For any feedback, typos or broken links on the latest iteration of the rules please use: https://forms.gle/mSs8Xf7bY9j86zsj6

Heroic Charge: Difference between revisions

From Curious Pastimes Wiki
No edit summary
No edit summary
Line 7: Line 7:
| Prerequisites || [[Fearlessness]]
| Prerequisites || [[Fearlessness]]
|-
|-
| Key Words|| Archetype / Warrior / Twice per day
| Key Words|| Archetype / Warrior / Stamina
|-
|-
| Description || The character's fierce determination allows them to shrug off effects which would hinder their advance.
| Description || Twice per day, after thirty seconds’ roleplay working themselves into a rage, the character may make themselves [[Combat#Immunity|immune]] to [[Calls#Body Effects, Mind Effects and Fear|fear and mind effects]] for up to '''one minute''', only as long as they are charging or actively attacking enemies. If they stop attacking or charging, the effect immediately ends.


For '''5 stamina,''' the character can resist the following for the next '''30 seconds:'''

* [[Entangle]]
The character must continue to observe safe play while roleplaying their “rage”!
* [[Repel]]

* [[Strike Down]]
'''Special:''' Imbibing the potion [[Berserkergang]] allows the character to use this skill one additional time during the potion’s duration ''instead'' of the potion’s usual effect.
* The knockdown effect from any [[Calls#Ranged_Damage_Indicator|Missile]] or [[Calls#Ranged_Damage_Indicator|Bolt]] call (including [[Calls#Mass_Calls|mass effects]]) but not the associated damage
|-
|-
| Progression || [[Berserker]]
| Progression || [[Berserker]]

Revision as of 17:42, 29 March 2026

Name Heroic Charge
Cost 6 points
Prerequisites Fearlessness
Key Words Archetype / Warrior / Stamina
Description The character's fierce determination allows them to shrug off effects which would hinder their advance.

For 5 stamina, the character can resist the following for the next 30 seconds:

Progression Berserker


Return to Skills List