Gift of Earth: Difference between revisions
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| Prerequisites || Magician Archetype and [[Greater Elemental Spellcasting]] |
| Prerequisites || Magician Archetype and [[Greater Elemental Spellcasting]] |
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| Key Words|| Archetype / Magician / |
| Key Words || Archetype / Magician / Magic Points |
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| Description || The character can spend |
| Description || The character can spend 2 magic points to resist one call or effect that would move them against their will, including any of the calls [[Calls#Repel|Repel]], [[Calls#Strike Down|Strike Down]] or [[Calls#Strength|Strength]], or any attempt to move them by grappling. This ability applies to both magical and mundane effects. |
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| Progression || None |
| Progression || None |
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Return to [[Skills List]] |
Return to [[Skills List]] |
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Latest revision as of 17:07, 1 April 2026
| Name | Gift of Earth |
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| Cost | 6 points |
| Prerequisites | Magician Archetype and Greater Elemental Spellcasting |
| Key Words | Archetype / Magician / Magic Points |
| Description | The character can spend 2 magic points to resist one call or effect that would move them against their will, including any of the calls Repel, Strike Down or Strength, or any attempt to move them by grappling. This ability applies to both magical and mundane effects.
This ability may be used to resist the knockdown effect from any Missile or Bolt call (including mass effects), but not the damage. Note: The number of magic points the character receives each day depends on how many skills they know that use them. See Magic Points, Stamina and Work Units. |
| Progression | None |
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