For any feedback, typos or broken links on the latest iteration of the rules please use: https://forms.gle/mSs8Xf7bY9j86zsj6

Surgeon: Difference between revisions

From Curious Pastimes Wiki
(Created page with "==Surgeon== {| class="wikitable" |- ! Name !! Surgeon |- | Cost || 6 points |- | Prerequisites || None |- | Key Words|| General / Work Units |- | Description || The character can, through brief handling and examination and a cost of one fluid, diagnose a living creature’s ailments, including poisons, diseases and body effects. They can also identify any surgical alteration or tattoo they know how to perform, along with their specific mechanical effects; on an alterati...")
 
No edit summary
 
(15 intermediate revisions by 2 users not shown)
Line 1: Line 1:
==Surgeon==

{| class="wikitable"
{| class="wikitable"
|-
|-
Line 9: Line 7:
| Prerequisites || None
| Prerequisites || None
|-
|-
| Key Words|| General / Work Units
| Key Words || General / Work Units
|-
|-
| Description || The character can, through brief handling and examination and a cost of one fluid, diagnose a living creature’s ailments, including poisons, diseases and body effects. They can also identify any surgical alteration or tattoo they know how to perform, along with their specific mechanical effects; on an alteration they don’t know how to perform, they can identify approximately what was done, but not the effects, e.g. they can tell that a creature’s kidney has been surgically removed, altered and reimplanted, but not what effect it will have.
| Description || The character can, through brief handling and examination and a cost of one alchemical fluid, diagnose a living creature's ailments, including poisons, diseases and body effects.
They can also, with a phys rep of suitable tools, use one bandage to heal one incapacitated location to one physical hit in 30 seconds; use one bandage and one charcoal to clean an infected or poisoned wound; or use one bandage to keep a mortally wounded character alive. Note that the latter ability does not apply to a character who is on their death count for reasons other than mortal wounds (e.g. poisons).
With a surgeon’s bed and at a cost in materials and work units, they can also heal injuries, cleanse wounds, apply simple tattoos and create bandages, per the Surgeon recipe list.
|}


They can also identify any surgical alteration or tattoo they know how to perform, along with their specific mechanical effects; on an alteration they don't know how to perform, they can identify approximately what was done, but not the effects.


They can also, with a phys rep of suitable tools:
* Use one bandage to heal one incapacitated location to one physical hit in 30 seconds.
* Use one bandage and one charcoal to clean an infected or poisoned wound.
* Use one bandage to keep a mortally wounded character alive (does not apply to a character who is on their death count for reasons other than mortal wounds, e.g. poisons).


With access to a [[Crafting#Workshop|surgeon's bed]] and a cost in [[Crafting#Crafting Materials|materials]] and [[Creation#Work Units|work units]], they can also heal injuries, cleanse wounds, apply simple tattoos and create bandages, per the [[Surgeon Procedures|surgery procedures list]].

'''Note:''' This skill grants '''5 Work Units''' per day. The number of work units the character can benefit from each day depends on their cap. See [[Character_Creation#Magic_Points,_Stamina_and_Work_Units|Magic Points, Stamina and Work Units]] for more.
|-
| Progression || [[Creator's Insight]], [[Extra Work Units]], [[Anatomist]], [[Field Surgeon]], [[Physician]], [[Tattooist]]
|}
Return to [[Skills List]]
Return to [[Skills List]]

Latest revision as of 23:34, 31 March 2026

Name Surgeon
Cost 6 points
Prerequisites None
Key Words General / Work Units
Description The character can, through brief handling and examination and a cost of one alchemical fluid, diagnose a living creature's ailments, including poisons, diseases and body effects.

They can also identify any surgical alteration or tattoo they know how to perform, along with their specific mechanical effects; on an alteration they don't know how to perform, they can identify approximately what was done, but not the effects.

They can also, with a phys rep of suitable tools:

  • Use one bandage to heal one incapacitated location to one physical hit in 30 seconds.
  • Use one bandage and one charcoal to clean an infected or poisoned wound.
  • Use one bandage to keep a mortally wounded character alive (does not apply to a character who is on their death count for reasons other than mortal wounds, e.g. poisons).


With access to a surgeon's bed and a cost in materials and work units, they can also heal injuries, cleanse wounds, apply simple tattoos and create bandages, per the surgery procedures list.

Note: This skill grants 5 Work Units per day. The number of work units the character can benefit from each day depends on their cap. See Magic Points, Stamina and Work Units for more.

Progression Creator's Insight, Extra Work Units, Anatomist, Field Surgeon, Physician, Tattooist

Return to Skills List