roleplay, rummaging around the ground where the corpses of slain monsters are presumably lying, after which the player may resume using their own phys rep. The replacement item is always of standard quality and materials, with no enchantment or other special properties.


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