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Juggernaut: Difference between revisions

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| Description || The character is a master of specialised combat techniques aimed at overpowering their enemies and driving them back. This skill gives access to the following abilities:
| Description || The character is a master of specialised combat techniques aimed at overpowering their enemies and driving them back. This skill gives access to the following abilities:
* For '''2 stamina''' per use, call Mundane [[Strength]] with a melee weapon attack, melee weapon block, or shield block.
* For '''2 stamina''' per use, call Mundane '[[Calls#Strength|Strength]]'' with a melee weapon attack, melee weapon block, or shield block.
* For '''2 stamina''' per use, call Mundane [[Crush]] with a melee weapon attack.
* For '''2 stamina''' per use, call Mundane [[Calls#Damage_Indicator|Crush]] with a melee weapon attack.
* For '''10 stamina''' per use, for the next minute, take only 1 hit from any [[Crush]], [[Smite]] or [[Fatal]] effect. This skill has no effect on disease or poison.
* For '''10 stamina''' per use, for the next minute, take only 1 hit from any [[Calls#Damage_Indicator|Crush]] , [[Calls#Damage_Indicator|Smite]] or [[Calls#Damage_Indicator|Fatal]] effect. This skill has no effect on disease or poison.





Revision as of 09:00, 1 April 2026

Name Juggernaut*
Cost 12 points
Prerequisites Warrior Archetype, Breaker and Greater Body Development
Key Words Archetype / Warrior / Stamina / Pinnacle
Description The character is a master of specialised combat techniques aimed at overpowering their enemies and driving them back. This skill gives access to the following abilities:
  • For 2 stamina per use, call Mundane 'Strength with a melee weapon attack, melee weapon block, or shield block.
  • For 2 stamina per use, call Mundane Crush with a melee weapon attack.
  • For 10 stamina per use, for the next minute, take only 1 hit from any Crush , Smite or Fatal effect. This skill has no effect on disease or poison.


Note: Strikes with weapons must be performed with a two-handed grip on a weapon longer than 91cm/36", and should be roleplayed with big, dramatic swings to represent the force being put behind the blow.

Note: Pinnacle Skill — a character may only have one Pinnacle skill.

Progression None

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