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Gift of Air: Difference between revisions

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| Prerequisites || Magician Archetype and [[Greater Elemental Spellcasting]]
| Prerequisites || Magician Archetype and [[Greater Elemental Spellcasting]]
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| Key Words|| Archetype / Magician / [[Magic#Magic Points|Magic Points]]
| Key Words || Archetype / Magician / Magic Points
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| Description || The character can spend 2 magic points to '''[[Combat#Resistance|resist]]''' one call or effect that would block their movement, including either of the calls ''[[Calls#Elemental Effects|Entangle]]'' or ''[[Calls#Corporeal Effects|Paralysis]]'', any '''[[Calls#Body Effects, Mind Effects and Fear|mind effect]]''' that would cause them to stand still, or any attempt to pin them by [[Combat#Grappling|grappling]]. This ability applies to both magical and mundane effects.
| Description || The character can spend 2 magic points to resist one call or effect that would block their movement, including the call [[Calls#Entangle|Entangle]] or any attempt to pin them by grappling. This ability applies to both magical and mundane effects.




The character may also use this ability to escape from bonds, such as ropes, manacles or chains.
The number of magic points the character receives each day depends on how many skills they know that use them, see [[Character Creation#Magic Points and Work Units|''Magic Points and Work Units'']].

'''Note:''' The number of magic points the character receives each day depends on how many skills they know that use them. See [[Character_Creation#Magic_Points,_Stamina_and_Work_Units|Magic Points, Stamina and Work Units]].
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| Progression || None
| Progression || None
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Return to [[Skills List]]
Return to [[Skills List]]

Latest revision as of 17:05, 1 April 2026

Name Gift of Air
Cost 6 points
Prerequisites Magician Archetype and Greater Elemental Spellcasting
Key Words Archetype / Magician / Magic Points
Description The character can spend 2 magic points to resist one call or effect that would block their movement, including the call Entangle or any attempt to pin them by grappling. This ability applies to both magical and mundane effects.


The character may also use this ability to escape from bonds, such as ropes, manacles or chains.

Note: The number of magic points the character receives each day depends on how many skills they know that use them. See Magic Points, Stamina and Work Units.

Progression None

Return to Skills List