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Mechanician: Difference between revisions

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(Created page with "==Mechanician== {| class="wikitable" |- ! Name !! Mechanician |- | Cost || 10 points |- | Prerequisites || Locksmith |- | Key Words|| Archetype / Work Units |- | Description || The character can, with access to a jeweller’s bench and at a cost in work units and materials, craft mechanical traps, starting with a needle trap. Note that the Trapper skill grants knowledge of field traps, such as pit traps and snares, while Mechanician grants knowledge of mechanica...")
 
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==Mechanician==

{| class="wikitable"
{| class="wikitable"
|-
|-
! Name !! Mechanician
! Name !! Mechanician
|-
|-
| Cost || 10 points
| Cost || 5 points
|-
|-
| Prerequisites || [[Locksmith]]
| Prerequisites || [[Jeweller]]
|-
|-
| Key Words|| Archetype / Work Units
| Key Words || Archetype / Creator / Work Units
|-
|-
| Description || The character can, with access to a jeweller’s bench and at a cost in work units and materials, craft mechanical traps, starting with a needle trap.
| Description || The character specialises in creating mechanical devices, including locks, traps, clockwork and other intricate mechanisms.
Note that the [[Trapper]] skill grants knowledge of field traps, such as pit traps and snares, while Mechanician grants knowledge of mechanical traps, such as poison needles and blades.
|}


With access to a jeweller's bench and a cost in work units and materials, the character can craft mastercrafted quality mechanical devices.


Note that this skill covers mechanical traps, such as poison needles and blades, while the [[Trapper]] skill covers field traps, such as pit traps and snares. A mechanician can design and build mechanical components that a trapper can then incorporate into field traps for greater effect.

With research, the character can learn to craft more complex mechanisms.

'''Note:''' This skill grants '''5 Work Units''' per day. The number of work units the character can benefit from each day depends on their cap. See [[Character_Creation#Magic_Points,_Stamina_and_Work_Units|Magic Points, Stamina and Work Units]] for more.
|-
| Progression || None
|}
Return to [[Skills List]]
Return to [[Skills List]]

Latest revision as of 21:46, 31 March 2026

Name Mechanician
Cost 5 points
Prerequisites Jeweller
Key Words Archetype / Creator / Work Units
Description The character specialises in creating mechanical devices, including locks, traps, clockwork and other intricate mechanisms.

With access to a jeweller's bench and a cost in work units and materials, the character can craft mastercrafted quality mechanical devices.

Note that this skill covers mechanical traps, such as poison needles and blades, while the Trapper skill covers field traps, such as pit traps and snares. A mechanician can design and build mechanical components that a trapper can then incorporate into field traps for greater effect.

With research, the character can learn to craft more complex mechanisms.

Note: This skill grants 5 Work Units per day. The number of work units the character can benefit from each day depends on their cap. See Magic Points, Stamina and Work Units for more.

Progression None

Return to Skills List