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Gift of Fire: Difference between revisions

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| Cost || 8 points
| Cost || 8 points
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| Prerequisites || [[Greater Elemental Spellcasting]]
| Prerequisites || Magician Archetype and [[Greater Elemental Spellcasting]]
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| Key Words|| Archetype / [[Magic#Magic Points|Magic Points]]
| Key Words|| Archetype / Magician / [[Magic#Magic Points|Magic Points]]
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| Description || The character can charge a mundane weapon of any size held in their hands with any elemental '''combat''' spell known to them. After completing the spell vocals, the character may accompany the next '''two''' blows delivered with the weapon with the spell’s [[Calls#Damage Calls|damage]] or [[Calls#Effect Calls|effect call]], per ''[[Calls#Effects as Weapon or Touch Calls|Effects as Weapon or Touch Calls]]''. The spell functions as a [[Spellcasting#Touch Spells|touch spell]], except that the blows may be delivered within '''1 minute'''.
| Description || The character can charge a mundane melee weapon of any size held in their hands with any '''lesser''' or '''greater elemental [[Spell List#Combat and Information Spells|combat]] spell''' known to them, including ''[[Entangle]]'', ''[[Repel]]'', ''[[Shatter]]'', ''[[Strike Down]]'', ''[[Elemental Missile]]'', ''[[Flare]]'', ''[[Heat Object]]'' and ''[[Magnetise]]''.




After completing the spell vocals and paying the standard cost in [[Magic#Magic Points|magic points]] to cast the spell '''once''', the character may accompany '''two''' blows delivered with the weapon with the spell’s [[Calls#Damage Calls|'''damage''']] or [[Calls#Effect Calls|'''effect call''']], per ''[[Calls#Effects as Weapon or Touch Calls|Effects as Weapon or Touch Calls]]''. Both blows must be delivered within '''1 minute''', by the caster themselves; if the caster lets go of the weapon, any remaining calls are lost.
The effect applies on any successful blow (i.e. not blocked or parried), even if stopped by the target’s armour. Only the target struck is affected, even if the spell would normally affect multiple targets (e.g. ''[[Flare]]'').


The call only applies if the blow lands on the target object or creature. If the caster calls the effect but fails to make contact, one call is still spent. Only the target struck is affected, even if the spell would normally affect multiple targets (e.g. ''[[Flare]]'').
This skill cannot be used with an [[Equipment and Resources#Enchantment and Investment|enchanted]] weapon, including one temporarily enchanted with e.g. the spell ''[[Corporeal Weapon]]''.

This skill cannot be used with an [[Equipment and Resources#Enchantment and Investment|enchanted]] weapon, including one temporarily enchanted with e.g. the spell ''[[Corporeal Weapon]]''. The call cannot be “[[Calls#Stacking Calls|stacked]]” with any other call except ''Strength''.

The number of magic points the character receives each day depends on how many skills they know that use them, see [[Character Creation#Magic Points and Work Units|''Magic Points and Work Units'']].
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| Progression || None
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Latest revision as of 15:57, 29 March 2025

Name Gift of Fire
Cost 8 points
Prerequisites Magician Archetype and Greater Elemental Spellcasting
Key Words Archetype / Magician / Magic Points
Description The character can charge a mundane melee weapon of any size held in their hands with any lesser or greater elemental combat spell known to them, including Entangle, Repel, Shatter, Strike Down, Elemental Missile, Flare, Heat Object and Magnetise.


After completing the spell vocals and paying the standard cost in magic points to cast the spell once, the character may accompany two blows delivered with the weapon with the spell’s damage or effect call, per Effects as Weapon or Touch Calls. Both blows must be delivered within 1 minute, by the caster themselves; if the caster lets go of the weapon, any remaining calls are lost.

The call only applies if the blow lands on the target object or creature. If the caster calls the effect but fails to make contact, one call is still spent. Only the target struck is affected, even if the spell would normally affect multiple targets (e.g. Flare).

This skill cannot be used with an enchanted weapon, including one temporarily enchanted with e.g. the spell Corporeal Weapon. The call cannot be “stacked” with any other call except Strength.

The number of magic points the character receives each day depends on how many skills they know that use them, see Magic Points and Work Units.

Progression None


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