Surgeon: Difference between revisions
(Created page with "==Surgeon== {| class="wikitable" |- ! Name !! Surgeon |- | Cost || 6 points |- | Prerequisites || None |- | Key Words|| General / Work Units |- | Description || The character can, through brief handling and examination and a cost of one fluid, diagnose a living creature’s ailments, including poisons, diseases and body effects. They can also identify any surgical alteration or tattoo they know how to perform, along with their specific mechanical effects; on an alterati...") |
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==Surgeon== |
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| Prerequisites || None |
| Prerequisites || None |
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| Key Words|| General / Work Units |
| Key Words || General / Work Units |
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| Description || The character can, through brief handling and examination and a cost of one fluid, diagnose a living |
| Description || The character can, through brief handling and examination and a cost of one alchemical fluid, diagnose a living creature's ailments, including poisons, diseases and body effects. |
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They can also identify any surgical alteration or tattoo they know how to perform, along with their specific mechanical effects; on an alteration they don't know how to perform, they can identify approximately what was done, but not the effects. |
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They can also, with a phys rep of suitable tools: |
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* Use one bandage to heal one incapacitated location to one physical hit in 30 seconds. |
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* Use one bandage and one charcoal to clean an infected or poisoned wound. |
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'''Note:''' This skill grants '''5 Work Units''' per day. The number of work units the character can benefit from each day depends on their cap. See [[Character_Creation#Magic_Points,_Stamina_and_Work_Units|Magic Points, Stamina and Work Units]] for more. |
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| Progression || [[Creator's Insight]], [[Extra Work Units]], [[Anatomist]], [[Field Surgeon]], [[Physician]], [[Tattooist]] |
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Return to [[Skills List]] |
Return to [[Skills List]] |
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Latest revision as of 23:34, 31 March 2026
| Name | Surgeon |
|---|---|
| Cost | 6 points |
| Prerequisites | None |
| Key Words | General / Work Units |
| Description | The character can, through brief handling and examination and a cost of one alchemical fluid, diagnose a living creature's ailments, including poisons, diseases and body effects.
They can also identify any surgical alteration or tattoo they know how to perform, along with their specific mechanical effects; on an alteration they don't know how to perform, they can identify approximately what was done, but not the effects. They can also, with a phys rep of suitable tools:
Note: This skill grants 5 Work Units per day. The number of work units the character can benefit from each day depends on their cap. See Magic Points, Stamina and Work Units for more. |
| Progression | Creator's Insight, Extra Work Units, Anatomist, Field Surgeon, Physician, Tattooist |
Return to Skills List