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Through Defence: Difference between revisions

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==Through Defence==

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| Cost || 6 points
| Cost || 6 points
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| Prerequisites || [[Armour Proficiency]]
| Prerequisites || Warrior Archetype and [[Armour Proficiency]]
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| Key Words|| Archetype / Twice per day
| Key Words|| Archetype / Warrior / Stamina
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| Description || The character has mastered the art of preventing enemies taking advantage of weaknesses and gaps in their armour.
| Description || The character can, with about thirty seconds’ roleplay, adjust their armour so as to snarl sharp points and blades. After activating this ability, the next attack to each location from an arrow or crossbow bolt or from a weapon calling ''Through'' by mundane means (i.e. without any of the calls ''Artefact'', ''Corporeal'', ''Elemental'' or ''Spirit'') damages the armour rather than bypassing it.


For a cost of '''1 stamina per use''', when hit by an arrow, crossbow bolt, or melee weapon attack with a [[Calls#Damage_Type|Mundane Through]] call, the character may take the damage as armour hits rather than bypassing the armour.


'''Note:''' Damage from [[Calls#Damage_Type|Artefact, Corporeal, Elemental or Spirit Through]] calls cannot be affected by this skill.
'''Special:''' If the character is wearing superior or higher quality armour for all uses of this skill, they may use this skill three times per day rather than two.

'''Note:''' If the attack does more damage than the character's armour can absorb, the remaining damage is taken as physical hits in the normal way.
For example, if a character wearing light armour used this skill against an arrow, they would take one armour hit and one physical hit.

'''Note:''' This skill grants '''5 Stamina''' per day. The number of stamina points the character can benefit from each day depends on their cap. See [[Character_Creation#Magic_Points,_Stamina_and_Work_Units|Magic Points, Stamina and Work Units]] for more.
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| Progression || None
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Latest revision as of 15:11, 1 April 2026

Name Through Defence
Cost 6 points
Prerequisites Warrior Archetype and Armour Proficiency
Key Words Archetype / Warrior / Stamina
Description The character has mastered the art of preventing enemies taking advantage of weaknesses and gaps in their armour.

For a cost of 1 stamina per use, when hit by an arrow, crossbow bolt, or melee weapon attack with a Mundane Through call, the character may take the damage as armour hits rather than bypassing the armour.

Note: Damage from Artefact, Corporeal, Elemental or Spirit Through calls cannot be affected by this skill.

Note: If the attack does more damage than the character's armour can absorb, the remaining damage is taken as physical hits in the normal way. For example, if a character wearing light armour used this skill against an arrow, they would take one armour hit and one physical hit.

Note: This skill grants 5 Stamina per day. The number of stamina points the character can benefit from each day depends on their cap. See Magic Points, Stamina and Work Units for more.

Progression None


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