Through Defence: Difference between revisions
No edit summary |
No edit summary |
||
| (One intermediate revision by the same user not shown) | |||
| Line 11: | Line 11: | ||
| Description || The character has mastered the art of preventing enemies taking advantage of weaknesses and gaps in their armour. |
| Description || The character has mastered the art of preventing enemies taking advantage of weaknesses and gaps in their armour. |
||
For a cost of '''1 stamina per use''', |
For a cost of '''1 stamina per use''', when hit by an arrow, crossbow bolt, or melee weapon attack with a [[Calls#Damage_Type|Mundane Through]] call, the character may take the damage as armour hits rather than bypassing the armour. |
||
'''Note:''' Damage from [[Calls#Damage_Type|Artefact, Corporeal, Elemental or Spirit Through]] calls cannot be affected by this skill. |
'''Note:''' Damage from [[Calls#Damage_Type|Artefact, Corporeal, Elemental or Spirit Through]] calls cannot be affected by this skill. |
||
| Line 18: | Line 18: | ||
For example, if a character wearing light armour used this skill against an arrow, they would take one armour hit and one physical hit. |
For example, if a character wearing light armour used this skill against an arrow, they would take one armour hit and one physical hit. |
||
'''Note:''' This skill grants '''5 Stamina''' per day. The number of stamina points the character can benefit from each day depends on their cap. See [[Character_Creation#Magic_Points,_Stamina_and_Work_Units|Magic Points, Stamina and Work Units]] for more. |
|||
|- |
|- |
||
| Progression || None |
| Progression || None |
||
Latest revision as of 15:11, 1 April 2026
| Name | Through Defence |
|---|---|
| Cost | 6 points |
| Prerequisites | Warrior Archetype and Armour Proficiency |
| Key Words | Archetype / Warrior / Stamina |
| Description | The character has mastered the art of preventing enemies taking advantage of weaknesses and gaps in their armour.
For a cost of 1 stamina per use, when hit by an arrow, crossbow bolt, or melee weapon attack with a Mundane Through call, the character may take the damage as armour hits rather than bypassing the armour. Note: Damage from Artefact, Corporeal, Elemental or Spirit Through calls cannot be affected by this skill. Note: If the attack does more damage than the character's armour can absorb, the remaining damage is taken as physical hits in the normal way. For example, if a character wearing light armour used this skill against an arrow, they would take one armour hit and one physical hit. Note: This skill grants 5 Stamina per day. The number of stamina points the character can benefit from each day depends on their cap. See Magic Points, Stamina and Work Units for more. |
| Progression | None |
Return to Skills List