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Surgeon: Difference between revisions

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| Prerequisites || None
| Prerequisites || None
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| Key Words|| General / [[Creation#Work Units|Work Units]]
| Key Words || General / Work Units
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| Description || The character can, through brief handling and examination and a cost of one alchemical [[Alchemy#Passive Ingredients|fluid]], diagnose a living creature’s ailments, including poisons, diseases and [[Calls#Body Effects, Mind Effects and Fear|body effects]].
| Description || The character can, through brief handling and examination and a cost of one alchemical fluid, diagnose a living creature's ailments, including poisons, diseases and body effects.


They can also identify any surgical alteration or tattoo they know how to perform, along with their specific mechanical effects; on an alteration they don't know how to perform, they can identify approximately what was done, but not the effects.


They can also, with a phys rep of suitable tools:
They can also identify any surgical alteration or tattoo they know how to perform, along with their specific mechanical effects; on an alteration they ''don’t'' know how to perform, they can identify approximately what was done, but not the effects.
* Use one bandage to heal one incapacitated location to one physical hit in 30 seconds.
* Use one bandage and one charcoal to clean an infected or poisoned wound.
* Use one bandage to keep a mortally wounded character alive (does not apply to a character who is on their death count for reasons other than mortal wounds, e.g. poisons).


They can also, with a '''phys rep''' of suitable tools:


With access to a [[Crafting#Workshop|surgeon's bed]] and a cost in [[Crafting#Crafting Materials|materials]] and [[Creation#Work Units|work units]], they can also heal injuries, cleanse wounds, apply simple tattoos and create bandages, per the [[Surgeon Procedures|surgery procedures list]].
:*Use one [[Surgery Procedures#Surgeon’s Bandages|bandage]] to heal one incapacitated location to one physical hit in 30 seconds.
:*Use one bandage and one [[Crafting#Passive Materials|charcoal]] to clean an infected or poisoned wound.
:*Use one bandage to keep a [[Combat#Incapacitation and Death|mortally wounded]] character alive (does not apply to a character who is on their death count for reasons other than mortal wounds, e.g. poisons).


'''Note:''' This skill grants '''5 Work Units''' per day. The number of work units the character can benefit from each day depends on their cap. See [[Character_Creation#Magic_Points,_Stamina_and_Work_Units|Magic Points, Stamina and Work Units]] for more.
With a [[Surgery#Surgeon's Beds|surgeon’s bed]] and at a cost in [[Crafting#Crafting Materials|materials]] and [[Creation#Work Units|work units]], they can also heal injuries, cleanse wounds, apply simple tattoos and create bandages, per the [[Surgery Procedures|surgery procedures]] list.

The number of work units the character receives each day depends on how many skills they know that use them, see [[Character Creation#Magic Points and Work Units|''Magic Points and Work Units'']].
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| Progression || [[Creator's Insight|Creator’s Insight]], [[Extra Work Units]], [[Anatomist]], [[Improved Surgery]], [[Physician]], [[Tattooist]]
| Progression || [[Creator's Insight]], [[Extra Work Units]], [[Anatomist]], [[Field Surgeon]], [[Physician]], [[Tattooist]]
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Return to [[Skills List]]
Return to [[Skills List]]

Latest revision as of 23:34, 31 March 2026

Name Surgeon
Cost 6 points
Prerequisites None
Key Words General / Work Units
Description The character can, through brief handling and examination and a cost of one alchemical fluid, diagnose a living creature's ailments, including poisons, diseases and body effects.

They can also identify any surgical alteration or tattoo they know how to perform, along with their specific mechanical effects; on an alteration they don't know how to perform, they can identify approximately what was done, but not the effects.

They can also, with a phys rep of suitable tools:

  • Use one bandage to heal one incapacitated location to one physical hit in 30 seconds.
  • Use one bandage and one charcoal to clean an infected or poisoned wound.
  • Use one bandage to keep a mortally wounded character alive (does not apply to a character who is on their death count for reasons other than mortal wounds, e.g. poisons).


With access to a surgeon's bed and a cost in materials and work units, they can also heal injuries, cleanse wounds, apply simple tattoos and create bandages, per the surgery procedures list.

Note: This skill grants 5 Work Units per day. The number of work units the character can benefit from each day depends on their cap. See Magic Points, Stamina and Work Units for more.

Progression Creator's Insight, Extra Work Units, Anatomist, Field Surgeon, Physician, Tattooist

Return to Skills List