Resources: Difference between revisions
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| Key Words|| General / Permanent |
| Key Words|| General / Permanent |
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| Description || The character receives [[Ingredients and Materials|resources]] |
| Description || The character receives an income in [[Ingredients and Materials|resources]]. Players are invited to roleplay an in character source of these resources if they wish – they might own a sawmill or silver mine, for instance, or have access to a sacred grove. |
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Like [[Income]], this skill may be bought up to '''four times'''; the first two levels cost 4 experience points each, and the third and fourth levels cost 6 and 8 points respectively. |
Like [[Income]], this skill may be bought up to '''four times'''; the first two levels cost 4 experience points each, and the third and fourth levels cost 6 and 8 points respectively. |
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The player must specify one '''very common''', '''common''' or '''uncommon''' [[Alchemy#Alchemy Ingredients|alchemy ingredient]] or [[Crafting#Crafting Materials|crafting material]] at each level. The resources generated may vary from event to event based on plot or other factors, but the character might typically expect the following, for each resource they pick: |
The player must specify one [[Ingredients and Materials#Rarity|'''very common''', '''common''' or '''uncommon''']] [[Alchemy#Alchemy Ingredients|alchemy ingredient]] or [[Crafting#Crafting Materials|crafting material]] at each level. The resources generated may vary from event to event based on plot or other factors, but the character might typically expect the following, for each resource they pick: |
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:* '''Very common''' resource (e.g. ink, timber, oil): 9 units per event |
:* '''Very common''' resource (e.g. ink, timber, oil): 9 units per event |
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:* '''Common''' resource (e.g. acacia, tin ore, paper (O)): 3 units per event |
:* '''Common''' resource (e.g. acacia, tin ore, paper (O)): 3 units per event |
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:* '''Uncommon''' resource (e.g. |
:* '''Uncommon''' resource (e.g. agate, metal (H), essence of fireweed): 1 unit per event |
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The character’s resources are fixed when chosen and cannot then be changed. Methods may exist in play to change a character’s resources through roleplay, likely at a cost in coin or lost resources. |
The character’s resources are fixed when chosen and cannot then be changed. Methods may exist in play to change a character’s resources through roleplay, likely at a cost in coin or lost resources. |
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Latest revision as of 16:03, 29 March 2025
| Name | Resources |
|---|---|
| Cost | Special |
| Prerequisites | None |
| Key Words | General / Permanent |
| Description | The character receives an income in resources. Players are invited to roleplay an in character source of these resources if they wish – they might own a sawmill or silver mine, for instance, or have access to a sacred grove.
The player must specify one very common, common or uncommon alchemy ingredient or crafting material at each level. The resources generated may vary from event to event based on plot or other factors, but the character might typically expect the following, for each resource they pick:
The character’s resources are fixed when chosen and cannot then be changed. Methods may exist in play to change a character’s resources through roleplay, likely at a cost in coin or lost resources. Picking A Resource Multiple Times
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| Progression | None |
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