Regeneration: Difference between revisions
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| Length || Very Short (30 Seconds) |
| Length || Very Short (30 Seconds) |
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| Range|| 5ft / 1.5m |
| Range || 5ft / 1.5m |
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| Duration || Until time out |
| Duration || Until time out |
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| Cost || |
| Cost || '''2 magic points''' |
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| Material Cost|| 1 unit of ash |
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| ⚫ | | Description || |
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The subject must be conscious to heal a wound, but may heal a wound that would otherwise render them unconscious, provided they do so immediately (since they heal the wound before losing consciousness). If they sustain mortal wounds to the head and body simultaneously ( |
The subject must be conscious to heal a wound, but may heal a wound that would otherwise render them unconscious, provided they do so immediately (since they heal the wound before losing consciousness). If they sustain mortal wounds to the '''head''' and '''body''' simultaneously (such as from the calls [[Calls#Fatal|Fatal]], [[Calls#Missile|Missile]] or [[Calls#Bolt|Bolt]]), they lose consciousness and are unable to use the boon. |
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'''Note:''' This rite grants a [[Rites#Boons|boon]]. A character may only have three active boons at any given time. |
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| Skills || [[Greater Corporeal Spellcasting]], [[Thaumaturgy]] |
| Skills || [[Greater Corporeal Spellcasting]], [[Thaumaturgy]] |
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Return to [[Rites List]] |
Return to [[Rites List]] |
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Latest revision as of 17:38, 1 April 2026
| Name | Regeneration |
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| Length | Very Short (30 Seconds) |
| Range | 5ft / 1.5m |
| Duration | Until time out |
| Cost | 2 magic points |
| Key Words | Corporeal |
| Description | At a cost of 2 magic points, the subject of this rite may call Regeneration to heal one physical hit on one location. Healing takes around 5 seconds.
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| Skills | Greater Corporeal Spellcasting, Thaumaturgy |
Return to Rites List