Heroic Charge: Difference between revisions
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| Prerequisites || [[Fearlessness]] |
| Prerequisites || [[Fearlessness]] |
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| Key Words|| Archetype / |
| Key Words|| Archetype / Warrior / Stamina |
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| Description || The character's fierce determination allows them to shrug off effects which would hinder their advance. |
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| Description || Twice per day, after thirty seconds’ roleplay working themselves into a rage, the character may make themselves [[Combat#Immunity|'''immune''']] to fear and mind effects for up to '''one minute''', only as long as they are charging or actively attacking enemies. If they stop attacking or charging, the effect immediately ends. |
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For '''5 stamina,''' the character can resist the following for the next '''30 seconds:''' |
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* [[Entangle]] |
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* [[Repel]] |
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* [[Strike Down]] |
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* The knockdown effect from any [[Calls#Ranged_Damage_Indicator|Missile]] or [[Calls#Ranged_Damage_Indicator|Bolt]] call (including [[Calls#Mass_Calls|mass effects]]) but not the associated damage |
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'''Note:''' The number of stamina points the character receives each day depends on how many skills they know that use them, see [[Character_Creation#Magic_Points,_Stamina_and_Work_Units|Magic Points, Stamina and Work Units]]. |
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'''Note:''' The character must continue to observe safe play while roleplaying their their “rage”! |
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| Progression || [[Berserker]] |
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Latest revision as of 20:14, 1 April 2026
| Name | Heroic Charge |
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| Cost | 6 points |
| Prerequisites | Fearlessness |
| Key Words | Archetype / Warrior / Stamina |
| Description | The character's fierce determination allows them to shrug off effects which would hinder their advance.
For 5 stamina, the character can resist the following for the next 30 seconds:
Note: The number of stamina points the character receives each day depends on how many skills they know that use them, see Magic Points, Stamina and Work Units. |
| Progression | Berserker |
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